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Solo Tombs of Amascut OSRS Guide All Levels

Diving into the Tombs of Amascut solo in Old School RuneScape? Man, where do I even start? I’ve sunk hundreds of hours into this raid since it dropped back in 2022, and let me tell you, nothing beats that rush when you finally crack a tough invocation level on your own. No clanmates yelling over voice chat, just you, your gear, and that sandy pyramid staring you down. If you’re like I was a couple years ago staring at my mid-80s combat stats wondering if I’d ever see a purple drop, this guide’s for you. We’ll break it down step by step, from prep to boss mechanics, with all the tips that saved my hide more times than I can count.
I’ve wiped more times than I’d admit in a Lumbridge pub, but those failures turned me into the solo fiend I am today. We’re talking clear times under 30 minutes at 300 invocations now, but hey, we all start somewhere. Grab a brew, settle in, and let’s get you raiding like a pro.
Picture this: It’s late night, you’re grinding Vorkath for the umpteenth time, and you think, “There has to be something more exciting.” Enter Tombs of Amascut, OSRS’s crown jewel of raids. Soloing it means full control over your pace, no waiting on slow teammates, and yeah, you keep every ounce of that sweet, sweet loot. Plus, with the invocation system, you can scale it to your skill level from casual 75-point runs to heart-pounding 500s where purples rain like confetti.
But is it worth the grind? Absolutely. I’ve pulled masterwork trims and onyx amulets solo that funded half my bank. And the personal wins? Priceless. Remember your first death? I do mine vividly a shadowy Kephri spawn that ate my prayer pots. Laugh now, but it taught me everything.
Question for you: Ever felt that itch to prove you can handle ToA without a crutch? Stick around, and you’ll be nodding yes by the end.
Essential Requirements to Solo ToA
Before you step foot in that pyramid, let’s talk brass tacks. You don’t need god-tier stats, but skimping here means frustration city.
Minimum Stats for a Smooth Start
Aim for these to handle 150 invocations without constant wipes. I’ve soloed lower with less, but it was ugly.
Skill | Minimum for 150 Invo | Ideal for 300+ Invo | My First Solo Stats |
---|---|---|---|
Attack | 70 | 80+ | 75 |
Strength | 70 | 85+ | 72 |
Defence | 70 | 80+ | 70 |
Ranged | 70 | 90+ | 78 |
Magic | 70 | 85+ | 74 |
Hitpoints | 70 | 80+ | 71 |
Prayer | 70 (for Piety) | 77 (for Augury/Rigour) | 70 |
Those quests? Song of the Elves, Do No Evil, and a few others unlock key items. Don’t sleep on them; I wasted weeks rerolling rooms without the right pre-reqs.
Pro tip from my early days: Train ranged first. It carries you through Akkha and Ba-Ba like a dream.
Gear Setup: Budget to BiS for Solo Runs
Gear can make or break your run. I started with a toxic blowpipe and bandos, scraping by at 100 invocations. Now? Singing Bowl swaps between fang, bowfa, and trident. Let’s tier it out.
Budget Loadout (Under 5m GP)
Perfect if you’re dipping toes. This got me my first 150 clear in 45 minutes.
- Melee: Whip + Avernic defender, dragon defender if you’re fancy.
- Ranged: Toxic blowpipe, Ava’s accumulator.
- Mage: Iban’s staff or ancient sceptre.
- Other: Dragon dagger(p++) for specs, prayer pots, super combats.
Inventory tip: Stack sharks and restores. I once forgot anti-venom and paid dearly to scorpion stings.
Mid-Tier Setup (20-50m GP)
This is where solos get fun. My go-to for 225-300.
- Melee: Ghrazi rapier or Inquisitor’s mace, Avernic.
- Ranged: Bow of faerdhinen (bowfa) with rune arrows.
- Mage: Sanguinesti staff for healing bursts.
- Armor: Bandos chestplate, barrows gloves, tormented bracelet.
Switch to Keris partisan mid-run for that sweet Amascut damage boost. I forgot once and lost 10% DPS. Rookie mistake.
BiS Loadout (100m+ GP)
For those 400+ pushes. I’ve rocked this for purple hunts.
- Melee: Osmumten’s fang (must-have for solos), Avernic.
- Ranged: Bowfa with dragon arrows.
- Mage: Tumeken’s shadow or Sanguinesti.
- Armor: Masori body(f), Inquisitor’s great helm, shadow cloak.
Don’t overlook the fang. It’s a game-changer for Zebak. My first one dropped after 50 runs; worth every wipe.
Here’s a quick swap table for boss-specific tweaks:
Boss | Primary Style | Key Item | Why It Matters |
---|---|---|---|
Akkha | Ranged | Bowfa | Handles adds without flinching |
Ba-Ba | Melee | Fang spec | Burst phases fast |
Kephri | Magic | Sanguinesti | Heal through scarab swarms |
Zebak | Melee | Keris partisan | Pushes damage on totems |
Warden | Hybrid | Trident | AoE for mummies |
Amascut | All | Shadow switches | Survive lightning storms |
Pack light: 4-6 prayer pots, 10 sharks, rest divine potions. I’ve learned the hard way that overpacking kills mobility.
Understanding the Invocation System
Invocations are ToA’s secret sauce. They amp difficulty for better loot multipliers. Start low, like 75-150, to learn mechanics. I bombed my first 200 run by greedily stacking “Labour of Advancement” without practicing.
Core Invocations for Solo
Pick these for balanced challenge:
- Blowing Mud: Mud increases, but so does your damage. Toggle for 10-20% boosts.
- Walk the Path: Room levels up randomly. Annoying solo, but farms faster.
- No Honour Among Thieves: Drops unique floor loot. Essential for uniques.
Avoid “Double Trouble” early; those extra adds will humble you quick.
Raid level formula? Base 0, add invocation points. 300 gets you solid uniques without nightmare fuel. Question: Ready to calculate yours? Add up points from the OSRS wiki and aim 50 under your comfort zone.
In my experience, 225 was my sweet spot for months. Cleared in 35 minutes consistently, snagged a Masori mask on run 12.
Room Strategies: Path of Crondis and Path of the Raider
ToA’s got two paths per section, but solo? You juggle both. Efficiency is king; I’ve timed runs where bad paths added 10 minutes.
Path of Crondis (Water Theme)
Flooded rooms galore. Stock water jars or you’re toast.
- Guardians of the Rift: Fill jugs fast. Shortcut via the middle gate.
- Akkha‘s Temple: Puzzle? Spam left path for speed.
Short para: Wet feet, dry eyes. That’s Crondis in a nutshell.
Longer story: My worst wipe here was ignoring the flood mechanic. Thought I could tank it with overloads. Nope. Drowned like a noob. Now I always pre-fill two jugs.
Path of the Raider (Scorpion Vibes)
Dry and deadly. Focus on totems and traps.
- Ba-Ba Fight: Dodge those goats. Position north for safe spots.
- Puzzle Tips: Avoid pillars solo; too RNG. Stick to waka canoes or rushes.
List of must-dodges:
- Scorpion spawns: Lure away from pots.
- Trap triggers: Step light, check tiles.
- Boss bleeds: Spec out quick.
Ever wonder why solos skip certain rooms? Time. I’ve rerolled 20 times for optimal paths.
Boss Breakdown: Mechanics That’ll Test Your Soul
Bosses are where ToA shines or slaps you silly. I’ll share mechanics plus my “oh crap” moments.
Akkha: Shadow Dodger Extraordinaire
Ranged boss with memory games. Solo tip: Use bowfa, flick protect ranged.
- Phase 1: Memorize orb colors. Miss one? Wipe incoming.
- Phase 2: Adds spawn. AoE them down.
- Phase 3: Run to shadows, pray melee.
I died 15 times to his final phase before nailing the pattern. Now it’s autopilot.
Quick answer: Best prayer? Eagle Eye for that DPS spike.
Ba-Ba: Goat Chaos
Melee bruiser. Fang spec on the charge.
- Dodge the bleeds: Side-step north.
- Minions: Ignore small ones, burst big.
- Final phase: Stack on the goat for multi-hits.
Personal tale: First clear, I panicked on the charge and ate a 30-damage combo. Lesson learned patience pays.
Kephri: Bug Hell
Magic nightmare. Sanguinesti for heals.
- Scarab swarms: Run circles, don’t clump.
- Beam phase: Hide behind eggs.
- Burst: Shadow veil if you got it.
Here’s where stats matter. My 74 mage meant pot chugging; now at 92, it’s smooth.
Table of scarab weaknesses:
Scarab Type | Weak To | Solo Trick |
---|---|---|
Blue | Magic | Trident blast from range |
Red | Melee | Fang poke and pray |
Green | Ranged | Blowpipe for quick kills |
Zebak: Totem Terror
Melee with totem mechanics. Keris for the win.
- Totems: Destroy before they heal him.
- Lightning: Ground pound dodge.
- Specs: Dragon dagger on cooldown.
I once let a totem live and watched Zebak heal to full. Rage quit ensued.
Wardens: Mummy Mayhem
Hybrid boss. Switch styles like a DJ.
- Mummies: AoE trident.
- Ice attacks: Melt with fire spells.
- Final stand: Piety on, burst hard.
Solo pro move: Use the arena edges for safe spots. Saved me countless times.
Amascut: The Devourer Queen
Endgame beast. All styles, all pain.
- Lightning orbs: Run the pattern.
- Ball phase: Juggle without dropping.
- Final form: Hybrid pray, spec everything.
My first Amascut kill? 52 minutes of sweat. Now? 5 on the dot. She hits like a truck, but patterns are predictable.
Question: Think you can handle her without dying? Practice on 100 invo first.
Advanced Solo Tips from a Seasoned Raider
Alright, you’ve got the basics. Now for the sauce. I’ve iterated on these over 500 runs.
First, tile markers. Use palm tree overlays for Ba-Ba safe spots. Download from the wiki; changed my life.
Second, switches. Singing Bowl is BiS, but manual swaps build musclememory. I did 200 runs manual before upgrading.
Invocations to push: At 300, add “Feel Special” for unique chances. Got my lightbearer that way.
Common pitfalls? Overhealing. Solo means no cleric; conserve pots. I track usage mentally now.
Ever tried no-food runs? Nah, stick to basics till 250.
Long para time: Let me tell you about my 400 invo breakthrough. Stats maxed, gear on point, but doubt crept in. First run: Wiped to Amascut lightning. Second: Scarab overload in Kephri. By the fifth, I flowed like water, clearing in 28 minutes with a Masori shard. That high? Better than any drop. It’s not gear; it’s you adapting.
Short one: Restock at Menaphos bank. Don’t hoard junk.
Loot and Progression: Chasing Those Purples
Drops scale with raid level. 150? Decent uniques. 400? Purple paradise.
Unique table:
Unique Item | Drop Chance Boost | My Favorite Use |
---|---|---|
Osmumten’s Fang | +Invocations | Zebak shredder |
Masori Armour | 300+ | Ranged god-tier |
Lightbearer | 400+ | Offhand magic meta |
Shadow Dye | Rare | Flex on the ge |
Track your kills; spreadsheet it like I do. Hit 100? Treat yourself.
Progression path:
- 75-150: Learn mechanics.
- 150-225: Optimize gear.
- 225-300: Invocation stacking.
- 300+: Purple hunt.
I’ve got 20 purples now. Slow grind, but solos make it yours.
What if you hit a wall? Take a break. I did after a 0/50 streak; came back stronger.
Final Thoughts: Your Solo Journey Awaits
Whew, that was a ride. From my shaky first steps to sub-30 clears, ToA solo has been OSRS’s best chapter for me. You’ve got the tools now: Gear smart, learn patterns, push invocations gradual. Question: What’s your first target level? Drop it in comments; I’d love to hear.
Hit that pyramid, adventurer. Your purple awaits. See you in the sands.