Spawn (lizardman shaman)

Spawn (Lizardman Shaman)

Combat Level: 90

Hitpoints: 160

Attack Style: Magic and melee

Weakness: Excalibur 2 (must be equipped)

Location: Lizardman Canyon, Kourend

Attack Methods:

  • Uses a magic attack that deals damage and can inflict a variety of status effects.
  • Can summon other Lizardmen to aid it in combat.
  • Will melee the player if they are within close range.

Defenses:

Drops:

  • Dragon bones
  • Lizardmen’s shaman set (includes staff)
  • Soft clay
  • Various types of runes
  • Coin drops (varying amounts)

Behaviour:

Spawn (Lizardman Shaman) possesses the ability to heal itself and its allies, making it a formidable foe in extended encounters. It primarily focuses on using spells to deal damage from range while occasionally switching to melee attacks when threatened. Players are advised to bring a high-level prayer and anti-poison measures, as its attacks can inflict lasting negative effects if not mitigated.

Strategies:

  • Utilize protection prayers, especially against melee attacks and magic hits.
  • Bring anti-poison items to counter possible poison effects.
  • Consider using a high-damage weapon to quickly reduce its health before it can summon reinforcements.
  • Keep your distance to minimize the risk of melee attacks.

Trivia:

  • The Spawn can be recognized for its unique sound effects when casting spells and summoning allies.
  • It is one of the higher-level lizardmen and is often found patrolling its territory.
  • Players often regard defeating the Spawn (Lizardman Shaman) as a significant achievement due to its complexity and ability to summon help.

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