OSRS Quests for Agility XP: Boost Your Levels Fast

OSRS Quests for Agility XP: Boost Your Levels Fast


Agility is one of the most grind-heavy skills in Old School RuneScape (OSRS), but it’s also one of the most rewarding. Faster run energy restoration, access to shortcuts, and the coveted Graceful outfit make it a must-train skill for any adventurer. While rooftop courses and agility arenas are popular training methods, quests offer a fantastic way to skip the early levels quickly and efficiently. In this blog post, we’ll explore the best OSRS quests for Agility XP, breaking down their rewards, requirements, and how they fit into your training journey. Whether you’re a new player or a seasoned veteran, these quests can give your Agility a significant boost without the repetitive laps.

Training Agility in OSRS can feel like a slog, especially at lower levels where courses offer minimal XP per hour. Quests provide a refreshing alternative, delivering large chunks of experience in a fraction of the time it takes to grind through obstacles. Plus, they often come with additional rewards like items, access to new areas, or XP in other skills. For players looking to optimize their time, completing quests with Agility rewards is a no-brainer.

Early-Level Boosts

For new accounts or those starting at level 1 Agility, quests can catapult you past the slowest training phases. Some quests even take you from level 1 to over 30 in just a few hours, saving you from the tedious Gnome Stronghold laps.

Questing vs. Grinding

Compared to traditional training, quests offer a story-driven experience with tangible goals. You’re not just clicking obstacles—you’re unlocking lore, fighting bosses, and earning rewards. It’s a more engaging way to level up, especially if you’re burned out on agility courses.

Top OSRS Quests for Agility XP

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Here’s a rundown of the best quests in OSRS that grant Agility experience. These are ordered by their accessibility and XP rewards, making it easy to plan your progression.

The Tourist Trap

XP Reward: 4,650 Agility XP (twice, for a total of 9,300 XP)

Level Gained: Level 1 to 26 with both rewards

Requirements:

The Tourist Trap is a beginner-friendly quest that delivers a massive Agility XP boost. After completing it, you get two experience rewards of 4,650 XP each, which you can assign to Agility, Fletching, Smithing, or Thieving. Using both on Agility takes you straight to level 26, making it one of the fastest ways to skip early training. The quest involves sneaking through a desert camp and some light combat, but it’s manageable even for low-level accounts.

The Grand Tree

XP Reward: 7,900 Agility XP

Level Gained: Level 26 to 32 (if starting from Tourist Trap)

Requirements:

This classic quest is a staple for Agility training. The Grand Tree offers 7,900 XP, pushing you closer to the mid-30s. You’ll need 25 Agility to start, but if you’ve done The Tourist Trap, you’re already there. The Black Demon at the end can be safespotted with Ranged or Magic, so combat stats aren’t a huge barrier. Completing this quest also unlocks the Grand Tree teleport, a handy perk for future travels.

Recruitment Drive

XP Reward: 1,000 Agility XP

Level Gained: Small boost, best for early levels

Requirements:

  • Priest in Peril quest completed
  • Ability to defeat a level 20 enemy without gear

Recruitment Drive is a short quest with a modest 1,000 Agility XP reward. It’s part of the Temple Knight series and involves solving puzzles and a gearless fight. While the XP isn’t massive, it’s a quick win for early-level players looking to pad their stats before hitting the courses.

The Depths of Despair

XP Reward: 1,500 Agility XP

Level Gained: Incremental boost around level 30+

Requirements:

Set in Great Kourend, The Depths of Despair offers 1,500 Agility XP and is relatively straightforward. You’ll need some Hosidius favor and a bit of Agility to start, but it’s a quick quest with minimal combat. Pair it with other Kourend quests for a well-rounded XP haul.

Mourning’s End Part II

XP Reward: 20,000 Agility XP

Level Gained: Significant jump at higher levels

Requirements:

  • 60 Agility
  • Mourning’s End Part I completed
  • Multiple high-level skills recommended (e.g., 70+ combat stats)

For more advanced players, Mourning’s End Part II delivers a hefty 20,000 Agility XP. This quest is notoriously challenging, involving the Temple of Light and its frustrating light puzzles. However, the reward is worth it if you’re pushing toward 70+ Agility. Be prepared for a time investment—this one’s not quick.

Quest Progression Table

To help you plan, here’s a table summarizing the quests, their XP rewards, and the levels they’ll get you to if completed in order from level 1:

Quest Agility XP Starting Level Ending Level
The Tourist Trap (x2) 9,300 1 26
The Grand Tree 7,900 26 32
Recruitment Drive 1,000 32 33
The Depths of Despair 1,500 33 34
Mourning’s End Part II 20,000 60 66

Total XP: 39,700 (enough to reach level 34 from 1, with Mourning’s End II adding a big jump later)

How to Maximize Agility XP from Quests

To get the most out of these quests, follow these tips:

Complete Low-Requirement Quests First

Start with The Tourist Trap, Recruitment Drive, and The Depths of Despair. These have minimal prerequisites and give you a strong foundation. Then tackle The Grand Tree once you hit 25 Agility.

Use Boosts for Requirements

If you’re short on a required level (like 25 Agility for The Grand Tree), use a Summer Pie (+5 Agility boost) or an Agility Potion (+3 boost). This lets you access quests earlier than your base level allows.

Pair with Other Skills

Many of these quests offer XP in multiple skills. For example, The Tourist Trap also boosts Thieving, while Mourning’s End Part II ties into the elf questline with rewards for other stats. Plan your questing to level up efficiently across the board.

Transitioning to Agility Training After Quests

Once you’ve exhausted these quests, you’ll likely be in the 30s (or higher with Mourning’s End Part II). From here, you can transition to traditional Agility training with a solid head start.

Rooftop Courses

At level 30, the Canifis Rooftop Course (40,600 XP/hour) becomes available, offering decent XP and Marks of Grace for the Graceful outfit. Progress to Seers’ Village (45, level 60) or Ardougne (90, level 90) as you level up.

Brimhaven Agility Arena

From level 33 (post-quests), the Brimhaven Agility Arena offers up to 30,000 XP/hour at lower levels with a Summer Pie boost. It’s a great bridge between questing and higher-level courses.

Hallowed Sepulchre

If you push to 52+ Agility and complete Sins of the Father, the Hallowed Sepulchre (50,000–100,000 XP/hour) is the ultimate endgame training method. It’s intense but offers top-tier XP and profit.

By combining quests with these methods, you’ll minimize the grind and hit 99 Agility faster. Starting at level 34 (after early quests) cuts hours off your journey compared to grinding from level 1.

Final Thoughts on OSRS Agility Quests

Quests are a game-changer for Agility training in OSRS. They provide a fast track through the early levels, letting you enjoy the benefits of higher Agility—like shortcuts and faster energy recovery—sooner. From The Tourist Trap’s massive early boost to Mourning’s End Part II’s hefty 20,000 XP, these quests cater to players at all stages. Pair them with rooftop courses or the Hallowed Sepulchre, and you’ve got a winning strategy to conquer this click-intensive skill.

So, grab your quest cape (or at least your stamina potions), and start knocking out these quests. Your Agility level—and your RuneScape experience—will thank you!