OSRS Mage Training Arena Guide: Best Strategies for XP, Points, and Rewards

The Mage Training Arena in Old School RuneScape (OSRS) is a unique Magic minigame that offers players a chance to train their Magic skills, earn pizazz points, and unlock valuable rewards like infinity robes and the Bones to Peaches spell. Located north of the Emir’s Arena near Al Kharid, this minigame is a staple for players looking to boost their Magic level efficiently while gathering resources for mid-to-late-game gear. Whether you’re an Ironman, a casual player, or chasing profit, this guide will walk you through everything you need to know about the Mage Training Arena, including strategies, requirements, and tips to maximize your experience.
Before diving into the minigame, it’s essential to understand the basics and prepare adequately. The Mage Training Arena is accessible to all players with at least level 7 Magic, though higher levels unlock more activities and spells, making your time there more efficient.
Location and Access
The arena is situated just north of the Emir’s Arena, northeast of Al Kharid. You can reach it via several methods:
- Grouping Teleport: Unlock this by speaking to the Entrance Guardian for a direct teleport to the arena.
- Ring of Dueling: Teleport to the Emir’s Arena and walk north.
- Ring of the Elements: Teleport to the Fire Altar and head northeast.
Requirements and Gear
To participate fully, you’ll need a variety of runes and a minimum Magic level of 33 for Telekinetic Grab. For all spells, level 93 Magic (for Lvl-7 Enchant) is ideal. Here’s what to bring:
- Runes: Nature, cosmic, law, and elemental runes (air, water, earth, fire).
- Staves: Elemental staves (e.g., Staff of Air) to save on rune costs.
- Progress Hat: Obtain this from the Entrance Guardian to track your pizazz points.
Tip: Use RuneLite’s Mage Training Arena plugin for overlays that simplify tasks like the Telekinetic Theatre.
Understanding the Four Rooms
The Mage Training Arena consists of four distinct rooms, each focusing on a different Magic skill. You’ll earn pizazz points in each room, which you can spend at the rewards shop upstairs. Below, we’ll break down each room and the best strategies to tackle them.
Telekinetic Theatre
In this room, you use Telekinetic Grab (level 33 Magic) to guide a maze guardian through a series of mazes. Each maze completed earns 2 pizazz points, with a bonus of 8 points, 10 law runes, and 1,000 Magic XP after solving five mazes in a row.
Strategy:
- Stand on the correct tiles (highlighted by RuneLite) to move the guardian efficiently.
- Use stamina potions to maintain run energy, as this room is movement-heavy.
- Average law rune cost: 8-10 per maze.
XP Rates: Around 20k-30k Magic XP per hour with optimal play.
Alchemists’ Playground
Here, you cast High or Low Level Alchemy on items found in cupboards to earn coins and Alchemist pizazz points. The items’ value changes periodically, so timing is key.
Strategy:
- Search cupboards for high-value items (e.g., gold bars) and alch them quickly.
- Use High Alchemy (level 55 Magic) for better XP and profit.
- Aim for 21 points (2100 coins) before switching rooms for efficiency.
XP Rates: Up to 60k-70k Magic XP per hour, making it one of the best early-game training spots.
Enchanting Chamber
This room involves casting enchant jewelry spells (Lvl-1 to Lvl-7) on shapes that spawn in the room. Depositing orbs earns Enchantment pizazz points.
Strategy:
- Use your highest-level enchant spell (e.g., Lvl-6 Enchant at 87 Magic) for maximum points per cast.
- Collect dragonstones from corners and enchant them for bonus points (10-12 per stone).
- World-hop if dragonstones are taken.
XP Rates: 30k-50k Magic XP per hour, depending on spell level.
Creature Graveyard
In this room, you cast Bones to Bananas or Bones to Peaches (level 60 Magic) to convert bones into fruit, which you deposit for Graveyard pizazz points. You take periodic damage, so managing health is crucial.
Strategy:
- Unlock Bones to Peaches first—it heals 8 HP per fruit, outclassing Bananas (2 HP).
- Bring a staff providing water and earth runes (e.g., Mud Battlestaff) to save inventory space.
- Eat excess fruit to sustain yourself and deposit the rest.
XP Rates: 20k-30k Magic XP per hour, with minimal rune costs after Bones to Peaches.
Rewards and Pizazz Point Costs
The pizazz points you earn can be spent at the Rewards Guardian’s shop on the top floor. Here’s a breakdown of key rewards and their costs:
Item | Telekinetic Points | Alchemist Points | Enchantment Points | Graveyard Points |
---|---|---|---|---|
Infinity Boots | 120 | 120 | 1,200 | 120 |
Master Wand | 480 | 530 | 4,800 | 480 |
Bones to Peaches | 200 | 300 | 2,000 | 200 |
Mage’s Book | 500 | 550 | 5,000 | 450 |
Best Rewards for Different Players
- Ironmen: Prioritize Bones to Peaches for sustainable healing and Infinity Boots for clues.
- Magic Enthusiasts: Go for the Master Wand or Mage’s Book for powerful off-hand options.
- Profit Seekers: Infinity pieces (e.g., boots or gloves) can be sold for 1-5M GP depending on market rates.
Maximizing Efficiency and Profit
To get the most out of your time in the Mage Training Arena, efficiency is key. Here’s how to optimize your grind:
Rune Cost Management
Runes can get expensive, so plan ahead:
- Law Runes: Around 4,682 needed for all rewards (including bonuses).
- Nature Runes: Approximately 13,000 for full completion.
- Cosmic Runes: 2,000-6,000, depending on enchant level.
Use staves to cut costs and alch profitable items in the Alchemists’ Playground to offset expenses.
Time-Saving Tips
Minimize downtime with these tricks:
- Rotate between rooms (e.g., 5 Telekinetic mazes, then Enchanting) to avoid burnout.
- Use the Grouping Teleport for quick access.
- Bank upstairs with the new chest added in recent updates.
Profit Potential
While the arena isn’t a gold mine, you can turn a profit:
- Sell infinity gloves or skirts for 4-5M GP.
- High Alchemy in the Alchemists’ Playground nets 20-30k GP per hour.
Tips for Ironmen and Beginners
The Mage Training Arena is especially valuable for Ironmen and new players due to its safe nature and decent XP rates. Here’s how to approach it:
Ironman Strategies
- Start early (around 33-55 Magic) for XP and Bones to Peaches.
- Use gathered runes from other activities to minimize crafting or purchasing.
- Focus on one reward at a time to avoid overwhelming rune costs.
Beginner-Friendly Approach
- Train in the Alchemists’ Playground for fast, low-level XP.
- Stick to Low Alchemy until 55 Magic, then switch to High Alchemy.
- Use cheap runes and staves to keep costs down.
The Mage Training Arena may not be the most thrilling minigame in OSRS, but with the right strategies, it’s a rewarding grind. From boosting your Magic level to unlocking essential gear, this guide equips you to tackle the arena like a pro. So stock up on runes, grab your staff, and start earning those pizazz points today!