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OSRS Magic 99 Cape Path to Skill Mastery

Getting the Magic 99 Cape in Old School RuneScape (OSRS) is a massive milestone. It’s not just a shiny cape; it’s a badge of honor that screams dedication, grind, and a love for slinging spells. As someone who’s been playing OSRS for years, I’ve chased that cape myself, and let me tell you, the journey is wild. From casting High Alchemy in a quiet corner of Varrock to battling bosses with ancient magics, the road to 99 Magic is packed with adventure. So, how do you get there? Let’s break it down in a way that feels like a chat with a friend who’s been through the grind.
The Magic 99 Cape isn’t just about flexing. It unlocks practical perks and shows everyone you’ve mastered one of the game’s core skills. Why should you care? Well, Magic is versatile. It’s used for combat, skilling, teleporting, and even making bank with High Alchemy. Plus, that cape gives you a sweet +9 Magic bonus and unlimited teleports to the Wizards’ Guild. I remember the first time I equipped mine; I felt like a wizard straight out of a fantasy novel.
Here’s why the cape is worth it:
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Combat Power: Maxed Magic means you’re a beast in PvM and PvP.
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Utility: Teleports, alchemy, and enchanting make life easier.
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Prestige: That cape is a status symbol. People notice.
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Efficiency: High-level spells save time and money in the long run.
So, what’s the best way to start this grind? Let’s dive into the methods I’ve used and seen others succeed with.
Early Levels (1-43): Building the Foundation
Starting out, Magic can feel slow, especially if you’re a fresh account. What’s the vibe here? You’re learning the ropes, getting comfy with spellbooks, and probably broke. When I started, I was casting Fire Strike on goblins in Lumbridge, feeling like a budget wizard. Low-level training is about finding cheap, effective methods.
Best Spells for Early Levels
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Level 1-13: Wind Strike or Water Strike. They’re dirt cheap and work well on weak NPCs like cows or chickens.
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Level 13-25: Fire Strike. More damage, still affordable. I used to camp at the Hill Giants in Edgeville Dungeon for this.
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Level 25-43: Varrock Teleport or Fire Bolt. Teleports give decent XP, and bolts hit harder for combat training.
Pro Tip: Wear gear like the Wizard Robes or Mystic Robes if you can afford them. They boost your Magic accuracy, making combat training smoother. I remember saving up for my first Mystic Robe set it felt like I’d hit the jackpot!
Where to Train?
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Lumbridge Goblins: Safe, easy, and great for newbies.
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Cows in Lumbridge: Decent drops like cowhides to fund runes.
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Hill Giants: Good for combat XP and some profit from big bones.
Quick Question: Ever tried training Magic in the early game? What was your go-to spot? For me, it was always those Hill Giants their predictable attacks made it easy to practice.
Mid Levels (43-70): Stepping Up the Game
Once you hit level 43, things get interesting. You unlock High Alchemy, which changes everything. I spent countless hours alching yew longbows in the Grand Exchange, watching my Magic XP climb while making a bit of gold. This is where you start balancing combat and non-combat methods to keep things fresh.
High Alchemy: The Classic Grind
High Alchemy is a fan favorite for a reason. It’s AFK, profitable, and gives solid XP (65 XP per cast). What’s the catch? You need to buy items that alch for more than their market price to make a profit. I used to check the OSRS Wiki for high-alch values and snipe deals on the GE.
Here’s a quick table of items I’ve alched to 99:
Item |
Alch Value |
Cost (GE) |
Profit per Alch |
---|---|---|---|
Yew Longbow |
768 GP |
~700 GP |
~68 GP |
Rune Dagger |
4,800 GP |
~4,500 GP |
~300 GP |
9,984 GP |
~9,600 GP |
~384 GP |
Tip: Use a mouse macro or click efficiently to avoid wrist strain. I’d alch during Netflix binges it’s the ultimate multitasking grind.
Combat Training: Bursting and Barraging
If alching feels too chill, try bursting or barraging in multi-combat areas. I loved bursting Dust Devils in the Smoke Dungeon. You need 65 Magic for Ice Burst, and it’s a game-changer. Why? You hit multiple enemies, racking up XP fast. I’d bring a stack of runes, a prayer potion, and just go to town.
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Best Spots: Catacombs of Kourend (Skeletons, Dust Devils) or Nightmare Zone.
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Gear: Mystic Robes, Slayer Helm (if on task), and a good staff like the Trident of the Seas.
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XP Rates: 100k-200k XP/hour depending on your setup.
Quick Story: One time, I got so into bursting in the Catacombs that I forgot to check my prayer points. Died, lost my runes, and had to run back in shame. Lesson learned: always pack an extra prayer pot!
High Levels (70-99): The Final Push
This is where the grind gets real. You’re close to that Magic 99 Cape, but it’s a long haul. I remember hitting level 90 and thinking, “I’m almost there!” only to realize I still had millions of XP to go. Don’t worry, though these methods make it manageable.
Barraging to 99
Ice Barrage (level 94) is the king of Magic training. It’s expensive but insanely fast. I barraged Nechryaels in the Slayer Tower, and the XP was nuts 300k-400k XP/hour. Is it worth the cost? If you’re slaying, the loot often covers the rune cost.
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Runes Needed: Death, Blood, and Water runes. Stock up!
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Best Spots: Slayer Tower, Catacombs, or Ape Atoll skeletons.
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Gear: Max out your Magic bonus with Ahrim’s, Ancestral, or even Void if you’re on a budget.
Fun Fact: My first time barraging, I misclicked and teleported to Lumbridge mid-fight. Total rookie move, but it still makes me laugh.
Alternative: String Jewellery
If combat’s not your thing, try String Jewellery (level 80). It’s a Lunar spell that strings amulets, giving 83 XP per cast. I used this when I wanted a break from fighting. It’s slower than barraging (around 100k XP/hour) but super chill. You can even profit by selling strung amulets.
Enchanting Bolts
Another chill method is enchanting crossbow bolts (level 87 for Dragon Bolts). It’s click-intensive but gives decent XP (70-80k/hour). I’d enchant Onyx Bolts while chatting in my clan discord it’s a vibe.
Cost of the Grind
Magic training can hit your wallet hard, so let’s talk numbers. How much does it cost to hit 99? It depends on your method. Here’s a breakdown based on my experience:
Method |
XP/Hour |
Cost (GP) |
Notes |
---|---|---|---|
High Alchemy |
60k-80k |
0-1M |
Can profit with smart buys |
Ice Burst (Catacombs) |
150k-200k |
5-10M |
Loot offsets some costs |
Ice Barrage (Slayer) |
300k-400k |
20-50M |
Expensive but fast |
String Jewellery |
~100k |
5-10M |
Profitable if selling strung items |
Budget Tip: If you’re low on GP, stick to High Alchemy or train Magic while slaying. I funded my grind by alching drops from Slayer tasks win-win!
The Moment You Hit 99
Hitting 99 Magic is pure euphoria. I remember standing in the Wizards’ Guild, buying my cape from Robe Store Owner in Yanille, and equipping it for the first time. The deep blue color, the glowing trim it’s gorgeous. What’s the best part? The unlimited teleports to the Wizards’ Guild saved me so much time for clue scrolls and bossing.
Quick Question: What’s your dream 99 skill cape? For me, Magic was the one I wanted most, but I’m curious about yours!
Tips to Stay Sane During the Grind
The road to 99 is long, so here’s how I kept my motivation up:
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Mix It Up: Switch between combat, alching, and Lunar spells to avoid burnout.
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Set Goals: Aim for milestones like 70, 80, or 94 for new spells.
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Join a Clan: Chatting with friends makes the grind less lonely. My clan’s banter got me through late-night alching sessions.
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Track Progress: Use a skill tracker like RuneLite’s XP tracker. Seeing those numbers climb is satisfying.
Personal Story: I once tried to alch 1,000 items in one sitting without breaks. By item 700, my brain was mush. Now, I take short breaks every 30 minutes keeps me sharp.
What’s Next After 99?
Once you’ve got the cape, the fun doesn’t stop. What can you do with 99 Magic? Here’s what I’ve been up to:
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Bossing: Spells like Ice Barrage and Trident of the Swamp make you a PvM god. I’ve soloed Zulrah with my maxed Magic setup.
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PvP: Ancient Magicks shine in the Wilderness. Freezing opponents feels so good.
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Skilling: Use spells like Superglass Make or Plank Make to level other skills faster.
Quick Tip: Try the Occult Necklace and Imbued God Cape to boost your Magic damage. They’re game-changers for endgame content.
Common Mistakes to Avoid
I’ve made my fair share of blunders, so here’s what to watch out for:
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Wasting Runes: Don’t cast high-level spells on weak enemies. Stick to cost-effective spells early on.
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Ignoring Gear: Skimping on Magic bonuses slows you down. Even budget gear like Mystic helps.
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Burnout: Don’t grind for hours without breaks. I learned this the hard way after a 10-hour barrage session.
Question: What’s the dumbest mistake you’ve made while training Magic? I’m dying to hear your stories!
Final Thoughts
The Magic 99 Cape is more than a skillcape it’s a testament to your grind, patience, and love for OSRS. Whether you’re alching in the GE, barraging in the Catacombs, or enchanting bolts while chilling, every XP counts. My journey to 99 was full of ups and downs, from misclick teleports to epic boss kills, but it was worth every second. Ready to start your grind? Grab some runes, pick a method, and let’s get that cape. You’ve got this!