OSRS Ironman Money Making Guide 2025

OSRS Ironman Money Making Guide 2025

Playing Old School RuneScape (OSRS) as an Ironman is a unique challenge that demands self-sufficiency. Unlike regular accounts, Ironmen can’t trade with other players or use the Grand Exchange to sell items for coins, making money-making a tougher but rewarding endeavor. This guide explores the best strategies for earning gold in 2025, tailored for Ironman accounts at all stages—early, mid, and late game. Whether you’re a free-to-play (F2P) player or a member, these methods will help you build wealth while staying true to the Ironman ethos.

Ironman mode restricts access to traditional money-making methods, forcing players to rely on activities that directly generate coins or items that can be converted into gold via High Alchemy or specialty shops. The inability to trade means every coin counts, and efficient strategies are crucial for funding skills like Construction, buying bonds for membership, or managing your Kingdom of Miscellania.

Why Money Matters for Ironmen

While Ironmen need less gold than regular accounts due to their self-sufficient nature, coins are still essential for:

  • Construction: Planks for training are expensive.
  • Kingdom of Miscellania: Maintaining a full treasury for resources.
  • Runes and Gear: Early-game weapons, armor, and runes require gold.
  • Bonds: Securing membership without real-world currency.

Key Skills for Money Making

Certain skills unlock profitable methods early on. Prioritize these:

  • Thieving: For pickpocketing and stealing from stalls.
  • Agility: For stamina and access to shortcuts like the Agility Pyramid.
  • Magic: Unlocking High Alchemy at level 55 for converting items to coins.
  • Mining and Crafting: For gem mining and cutting.

Early-Game Money Making Methods

Maximizing Ironman Money Making Osrs  DACMI  Digital A Coin Mineral

New Ironmen need accessible, low-requirement methods to kickstart their cash stack. These strategies are ideal for F2P and early P2P players.

Thieving: Stealing Silk in Ardougne

At level 1 Thieving, steal silk from the Ardougne market and sell it back to the trader after a short cooldown. This method yields around 10,000–20,000 GP per hour and is low-risk.

  • Requirements: None
  • Profit: ~15,000 GP/hour
  • Tip: Use the silk stall near the east bank for quick banking.

Agility Pyramid

The Agility Pyramid, located in the Kharidian Desert, is one of the best early-game money makers. Collect pyramid tops and sell them to Simon Templeton for 10,000 coins each. At 30 Agility, expect 30,000–50,000 GP per hour, with higher Agility reducing failures.

  • Requirements: 30 Agility (60+ recommended)
  • Profit: ~40,000 GP/hour
  • Tip: Wear the Graceful outfit to conserve run energy.

Gem Mining in Shilo Village

After completing the Shilo Village quest, mine gem rocks in the village, cut the gems, and sell them to Port Sarim’s jewelry store or gem shops. This method offers decent profit and Crafting XP.

  • Requirements: Shilo Village quest, 20 Crafting (27+ for emeralds)
  • Profit: ~90,000 GP/hour
  • Tip: Hop worlds to check gem shop stock for better prices.

Mid-Game Money Making Strategies

Once you’ve built a foundation of skills and quests, mid-game methods offer higher profits with moderate requirements.

Blackjacking

After completing The Feud quest, blackjack Bearded Pollnivnian Bandits in Pollnivneach at 45 Thieving. This click-intensive method is highly profitable and trains Thieving efficiently.

  • Requirements: The Feud quest, 45 Thieving
  • Profit: ~100,000–150,000 GP/hour
  • Tip: Equip Rogue’s Outfit for double loot.

H.A.M. Store Room

Unlocked after the Death to Dorgeshuun quest, the H.A.M. Store Room in Lumbridge is great for low-level Ironmen. Pickpocket H.A.M. members for keys, loot chests for jewelry, and either High Alch or sell to Grum’s Gold Exchange in Port Sarim.

  • Requirements: Death to Dorgeshuun quest, 23 Thieving, 23 Agility
  • Profit: ~100,000 GP/hour
  • Tip: Enchant jewelry for extra Magic XP if you have the levels.

High Alchemy with Battlestaves

At 55 Magic, buy battlestaves from Zaff in Varrock (after Varrock Diary) and craft them into elemental staves. High Alch for profit. This is a reliable, low-effort method.

  • Requirements: 55 Magic, Varrock Diary (easy)
  • Profit: ~50,000–80,000 GP/hour
  • Tip: Combine with other activities like Agility training for efficiency.

Late-Game Money Making Methods

High-level Ironmen with advanced skills and quest completions can access lucrative methods that yield significant gold per hour.

Pickpocketing Ardougne Knights

At 95+ Thieving with the Ardougne Medium Diary and full Rogue equipment, pickpocketing Ardougne Knights is one of the best AFK money makers. Success rates are near-perfect, making it consistent and profitable.

  • Requirements: 95 Thieving, Ardougne Medium Diary, Rogue equipment
  • Profit: ~270,000–280,000 GP/hour
  • Tip: Use a noted item like a basket to splash and AFK.

Crafting Blood Runes

With 77 Runecrafting and 73 Agility, mine dense essence, chisel it, and craft blood runes at the Blood Altar. Sell the runes to Ali Morrisane for 200 coins each. This method also provides Runecrafting XP.

  • Requirements: 77 Runecrafting, 73 Agility
  • Profit: ~330,000 GP/hour
  • Tip: Use the Graceful outfit and stamina potions for faster runs.

Vorkath

After completing Dragon Slayer II, Vorkath is a top-tier boss for Ironmen. Drops like dragon bones, hides, and alchable items make it highly profitable. Learn the mechanics for consistent kills.

  • Requirements: Dragon Slayer II, 80+ Combat stats
  • Profit: ~500,000–1,000,000 GP/hour
  • Tip: Use a dragon hunter crossbow for faster kills.

Passive and Alternative Money Making

Passive methods and minigames can supplement your income with minimal effort, ideal for Ironmen multitasking or seeking variety.

Birdhouse Runs

After the Bone Voyage quest, set up birdhouses every 50 minutes for nests, which can be alched or used for seeds. This is a low-effort, high-reward method.

  • Requirements: Bone Voyage quest, 5 Hunter
  • Profit: ~500,000 GP/day (with frequent runs)
  • Tip: Use Digsite pendants for quick Fossil Island access.

Soul Wars

Soul Wars rewards “Spoils of War” crates, averaging 91,000 GP in value. Crates contain runes, pure essence, and other alchables, making it great for Ironmen.

  • Requirements: None (combat recommended)
  • Profit: ~700,000 GP/hour (8 crates/hour)
  • Tip: Play efficiently to maximize crate rewards.

Tips for Maximizing Ironman Wealth

To optimize your money-making, follow these strategies:

  • Rush High Alchemy: Reach 55 Magic early to convert drops into coins efficiently.
  • Use Specialty Shops: Sell alchable items to Martin Thwait (Rogue’s Den, 50 Agility/Thieving) or West Ardougne General Store for near-High Alchemy prices.
  • Quest Strategically: Complete quests like The Feud, Shilo Village, and Dragon Slayer II to unlock profitable methods.
  • Manage Kingdom: Invest 750,000–1,000,000 GP in Miscellania for herbs and resources to save gold long-term.
Method Requirements Profit (GP/hour) Best For
Agility Pyramid 30 Agility ~40,000 Early Game
Blackjacking The Feud, 45 Thieving ~100,000–150,000 Mid Game
Ardougne Knights 95 Thieving, Rogue equipment ~270,000–280,000 Late Game
Vorkath Dragon Slayer II, 80+ Combat ~500,000–1,000,000 Late Game
Birdhouse Runs Bone Voyage, 5 Hunter ~500,000/day Passive

With these methods, Ironman players can build a solid cash stack in 2025 while embracing the self-sufficient spirit of the mode. Start with early-game strategies, progress to mid and late-game methods, and incorporate passive income for maximum efficiency. Bookmark this guide and revisit as your account grows. Happy grinding!