OSRS Magic Leveling Guide: From 1 to 99 Fast and Efficiently

OSRS Magic Leveling Guide: From 1 to 99 Fast and Efficiently


Leveling Magic in Old School RuneScape (OSRS) is a rewarding journey that unlocks powerful spells, teleports, and utility options to enhance your gameplay. Whether you’re a free-to-play (F2P) player or a pay-to-play (P2P) member, this comprehensive guide will walk you through the best methods to reach level 99 Magic quickly and efficiently. From early questing to high-level combat training, we’ve got you covered with strategies for all playstyles—whether you’re on a budget, looking to profit, or just want to AFK. Let’s dive into the ultimate OSRS Magic leveling guide!

Magic is one of the three core combat skills in OSRS, alongside Melee and Ranged, and it’s incredibly versatile. High Magic levels grant access to devastating combat spells, convenient teleports, and utility spells like High Level Alchemy. Plus, it boosts your Magic defense (70% of which comes from your Magic level), making it essential for PvM, PvP, and even skilling. Reaching level 99 not only earns you the prestigious Magic Skillcape but also opens up end-game content like bossing and minigames. Ready to become a master mage? Let’s get started.

Key Benefits of Leveling Magic

  • Combat Power: Unlock spells like Fire Surge and Ice Barrage for massive damage.
  • Teleportation: Travel across Gielinor instantly with spells like Varrock Teleport or Teleport to House.
  • Utility: Enchant jewelry, alchemize items, and more to boost your economy.
  • Defense: Improve your resistance to Magic-based attacks.

Getting Started: Magic Levels 1-10

ToB Core  Learner Setup  RuneNation  An OSRS PvM Clan for Learner

The early levels of Magic are the easiest to knock out, especially with free experience from quests. For both F2P and P2P players, starting with quests is the fastest way to skip the initial grind. Here’s how to get to level 10 without casting a single spell.

Questing for Early Magic XP

Complete these beginner-friendly quests to jumpstart your Magic training:

  • Imp Catcher: Rewards 875 Magic XP, enough to go from level 1 to 8.
  • Witch’s Potion: Grants 325 Magic XP, pushing you to level 10 when combined with Imp Catcher.

Both quests are short, have no requirements, and cost nothing in runes. For P2P players, these are still worth doing before moving to more advanced methods.

Low-Level Combat Training (F2P)

If you’d rather cast spells, equip a Staff of Air (bought from Zaff in Varrock) to save on Air Runes and start with Wind Strike. Target weak monsters like cows in Lumbridge or goblins in the Goblin Village. You’ll earn 5.5 XP per cast, plus extra XP from damage dealt, and can bank cowhides for a small profit.

F2P Magic Training: Levels 10-99

For free-to-play players, Magic training is limited but still effective with the right approach. The key is balancing cost, XP rates, and convenience. Here’s a breakdown of the best F2P methods.

Levels 10-25: Splashing

Splashing is a popular AFK method where your spells “miss” every time, allowing continuous casting without killing your target. Equip gear with a Magic bonus of -65 or lower (e.g., full iron armor, green d’hide vambraces, and a Staff of Earth). Cast Curse on a caged NPC like the Monk of Zamorak in Varrock Palace for 29 XP per cast. Expect around 20,000-30,000 XP per hour while barely paying attention.

Levels 25-55: Teleport Spells

Unlock teleport spells and spam them for decent XP. Use a Staff of Air to eliminate Air Rune costs:

  • Varrock Teleport (Level 25): 35 XP per cast.
  • Lumbridge Teleport (Level 31): 41 XP per cast.
  • Falador Teleport (Level 37): 48 XP per cast.

You’ll hit 30,000-40,000 XP per hour, though this method burns through Law and Mind Runes quickly.

Levels 55-99: High Level Alchemy

At level 55, High Level Alchemy (High Alch) becomes the go-to F2P method. Each cast gives 65 XP and turns items into coins. Buy items like yew longbows or rune daggers from the Grand Exchange, aiming to break even or minimize losses. With a Fire Staff and Nature Runes, you can achieve 60,000-70,000 XP per hour. Combine with teleports (“tele-alching”) for even faster gains.

Method Level XP/Hour Cost
Splashing Curse 19-25 20,000-30,000 Low (Earth Runes)
Teleport Spells 25-55 30,000-40,000 Moderate (Law/Mind Runes)
High Level Alchemy 55-99 60,000-70,000 Varies (Item-dependent)

P2P Magic Training: Fastest Path to 99

Pay-to-play opens up a world of high-XP methods, from combat to utility spells. If speed is your goal, these are the fastest ways to hit 99 Magic, though they come with a hefty GP cost.

Levels 10-55: Enchanting Bolts

Enchanting crossbow bolts is one of the quickest ways to train Magic early on. Use the highest-level enchant spell you can cast (starting with Lvl-1 Enchant at level 7) and enchant bolts like sapphire, emerald, or ruby. At 5,500 casts per hour, you can hit 90,000-100,000 XP per hour, but it’s click-intensive and costs millions in bolts and runes.

Levels 55-70: High Level Alchemy

Like in F2P, High Alch shines for P2P players too. Alch profitable items like battlestaves or dragonhide bodies for 65 XP per cast and up to 70,000 XP per hour. Pair it with Agility or Slayer training for efficiency. You’ll need about 35 million GP to reach level 70 this way, assuming some losses.

Levels 70-99: Bursting and Barraging

Switch to the Ancient Magicks spellbook (unlocked via Desert Treasure I) and use multi-target spells like Ice Burst (level 70) or Ice Barrage (level 94). Target Maniacal Monkeys in the Monkey Madness II tunnels for insane XP rates:

  • Ice Burst: 200,000-250,000 XP/hour.
  • Ice Barrage: 300,000-350,000 XP/hour.

You’ll need Prayer gear, a Kodai Wand (optional), and millions in runes, but this method doubles as Slayer training, making it macro-efficient.

Fastest Pathway Summary

Here’s the optimal route for speed-focused P2P players:

  1. 1-10: Quests (Imp Catcher, Witch’s Potion).
  2. 10-55: Enchant bolts (e.g., ruby bolts).
  3. 55-70: High Alch profitable items.
  4. 70-99: Ice Burst/Barrage Maniacal Monkeys.

Total cost: ~100-150 million GP. Total time: ~30-35 hours.

Alternative P2P Methods: Cheap, AFK, and Profitable

Not everyone wants to burn through cash or click nonstop. These alternative methods cater to different goals—saving GP, relaxing, or even making a profit.

Cheap Method: Splashing (Levels 10-99)

Extend the F2P splashing method into P2P with Curse or Stun (-65 Magic bonus gear). Cast on safe-spotted NPCs like the Lesser Demon in Wizards’ Tower for 20,000-30,000 XP per hour. It’s dirt cheap (just Earth/Chaos Runes) and fully AFK, but slow—expect 100+ hours to 99.

AFK Method: Stun-Alching (Levels 80-99)

At level 80, cast Stun on a monster (e.g., caged ogres) while alching items between casts. Use a Mud Battlestaff and click once every 20 minutes to stay logged in. You’ll get 80,000-100,000 XP per hour with minimal effort, costing ~20 million GP to 99.

Profitable Method: Teleport Tablets (Levels 55-99)

Craft teleport tablets using a Lectern in your Player-Owned House (POH). High Alch the tablets (e.g., Varrock or Bones to Peaches) for profit. Expect 50,000-60,000 XP per hour and a net gain of 80-100 million GP by level 99, though it’s slower and requires Construction levels.

Comparison of Alternative Methods

With these methods, you can tailor your Magic training to your budget, time, and playstyle. Whether you’re blasting through levels with Ice Barrage or chilling with Stun-Alching, level 99 Magic is within reach. Happy training, and may your spells always hit their mark!

Method XP/Hour Cost/Profit AFK Level
Splashing 20,000-30,000 Low cost High
Stun-Alching 80,000-100,000 ~20M GP cost Very High
Teleport Tablets 50,000-60,000 80-100M GP profit Moderate