OSRS Magic XP Boost Guide Fast Efficient Training Methods

Training Magic in Old School RuneScape (OSRS) is a game-changer. It unlocks powerful combat spells, teleports, and utility skills like High Alchemy, making it a must-have for any adventurer. But grinding to 99 can feel daunting without the right approach. This guide dives into the best ways to boost your Magic XP efficiently, whether you’re a free-to-play (F2P) player, a member (P2P), or looking for AFK methods. From quests to gear setups, we’ll cover low-competition strategies to maximize your XP gains without breaking the bank.
Magic is one of the three core combat skills, alongside Melee and Ranged, but it’s far more versatile. Beyond dealing damage, it offers teleports to zip across Gielinor, enchantments to craft valuable items, and utility spells to transform junk into gold. High Magic levels also improve your defense against magical attacks, which is critical for bossing and PvP. The goal here is to hit those XP milestones fast—whether it’s level 55 for High Alchemy or 94 for Ice Barrage—while keeping costs low and efficiency high.
Benefits of High Magic Levels
- Combat Power: Spells like Fire Surge and Ice Barrage dominate PvE and PvP.
- Teleportation: Save time traveling with spells like Camelot Teleport or Watchtower Teleport.
- Utility: High Alchemy and Plank Make turn profits while training.
- Quest Requirements: Unlock key content like Desert Treasure and Lunar Diplomacy.
Early Magic Training Quests for Quick XP
Jumping straight into spell-casting can be slow and costly at low levels. Instead, knock out a few beginner-friendly quests to skip the early grind. These quests offer substantial Magic XP with minimal requirements, giving you a head start.
Top Quests for Magic XP
- Witch’s Potion: Rewards 325 XP, enough to hit level 4. No requirements, just talk to Hetty in Rimmington.
- Imp Catcher: Grants 875 XP, pushing you to level 8. Speak to Wizard Mizgog in the Wizards’ Tower.
- Fairytale I – Growing Pains (P2P): Delivers 2,000 XP, great for members. Requires Lost City and Nature Spirit.
- Watchtower (P2P): Offers 15,250 XP, taking you to level 34 with requirements like 14 Magic and 40 Mining.
Completing Witch’s Potion and Imp Catcher alone gets you to level 10 in under an hour. For members, adding Watchtower and Fairytale I can push you to level 34, unlocking faster training methods like Enchanting Bolts.
Best Gear for Magic XP Boosts
The right gear can significantly increase your Magic XP per hour by boosting damage, accuracy, or spell efficiency. You don’t need a maxed bank to afford effective setups—here’s how to optimize at different stages.
Budget Gear (F2P and Low-Level P2P)
- Elemental Staff: Staff of Air, Water, Earth, or Fire saves runes for autocasting.
- Wizard Robes: Cheap and provide +10 Magic attack bonus.
- Amulet of Magic: Boosts Magic accuracy for only 10k GP.
Mid-Tier Gear (Level 50+ P2P)
- Mystic Robes: Affordable at ~500k GP, offering +20 Magic attack.
- Occult Necklace: At level 70, this gives a 10% Magic damage boost for 250k GP.
- Slayer Staff: Useful for casting Crumble Undead or Magic Dart efficiently.
Endgame Gear (Level 75+ P2P)
- Kodai Wand: Autocasts Ancient Magicks and saves runes, ideal for Barraging (costs ~20M GP).
- Ahrim’s Robes: High Magic attack and defense for ~5M GP.
- Imbued God Cape: Best-in-slot cape with +15 Magic attack after Mage Arena II.
Pro Tip: Always use a staff that matches your spell’s elemental runes (e.g., Staff of Fire for Fire Bolt) to cut rune costs. For burst spells, prioritize gear with Magic damage bonuses like the Occult Necklace.
F2P Magic Training Methods
Free-to-play players face a limited spellbook, but you can still hit 99 Magic without spending a dime on membership. The key is balancing XP rates with rune costs, as F2P lacks access to high-profit methods like Plank Make.
Levels 1-17: Strike Spells
Start by casting Wind Strike on low-level monsters like chickens in Lumbridge or cows near the Crafting Guild. Each cast gives 5.5 XP, and with an elemental staff, you only need Mind Runes. Switch to Water, Earth, and Fire Strike as you unlock them for slightly better XP.
Levels 17-43: Bolt Spells
At level 17, move to Wind Bolt and progress through Bolt spells (Water, Earth, Fire). These require Chaos Runes, so safespot Hill Giants in Edgeville Dungeon for their drops (big bones and limpwurt roots). Expect ~10k XP/hour with minimal costs.
Levels 43-55: Crumble Undead
Crumble Undead is a game-changer for F2P at level 39, but it shines at 43 against Ankou in the Stronghold of Security. Safespot them behind skeleton remains and autocast with a Skull Sceptre for 20k XP/hour. It’s cheaper than Blast spells and yields decent loot like runes and arrows.
Levels 55-99: High Alchemy
High Alchemy (level 55) is the F2P go-to for passive training. Each cast gives 65 XP and converts items into coins. Buy noted items like steel platebodies or yew longbows from the Grand Exchange, alch them, and break even or profit slightly. You can hit 30k XP/hour while watching a movie.
Method | Level | XP/Hour | Cost |
---|---|---|---|
Strike Spells | 1-17 | 5k-8k | Low (Mind Runes) |
Bolt Spells | 17-43 | 10k-15k | Moderate (Chaos Runes) |
Crumble Undead | 43-55 | 20k | Low |
High Alchemy | 55-99 | 30k | Breakeven/Profit |
P2P Magic Training Fastest XP Methods
Members have access to diverse spellbooks—Standard, Ancient, Lunar, and Arceuus—unlocking high-XP methods like Bursting and Barraging. These are costly but can push you to 99 in as little as 27 hours if you’ve got the gold.
Levels 1-34: Quests and Enchanting
After quests like Watchtower, start enchanting Sapphire Jewellery (Lvl-1 Enchant) at level 7 for 17.5 XP per cast. Sapphire Rings often profit when sold as Rings of Recoil. At level 27, switch to Emerald Rings (Lvl-2 Enchant) for 37 XP per cast and better margins.
Levels 34-70: Enchanting Bolts
Enchanting Crossbow Bolts is a click-intensive but fast method. At level 34, Topaz Bolts yield ~180k XP/hour, scaling to 533k XP/hour with Onyx Bolts at level 87. Costs vary (e.g., 10M GP/hour for Diamond Bolts), so check Grand Exchange prices to minimize losses.
Levels 70-99: Bursting and Barraging
Unlock Ancient Magicks via Desert Treasure I and head to Maniacal Monkeys in Kruk’s Dungeon (requires partial Monkey Madness II). Ice Burst (level 70) nets ~300k XP/hour, while Ice Barrage (level 94) hits 400k+ XP/hour. Use gear like Kodai Wand and Occult Necklace to maximize damage.
- Setup Tip: Wear prayer-boosting gear (Proselyte armor) and bring Prayer Potions. Monkeys drop 1-dose potions, extending trips.
- Cost: Ice Burst costs ~3.5 GP/XP, Ice Barrage ~5 GP/XP. Expect 50-70M GP to 99.
AFK Alternative: String Jewellery
At level 80 (Lunar Spellbook, requires Lunar Diplomacy), String Jewellery offers 150k XP/hour with low effort. Each cast strings an entire inventory of amulets, costing ~4 GP/XP. Use a Mud Battlestaff to save runes and check Topaz Amulet prices for potential profits.
Slayer Synergy: Combine Magic training with Slayer tasks. Bursting Dust Devils or Nechryaels during tasks can yield 300k Magic XP/hour while profiting from loot like herbs and runes.
With these methods, you can tailor your Magic training to your budget and playstyle. F2P players can grind cost-effectively with High Alchemy, while P2P players can blast through levels with Barraging or AFK with String Jewellery. Whatever your goal—combat dominance, quest unlocks, or a shiny skill cape—smart XP boosts will get you there faster. Start casting and watch those levels soar!