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OSRS Varlamore Update: Top Combat Tweaks from Summer Sweep-Up 2025

Hey fellow Scapers as someone who’s sunk thousands of hours into Old School RuneScape grinding bosses and tweaking my gear setups I gotta say this latest update has me buzzing. The Varlamore region already shook things up when it dropped last year but now with the Summer Sweep-Up 2025 combat tweaks Jagex is really dialing in those finer details. What are these tweaks all about? Well they’re mostly quality-of-life fixes and balance changes that make combat smoother especially in high-end content like the Delve boss and other spots. In this post I’ll break down the top combat adjustments from the August 6th patch focusing on how they impact your gameplay. Let’s dive right in.
Varlamore’s Combat Polish: Making the Delve Boss Less Frustrating
Varlamore‘s been a hotspot for endgame players since its release and the Doom of Mokhaiotl boss in the Delve has seen some love in this update. These changes aren’t massive overhauls but they fix those annoying little things that can ruin a run. For instance the melee punish phase now ignores attack delay if you’re swinging with melee. Why does this matter? Because before you’d sometimes lose ticks just waiting to hit again now you can keep the DPS flowing without interruption. It’s a small tweak but in a boss where every second counts it adds up.
Another big one is the rewards from killing Doom during that melee punish phase. You now get up to 24 Prayer Points 32 HP and 25% special attack energy back no matter where you’re standing. Plus it clears acid in a 3×3 area around water projectiles after the boss dies. Question is does this make the fight easier? Yeah a bit especially for melee setups since it rewards aggressive play. If you nail the kill with bonus damage from the punish you still get those heals which is clutch for longer sessions.
Grubs got reworked too. Instead of triple spawns you now deal with a single giant grub that has double health explodes bigger and punishes triple if it reaches the boss. They spawn farther from the boss but on your side making it less chaotic. I like this change it reduces spam but keeps the pressure on. Overall these Delve tweaks make Varlamore feel more refined for combat pros looking to farm uniques without as many headaches.
Summer Sweep-Up Combat Tweaks: Bosses and Mechanics Get Balanced
Moving to the broader Summer Sweep-Up these are the combat changes polled and implemented to address community feedback. Jagex focused on bosses like Tombs of Amascut Duke Sucellus and the Blue Moon plus some general stat tweaks. Let’s list out the top ones and why they’re game-changers.
- Tombs of Amascut (TOA) Fixes: Added a warning when depositing inventory or gear in the pot to avoid accidents. Also Wardens’ skull bombs can’t land under the Obelisk anymore. This prevents cheap deaths and makes the fight fairer especially in higher invocations.
- Zebak Wave Refinements: You won’t get pushed closer to Zebak while attacking which helps maintain distance for ranged or mage setups. Plus immediate attacks after hitting jugs with magic now match ranged. Consistency across styles is key here no more feeling gimped if you’re not using bows.
- Blue Moon Tornado Reduction: Fewer tornadoes spawn now since the last nerf didn’t do enough. Is this enough to make the boss less annoying? Time will tell but it should ease up on prayer flicking and positioning stress.
- Halberds vs. Vespula: Halberds can now damage flying Vespula. Great for melee users who hated switching weapons mid-fight.
- Ironman Damage Threshold: Dropped from 10% to 7% for group Wilderness bosses. Ironmen rejoice this makes grouping up more viable without as much carry risk.
- Quick Leave for Bryophyta and Obor: Now you can bail out fast during fights. Handy for when you’re overgeared and just want to farm essences without hassle.
These tweaks show Jagex listening to player pain points. For example the Zebak changes smooth out TOA runs which is huge for raiders pushing for purples.
Stat Adjustments and Weakness Fixes: Shifting the Meta?
Some of the most impactful tweaks are the raw stat changes to monsters. These could subtly shift how we gear and fight certain content. Here’s a table summarizing the key ones:
Monster/Group | Change | Reason/Impact |
---|---|---|
Dragons | Stab defence lowered to 0 from 5 | Makes stab weapons like Zamorakian hasta more effective potentially buffing melee DPS in dragon tasks. |
TzHaar | Now correctly 40% weak to Water spells | Fixes a bug so water surges hit harder good for Inferno runs or TzHaar slayer. |
Giant Mole | Weakness shifted to 50% Earth from Water | Encourages earth spell use might make barrages more optimal for farming clues. |
What do these mean for your setups? For dragons that stab nerf means less reliance on crush or slash if you’re stabbing you hit more consistently. TzHaar fix is a straight buff to mages in Fight Caves no more underwhelming hits. Giant Mole change is niche but if you’re grinding it earth spells could speed things up. Don’t sleep on these they add up in efficiency over time.
Item and Inventory Tweaks with Combat Ties
Not all changes are pure combat but some affect how we handle gear in fights. Duke mushrooms and salts stack if your inventory’s full and you have one already which is a godsend for bossing without dropping items. The Accursed Sceptre (a) now uses its spec without autocast set fixing a clunky issue for PKers and bossers.
Also the Arkan Blade’s reclaim and PvP drop bumped to 250k GP from 75k. This reflects its power better so expect prices to stabilize higher. In Varlamore the Eye of Ayak spec no longer messes with clickboxes making it reliable in crowded fights.
Other bits like Crondis crocodiles not glitching graphically or Custodian Stalkers showing in Slayer messages are minor but polish the experience. It’s these little things that make OSRS feel alive you know?
Final Thoughts: Is This Update a Win?
As an expert player I’ve tested some of these post-update and yeah they deliver. The Delve feels snappier TOA less buggy and those stat tweaks open up new strategies. Question remains will the Blue Moon tornado cut be enough or do we need more? Early feedback says it’s better but watch the polls. Overall Summer Sweep-Up 2025 keeps Varlamore fresh and combat engaging without flipping the meta upside down. If you’re grinding endgame give these a spin and let me know in comments what you think. Keep slaying out there Scapers.