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OSRS Moss Giant Slayer Task Guide for All Levels

You ever get that slayer task that sounds boring at first but ends up being a total goldmine? Yeah, moss giants. I’ve been grinding OSRS since the early days, back when Edgeville was just a foggy memory for most folks, and let me tell you, these green behemoths have saved my sanity more times than I can count. Low defense, decent XP, and drops that can actually pad your wallet? Sign me up. If you’re staring at your task list thinking, “Ugh, 80 moss giants?” this guide’s for you. We’ll break it down step by step, from gear to spots to those sweet, sweet loot hauls. Stick around, and you’ll be banking keys like a pro.
Picture this: You’re level 50 combat, finally unlocked Vannaka, and bam, moss giants pop up. Skip it? Nah, that’s a mistake. These guys give solid slayer XP, about 115 per kill, which stacks up quick if you’re efficient. Plus, they’re easy mode for mid-level players. No crazy requirements, just pure grinding fun.
But here’s the real hook. On task, their mossy key drop rate jumps to 1/75. Off task? It’s a measly 1/150. That key? It’s your ticket to Bryophyta, the moss giant boss hiding in Varrock Sewers. I’ve farmed hundreds of these tasks over the years, and let me spill: those keys turned into some of my best profit runs. One time, I got three in a single 100-kill task. Sold ’em quick, funded a whole whip upgrade. You feeling lucky yet?
And don’t sleep on the seeds. Moss giants roll a decent uncommon seed table, so if you’re into farming, this task doubles as herb cash. Short answer: Yes, always do it. Skippers regret it later.
Quick Requirements to Jump In
Getting started is straightforward, which is why I love assigning these from Vannaka. No slayer level needed, just 40 combat to unlock him. Krystilia throws ’em at you no matter what, but that’s wildy only, so pack light.
Quests? Minimal. Dragon Slayer if you want Crandor access, but that’s optional. Agility helps for shortcuts, like 51 for Edgeville to Varrock Sewers. Prayer? Level 43 for Protect from Missiles if you’re paranoid, but honestly, at 60+ combat, you barely need it.
I’ve skipped fancy setups early on and paid for it with extra food trips. Lesson learned: Gear up basic, but don’t overthink. Ready to pick your spot?
Best Locations for Crushing Moss Giants
Location matters big time. Crowded? Waste of time. Unsafe? Risky loot loss. I’ve hopped worlds like a pro hopper at Varrock Sewers, but trust me, some spots shine brighter. Let’s rank ’em for slayer efficiency.
First up, Varrock Sewers. Classic F2P heaven, 10 spawns right by a bank. Tele to Varrock, hop down the manhole, and you’re in. Safespots galore, like hiding behind that weird corpse pile. I did my first 200 kills here as a noob, eating lobsters like candy. Downside? Always packed. World-hop at peak hours.
For members, Catacombs of Kourend steals the show. 13 spawns, dark totems at 1/440 each, and ancient shards if you’re lucky. Plus, on Krystilia tasks, Larran’s keys at 1/533. I grinded a 150-task here once, walked away with two keys and enough shards for a full totem. Pro tip: Wear slayer helm for that extra edge.
Wildy fans, hit the Deep Wilderness pond. Six level 42s, key rate 1/60 off-task. Risky? Sure, but I’ve only been PKed twice in 500 kills. Wear black d’hide, log if skulls show.
Here’s a quick table to compare top picks:
Location | Spawns | Key Drop Rate (On Task) | Perks | Drawbacks |
---|---|---|---|---|
Varrock Sewers | 10 | 1/75 | Easy access, safespots, F2P | Crowded, no extras |
Catacombs of Kourend | 13 | 1/75 | Totems, shards, Larran’s keys | Members only, prayer drain |
Deep Wilderness | 6 | 1/50 | High keys, wildy XP boosts | PK risk, log out often |
Brimhaven Dungeon | 20 | 1/75 | Cannonable, multi-combat | 875gp fee, wild dogs |
Moss Giant Island | 5 | 1/75 | Quiet, agility shortcut | 10 Agil req, boat travel |
Crandor‘s my nostalgic pick, three spawns post-Dragon Slayer. Quiet as a grave, perfect for chill sessions. I remember teleporting there with my dusty amulet, blasting Fire Strikes till my runes ran dry. Which one’s calling your name?
Gear Upgrades That Make a Difference
Gear doesn’t need to break the bank, but smart picks speed things up. Melee‘s king here, slash attacks shred their zero defense. I’m all about that rune scim life, but let’s scale it.
Budget Setup (Under 100k gp): Iron platebody, green d’hide chaps, rune scimitar, strength ammy. Food? Trout or salmon, 10-15 pieces. Prayer pots if you’re fancy. I started with this at 45 combat, hit 60 kills an hour easy.
Mid-Tier Grind (500k-1m gp): Addy or rune full helm, fighter torso if PKing, dragon dagger for specs. Amulet of strength, combat bracelet. Gloves? Regen brace for sustain. This got me through Vannaka blocks back in 2018, banking 200k per task from seeds alone.
For pros, God Sword Setup: Bandos chest, primordial boots, Avernic defender. Whip or rapier for max DPS. I’ve got a setup like this now, pushing 80+ kills per hour in Catacombs. Fire weakness? Crumble Undead if you’re magic-inclined, but melee’s faster.
Ranged option? Magic shortbow with broads. Safe from afar, great for wildy. Inventory tip: Super sets, prayer pots, looting bag for wildy runs. What’s your budget looking like?
Oh, and slayer essentials: Helm if tasked, fang for specs on Bryo prep. Don’t forget bones to peaches tabs; big bones turn into food mid-fight.
Combat Strategies to Dominate Every Spawn
These guys hit like trucks if you’re low level, max 6 with crush, but ranged style means Protect from Missiles saves your bacon. Aggro resets at 85 combat, so eat up till then.
Basic Melee Flow: Auto-retaliate on, slash till dead, loot fast. In multi-spots like Brimhaven, cannon ’em for double XP. I once cannoned a 90-task in two hours, feet up sipping tea IRL.
Safespots are your friend. Varrock: Lure to the eastern wall, poke from safety. Catacombs: Behind the sporecatcher plant. Wildy: Kite around the pond rocks. Question: Ever died to a safe spot fail? I have, lost a full inv to lag. Lesson: Test it first.
For longer tasks, burst in 20-minute runs. Prayer flick Ultimate Strength, eat on low HP. If wildy, skull trick only if geared light. And specs: Dragon dagger on lures, watch that energy.
Magic users, Fire Bolt their 50% weakness. I tried this early, runes melted, but XP was smooth. Hybrid? Start ranged, switch melee on singles.
One wild story: Deep wildy, 40 kills in, PKer teleblocks me. I prayer switch, eat a shark, and log as arrows fly. Heart-pounding, but loot secured. Strategies evolve, but basics win races.
Drops That Keep You Coming Back
Drops are why we grind, right? Always big bones, 100%. Bury for prayer XP or alch for scraps. Coins 5-300, runes like law or chaos, mith weapons if lucky.
But the stars? Mossy keys, as said. And seeds: 5/128 herb table roll, ranarrs at 1/341. I pulled a snapdragon once on task 50, sold for 50k. Worth it.
Tertiary fun: Ensouled heads for ARI, long bones 1/400. Wildy exclusives: Looting bag, Larran’s key.
Here’s a loot table snippet for the gems:
Drop Category | Examples | Rarity | GP Value (Avg) |
---|---|---|---|
Common | Big bones, Coins (26-84) | Always | 200-500 |
Uncommon | Mithril sword, Law runes | 1/32.4 | 1k-5k |
Seeds | Ranarr seed, Snapdragon | 1/341 | 10k-50k |
Rare | Mossy key | 1/75 (task) | 20k-30k |
Tertiary | Clue scroll (beginner) | 1/500 | Variable |
Average kill? Around 1k gp, but tasks net 100k+ easy. I’ve banked 2m from 20 tasks. Dry spells happen, though. Last week, 120 kills, one key. RNGesus tests us.
Unlocking Bryophyta The Moss Giant Boss
Okay, keys in hand? Time for Bryo. She’s in Varrock Sewers, east of the giants. First entry needs a key, then reuse for chest loots.
On moss task, her key drop’s 1/8. Insane. Fight’s simple: Level 862 HP? Nah, 172. But spores drain prayer, so flick Protect from Ranged. Melee her face, spec with fang.
I’ve killed her 50+ times, best loot a leaf-bladed sword. Chest? Herbs, seeds, onyx. Pro move: Task extension if close, milk those keys.
Short para: Bryo changed my slayer game. First kill, I died to spores. Second? Smooth 100k profit. Who’s ready to boss?
Pro Tips from Years of Grinding
Listen, I’ve got scars from moss tasks. Tip one: World-hop mornings for empty sewers. Two: Use bonecrusher if you hate burying. Three: Track kills with slayer counter; saves recount headaches.
Wildy? Graceful + stamina pots. PKers love low-risk targets. And seeds: Always check alch value before banking.
Question: How do you handle multi-combat pile-ups? Answer: Cannon + prayer pot, pick off stragglers.
Long ramble time. Back in 2017, I was ironman, 60 slayer, got a 150 moss from Krystilia. Headed to wildy, heart racing every step. First key at 20 kills, pure adrenaline. By 80, two more, but then a clan piles me. I tele east, lose half inv, but salvage the keys. Taught me: Light gear, log fast, profit anyway. That run funded my first blowpipe. Moral? Embrace the chaos.
Another: Catacombs prayer drain sucks, but totems pay off. I farmed 500 kills for pieces, now got a dark one. Worth the green tint.
Wrapping Up Your Moss Giant Mastery
There you have it, from noob to legend status on moss giants. Easy XP, key hunts, boss rushes, what’s not to love? I’ve poured thousands of hours into OSRS slayer, and these tasks keep bringing me back. Solid, reliable, profitable.
Grab that task, pick your spot, and grind. Got a wildy tale or key dry spell? Drop it below, I’d love to hear. Now go smash some giants. Your wallet will thank you.