Hitpoint Estimation
You can exclude certain skills if you've trained them through means that don't level HP, like alching or a cannon for ranged.

Honestly? I’m tired of crappy combat calculators that either don’t work or are way too complicated. Been playing OSRS since it launched back in 2013, and I’ve probably tried every calculator out there. Most of them suck. This one doesn’t.

So what’s the deal with this TOTAL LEVEL CALCULATOR? Simple – it does exactly what you need without the BS. Type in a username, it grabs their stats automatically. Want to mess around with different builds? Use the manual controls. Done.

Why I Actually Use This Thing Daily

Look, I’m not going to lie and say this changed my life or whatever. But it’s genuinely useful. Last week I was helping my buddy plan his dharok pure, and we spent like 2 hours on this thing figuring out the perfect stat combination. Without it? We’d probably still be there with a notepad doing math like cavemen.

The interface is dead simple. You’ve got your seven combat skills – Attack, Strength, Defence, HP, Ranged, Magic, Prayer. Little plus and minus buttons. Click them, watch your combat level change. That’s it. No weird menus, no confusing options, just the stuff you actually need.

Real Talk – This Saved My Pure Account

Here’s a story that’ll make you cringe. Back in 2020, I was working on this sick 75 attack pure. Spent months getting the stats perfect. Then I’m doing some random slayer task, not paying attention, and BOOM – accidentally got a defence level from some stupid monster’s special attack.

My combat went from 88 to 91. Three whole levels. You know what that means in PvP? I went from fighting dharok pures to fighting mains with barrows gloves and defender. My account was basically useless for what I wanted.

Could’ve avoided that whole mess if I’d used this calculator beforehand. Now I plan everything. Want to do a quest? Check the XP rewards first. Training a new skill? Make sure I know exactly where it’ll put my combat.

Mistakes happen, but expensive ones don’t have to.

The Features That Don’t Suck

Auto Calculate Mode This is probably why I use it most. Turn it on and your combat level updates instantly when you change stats. Super handy for build planning. I can sit there for 20 minutes just playing around with different combinations, seeing what works best.

HP Estimation Thing Okay, this one’s actually pretty clever. It tries to guess what your HP level should be based on your other combat stats. But here’s the cool part – you can tell it to ignore certain skills.

Why would you do that? Let’s say you’ve been alching for weeks to train magic. That gives you magic XP but zero HP XP. Same if you’re using a cannon for ranged. The calculator lets you exclude those skills so the HP estimate actually makes sense.

I use this all the time when planning new accounts. Helps me figure out realistic stat progressions without getting too optimistic about where my HP will be.

Manual Everything Sometimes you just want to input whatever numbers you want. Maybe you’re theorycrafting some weird build or trying to hit specific combat brackets. The manual mode lets you set any level for any skill. Pretty straightforward.

How This Fits Into My OSRS Routine

I’m not obsessed with efficiency or anything, but I like to know what I’m doing. Here’s when this calculator actually gets used:

New Account Planning Before I make any new character, I map out the whole progression. Want a 60 attack pure for clan wars? I’ll spend an hour figuring out exactly what levels I need in each skill. Saves massive headaches later.

Mid-Training Sanity Checks Sometimes I’m grinding away and suddenly wonder “wait, where will this put my combat?” Quick check on the calculator and I know if I need to adjust my training plan.

Clan War Prep My clan does regular wars with specific combat requirements. Nothing worse than showing up and being told you’re too high level to participate. Quick calculator check prevents that embarrassment.

Combat Math Made Simple (Because It’s Confusing)

OSRS combat formula is weird if you’ve never looked into it. Your final combat level comes from your Defence + HP, plus whichever of these is highest:

  • Attack + Strength combined
  • Magic × 1.5
  • Ranged × 1.5

Prayer adds a bit too but not much.

The calculator does all this automatically, which is great because I’m terrible at math. But understanding the basics helps you make smarter training choices.

Example: If you’re making a 1 defence pure, focusing on Attack + Strength will usually be better than splitting time between Ranged and Magic. The calculator makes this obvious by showing you the results instantly.

Mistakes I See People Make (And How to Avoid Them)

Getting Random Defence XP This happens more than you’d think. Monster special attacks, quest rewards, accidentally clicking the wrong combat style. I’ve seen so many pures ruined this way. Plan ahead with the calculator and you’ll know exactly what your target stats should be.

Training Skills That Don’t Help New players love training everything equally. Problem is, not all combat skills actually affect your combat level the same way. This calculator shows you which skills matter most for your build.

Screwing Up Quest Timing Lots of quests give combat XP as rewards. Do them at the wrong time and you might mess up your build. Calculator helps you figure out the best time to complete them.

Getting the Most Out of It

Start by plugging in your current stats. If you’re lazy like me, just use the username lookup – it’s faster. Then start messing around with the numbers. What happens if you get 99 strength? How about focusing on magic instead?

The real-time updates make it easy to compare different paths. I usually try 3-4 different approaches before deciding which one makes the most sense.

For pures, pay extra attention to that defence level. Even one accidental level can wreck your build. Find the sweet spot that maxes your other stats while keeping defence where you want it.

If you’re building a main account, you’ve got more flexibility. Focus on finding the most efficient training order that gets you to your goals without wasted effort.

Questions People Ask Me About This

Does it work for ironmen and stuff? Yeah, works for any account type. Pure, main, ironman, HCIM, whatever. The combat formula is the same for everyone.

How accurate is that HP estimation? Pretty accurate if you train normally. But if you’ve been doing weird stuff like pure alching or cannon training, exclude those skills from the estimation or it’ll be off.

Can I use this for quest planning? Definitely. Lots of quests have combat requirements or give XP rewards that might mess up your build. Plan ahead and avoid surprises.

What if I screw up my build anyway? Well, you can’t reset stats in OSRS, so you’re kind of stuck. That’s why planning ahead matters so much. Better to spend 10 minutes with the calculator than months fixing mistakes.

Does it account for potions and boosts? Nope, just your base stats. Your actual combat in PvP might be slightly different if you’re chugging super combats or whatever.

How often should I check this thing? Whenever you’re about to start a big training session or hit important milestones. Also good to check before PvP if combat level matters.

Bottom Line

After playing this game for over a decade, I can tell you that planning matters. Whether you’re casual or hardcore, knowing where your training will take you saves time and prevents costly mistakes.

This calculator isn’t fancy, but it works reliably. The real-time calculations, HP estimation, and flexible inputs make it way more useful than the basic calculators you’ll find on most fan sites.

OSRS is a long game. Taking a few minutes to plan your progression can save you literally hundreds of hours later. This tool makes that planning simple and actually kind of fun.

Next time you’re wondering about your training goals or considering a new build, give it a shot. Better to plan ahead than grind aimlessly and hope for the best.

Now get back to the grind. Those 99s won’t get themselves.