OSRS Monkey Madness 1 Guide for Beginners

Embarking on the Monkey Madness 1 quest in Old School RuneScape (OSRS) is a rite of passage for many players. This master-level quest, part of the Gnome quest series, is notorious for its challenging navigation, dangerous enemies, and rewarding outcomes. Whether you’re chasing the Dragon Scimitar or aiming to unlock Ape Atoll, this comprehensive guide will walk you through every step to conquer Monkey Madness 1 with confidence. Let’s dive into the jungle!
Before swinging into Ape Atoll, you need to meet specific requirements and gather essential items. Proper preparation is key to surviving the island’s hostile monkeys and treacherous dungeons.
Quest and Skill Requirements
- Completed Quests: The Grand Tree and Tree Gnome Village.
- Recommended Skills: 43 Prayer (for Protection prayers), 30+ Agility (for dungeon navigation), and decent combat stats (50+ recommended).
Items Needed
Stock up on these items to ensure a smoother journey:
- Gold Bar
- Ball of Wool
- Monkey Bones (or Monkey Corpse from Karamja; kill a monkey if needed)
- Recommended: High-healing food (lobsters or better), 4-6 Prayer Potions, 2-3 Antipoison Potions, Lockpick, Knife (for pineapples on the island), Energy/Stamina Potions, and an Emergency Teleport (e.g., Teleport Tablet).
Item | Purpose |
---|---|
Gold Bar | Crafting the M’Speak Amulet |
Antipoison | Counter poison from spiders and snakes |
Prayer Potions | Maintain Protection prayers |
Tips for Preparation
Turn off Auto-Retaliate to avoid unnecessary fights and bring lightweight gear to conserve run energy. Ape Atoll is dangerous, so over-prepare rather than risk losing progress.
Starting the Quest
The quest kicks off in the Tree Gnome Stronghold, where King Narnode Shareen tasks you with finding his missing 10th Squad.
Step 1: Speak to King Narnode
Head to the Grand Tree and talk to King Narnode Shareen (Chat Option 1). He’ll give you the Gnome Royal Seal and send you to investigate Glough’s old shipyard in Karamja.
Step 2: Investigate the Shipyard
Climb to the top of the Grand Tree and take the glider to Karamja (Gandius). If you don’t have Monkey Bones, kill a nearby monkey. Enter the Shipyard gate (north of the glider) and speak to G.L.O. Caranock in the southern building. He’ll act suspicious and tell you to return to Narnode.
Step 3: Report Back and Meet Daero
Glider back to the Grand Tree, report to Narnode, and receive Narnode’s Orders. Then, head to the 1st floor (east side) and talk to Daero in the bar (Chat Options: 1-4-2-4-3-4-4-1). He’ll take you to a hangar for a puzzle.
Navigating Ape Atoll
Ape Atoll is a hostile environment where monkeys attack on sight unless you’re disguised. Expect poison, arrows, and traps—stay vigilant!
Step 4: Crash Island and Arrival
In the hangar, solve the sliding puzzle (or pay Glough 200,000 coins to skip it). Talk to Waydar, then Lumdo on Crash Island, convincing Lumdo to sail to Ape Atoll (Chat Option 4 with Waydar, then Lumdo again).
Step 5: Escaping the Jail
Upon landing, you’ll be ambushed, poisoned, and jailed. Stay 2 squares away from Monkey Guards to avoid heavy damage. Wait for a guard to move to the switch room, pick the lock (use a Lockpick for better odds), and escape. Run north to the grass to avoid archers.
Step 6: Finding the 10th Squad
- Karam: Head north, then east through the grass to find Karam (yellow dot on minimap).
- Garkor: Move south past the temple (use Protect from Missiles briefly), staying in grass, then east to Garkor near the palace.
- Zooknock: From Garkor, go west through grass, enter the U-shaped building’s southern door (stay on dark brown floor), and search crates for Monkey Dentures and M’amulet Mould. Search the south-eastern crate to fall into a cave (heal to avoid fall damage).
Crafting the Monkey Greegree
The Monkey Greegree lets you disguise as a monkey, making Ape Atoll safe to navigate.
Step 7: Ape Atoll Dungeon
Teleport to a bank to resupply, then return via Daero, Waydar, and Lumdo. Head west to the dungeon ladder (yellow path). Use Protect from Melee, run past traps and monsters (spiders, zombies, skeletons), and bring a Plank for claw traps if needed. At the end, talk to Zooknock and use your Monkey Dentures, M’amulet Mould, and Gold Bar on him to get an Enchanted Bar.
Step 8: M’Speak Amulet and Greegree
Exit the dungeon, go east to the temple, and use the Enchanted Bar on the wall of flames (Protect from Melee on). Combine the resulting M’Speak Amulet with a Ball of Wool. Next, get a Monkey Talisman from the Monkey Child in the northwest house (Chat 2-1, repeat until he gives it). Return to Zooknock with the Talisman and Monkey Bones to receive a Karamjan Monkey Greegree.
Step 9: Recipe for Disaster Prep (Optional)
For the Recipe for Disaster subquest, collect three extra Talismans and kill a Monkey Archer, Zombie Monkey, and Monkey Guard for their bones to make additional Greegrees (Ninja, Zombie, Gorilla).
Final Battle and Rewards
The quest culminates in a battle against a level 195 Jungle Demon, but with the right strategy, it’s manageable.
Step 10: Alliance with Awowogei
Equip the M’Speak Amulet and Karamjan Greegree, then head to Ardougne Zoo. Transform into a monkey, talk to the Monkey Minder, and take a monkey to your inventory. Walk (no teleporting) back to the Grand Tree, then return to Ape Atoll. Speak to an Elder Guard, then King Awowogei, to propose an alliance. Talk to Garkor to receive the 10th Squad Sigil.
Step 11: Fighting the Jungle Demon
Prepare with combat gear, Prayer Potions, and food. Equip the 10th Squad Sigil to teleport to the Jungle Demon arena. Use Protect from Magic and stay out of melee range. Ranged or Magic attacks work best, and the 10th Squad will weaken the demon. If low on health, safespot behind rocks. After defeating it, talk to Garkor, then teleport out.
Step 12: Quest Completion
Return to the Grand Tree and speak to King Narnode. Talk to Daero for your experience rewards:
- Option 1: 35,000 XP in Attack and Defence, 20,000 XP in Strength and Hitpoints.
- Option 2: 35,000 XP in Strength and Hitpoints, 20,000 XP in Attack and Defence.
Rewards: 3 Quest Points, 10,000 Coins, 3 Diamonds, Dragon Scimitar access, full Ape Atoll access (bank unlocked after Monkey Madness II), and the ability to use the Monkey Greegree.
Pro Tip: For 1-Defence pures, stop after killing the Jungle Demon and avoid Daero to prevent Defence XP.
With this guide, you’re ready to tackle Monkey Madness 1 and claim your rewards. Ape Atoll’s dangers are no match for a well-prepared adventurer. Good luck, and enjoy wielding that Dragon Scimitar!