Spawn (lizardman shaman)
Spawn (Lizardman Shaman)
Combat Level: 90
Hitpoints: 160
Weakness: Excalibur 2 (must be equipped)
Location: Lizardman Canyon, Kourend
Attack Methods:
- Uses a magic attack that deals damage and can inflict a variety of status effects.
- Can summon other Lizardmen to aid it in combat.
- Will melee the player if they are within close range.
Defenses:
Drops:
- Dragon bones
- Lizardmen’s shaman set (includes staff)
- Soft clay
- Various types of runes
- Coin drops (varying amounts)
Behaviour:
Spawn (Lizardman Shaman) possesses the ability to heal itself and its allies, making it a formidable foe in extended encounters. It primarily focuses on using spells to deal damage from range while occasionally switching to melee attacks when threatened. Players are advised to bring a high-level prayer and anti-poison measures, as its attacks can inflict lasting negative effects if not mitigated.
Strategies:
- Utilize protection prayers, especially against melee attacks and magic hits.
- Bring anti-poison items to counter possible poison effects.
- Consider using a high-damage weapon to quickly reduce its health before it can summon reinforcements.
- Keep your distance to minimize the risk of melee attacks.
Trivia:
- The Spawn can be recognized for its unique sound effects when casting spells and summoning allies.
- It is one of the higher-level lizardmen and is often found patrolling its territory.
- Players often regard defeating the Spawn (Lizardman Shaman) as a significant achievement due to its complexity and ability to summon help.