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OSRS Level 7 Enchant Guide for Zenyte Jewellery

In Old School RuneScape (OSRS), the Lvl-7 Enchant spell is a high-level Magic spell that allows players to imbue zenyte jewellery with powerful magical properties. Requiring 93 Magic, this spell is a pinnacle of enchantment skills, offering significant Magic experience and access to some of the game’s most coveted jewellery. This guide dives into everything you need to know about Lvl-7 Enchant, from requirements and costs to profit potential and training tips, ensuring you can make the most of this spell for your OSRS journey.
Lvl-7 Enchant is a utility spell in the standard spellbook, used exclusively to enchant zenyte jewellery, transforming unenchanted pieces into powerful items like the Ring of Suffering, Necklace of Anguish, Tormented Bracelet, and Amulet of Torture. Each cast grants 110 Magic experience, making it a viable training method for high-level mages. However, its high requirements and rune costs make it a spell reserved for dedicated players.
Why Use Lvl-7 Enchant?
The spell is essential for players seeking top-tier jewellery for combat or skilling. Zenyte jewellery offers some of the best offensive and defensive bonuses in OSRS, making it a favorite for PvM (Player vs Monster) and PvP (Player vs Player) activities. Additionally, enchanting zenyte jewellery can be profitable depending on Grand Exchange prices, combining Magic training with potential gold-making.
Requirements for Lvl-7 Enchant
Before you can cast Lvl-7 Enchant, you’ll need to meet specific requirements and gather the necessary materials. Here’s a breakdown:
Magic Level
You need 93 Magic to cast Lvl-7 Enchant. This is a significant hurdle, as Magic is one of the slower skills to train in OSRS. If you’re below 93, consider boosting from 88 Magic using a Spicy Stew with a +5 boost (requires completion of the Evil Dave subquest from Recipe for Disaster). Note that other boosts like NMZ overloads or Cox potions no longer work for enchanting due to patches.
Runes and Costs
Each cast of Lvl-7 Enchant requires:
- 1 Cosmic Rune
- 20 Soul Runes
- 20 Blood Runes
Using Grand Exchange prices as of May 2025, approximate rune costs per cast are:
Rune | Quantity | Price per Rune (GP) | Total Cost (GP) |
---|---|---|---|
Cosmic Rune | 1 | 150 | 150 |
Soul Rune | 20 | 200 | 4,000 |
Blood Rune | 20 | 300 | 6,000 |
Total | – | – | 10,150 |
Using a staff like the Kodai Wand or Staff of the Dead can eliminate the need for elemental runes, but no staff substitutes for Cosmic, Soul, or Blood runes.
Zenyte Jewellery
You must have unenchanted zenyte jewellery to cast the spell. These include:
- Zenyte Ring → Becomes Ring of Suffering
- Zenyte Necklace → Becomes Necklace of Anguish
- Zenyte Bracelet → Becomes Tormented Bracelet
- Zenyte Amulet → Becomes Amulet of Torture
Zenyte jewellery requires 98 Crafting to make, using a zenyte shard and gold bar, or you can purchase unenchanted pieces from the Grand Exchange. Prices fluctuate, so check the GE for current rates.
How to Cast Lvl-7 Enchant
Casting Lvl-7 Enchant is straightforward but requires attention due to its high cost and inventory management. Here’s the process:
Accessing the Spell
Lvl-7 Enchant is part of the standard spellbook. As of 2024, all jewellery enchantment spells (Lvl-1 to Lvl-7) are consolidated into a single gold enchantment symbol in the spellbook. Select the spell, then click the zenyte jewellery in your inventory to enchant it. Ensure you’re on the standard spellbook, as Ancient Magicks or Lunar spells prevent casting.
Step-by-Step Casting
- Equip a rune-providing staff (optional, for efficiency).
- Have at least one piece of unenchanted zenyte jewellery in your inventory.
- Ensure you have sufficient runes (1 Cosmic, 20 Soul, 20 Blood per cast).
- Open the spellbook, select the enchantment spell, and click the jewellery to enchant.
- Repeat for each piece, monitoring rune and jewellery supplies.
Each cast takes approximately 3 ticks (1.8 seconds), allowing for around 1,200 casts per hour if done efficiently. This translates to 132,000 Magic XP per hour.
Profitability of Lvl-7 Enchant
Enchanting zenyte jewellery can be profitable, but it depends on Grand Exchange prices for unenchanted and enchanted items, as well as rune costs. Here’s a detailed look:
Profit Calculation
Let’s analyze the profit for enchanting a Zenyte Ring into a Ring of Suffering. Assume the following GE prices (hypothetical, as prices vary):
- Zenyte Ring: 3,000,000 GP
- Ring of Suffering: 3,200,000 GP
- Rune Cost: 10,150 GP (from table above)
Profit per cast = (Price of Ring of Suffering) – (Price of Zenyte Ring + Rune Cost)
= 3,200,000 – (3,000,000 + 10,150) = 189,850 GP
At 1,200 casts per hour, this yields approximately 227,820,000 GP per hour, though this is highly sensitive to market fluctuations. Always check GE prices before enchanting in bulk, as margins can shrink or result in losses.
Tips for Maximizing Profit
- Buy Low, Sell High: Purchase unenchanted jewellery during price dips and sell enchanted pieces at peak prices.
- Monitor Margins: Use the OSRS Wiki’s jewellery enchantment calculator to estimate profits.
- Craft Your Own Jewellery: If you have 98 Crafting, crafting zenyte jewellery can reduce costs significantly.
- Use Tablets: Create Lvl-7 Enchant tablets in a player-owned house to enchant jewellery later, saving inventory space.
Training Magic with Lvl-7 Enchant
While Lvl-7 Enchant is not the fastest Magic training method, it’s a viable option for players who want to combine skilling with profit. Here’s how it fits into Magic training:
Experience Rates
Each cast grants 110 Magic XP, resulting in 132,000 XP per hour at maximum efficiency. This is slower than methods like enchanting bolts (e.g., Dragonstone bolts at 429,000 XP/hour) but offers the advantage of potential profit. For comparison:
- Lvl-6 Enchant (Onyx jewellery): 97 XP per cast, ~116,400 XP/hour
- Enchanting Dragonstone Bolts: 429,000 XP/hour (but costly)
Cost vs. Efficiency
Training with Lvl-7 Enchant is expensive due to rune and jewellery costs. If profit is your goal, it’s more cost-effective than bolt enchanting, but for pure XP, methods like bursting Dust Devils or splashing are faster and cheaper. Consider Lvl-7 Enchant if you’re close to 99 Magic and want to offset costs with GE sales.
Alternative Training Methods
If 93 Magic is out of reach or Lvl-7 Enchant is too costly, try these alternatives:
- Lvl-1 Enchant: 30,000 XP/hour, low cost, good for early levels.
- High Alchemy: 60,000 XP/hour, can be profitable with the right items.
- Combat Training: Killing crabs or bursting tasks offers high XP and potential loot.
Final Thoughts: Lvl-7 Enchant is a rewarding spell for high-level OSRS players, blending Magic training with the creation of powerful zenyte jewellery. While its 93 Magic requirement and rune costs are steep, the potential for profit and access to best-in-slot gear make it worthwhile. Use the tips in this guide to optimize your enchanting, check GE prices regularly, and consider crafting your own jewellery to maximize efficiency. Happy enchanting, and may your zenyte shine bright in Gielinor!