OSRS Inferno Wave List Complete Guide for 2025

OSRS Inferno Wave List Complete Guide for 2025

The Inferno in Old School RuneScape (OSRS) is one of the most formidable solo PvM challenges, requiring players to conquer 69 increasingly difficult waves to earn the coveted Infernal Cape. This guide provides a detailed wave-by-wave breakdown, strategies, and tips to help you navigate this grueling minigame. Whether you’re a seasoned player or preparing for your first attempt, understanding the wave list and enemy mechanics is crucial for success.

Introduced on June 1, 2017, alongside an update to Mor Ul Rek, the Inferno is a spiritual successor to the TzHaar Fight Caves. Players must survive 69 waves of enemies, culminating in a battle against the level 1400 TzKal-Zuk. A one-time sacrifice of a Fire Cape is required to access the Inferno, and failure means restarting from wave 1. The minigame demands precise mechanics, prayer flicking, and strategic positioning around three pillars, with the northern pillar being the most reliable safespot.

Key Features of the Inferno

  • Solo Challenge: No restocking or multiplayer support; players must rely on their inventory.
  • Pause Mechanic: Logging out between waves saves progress, allowing breaks.
  • Reward: The Infernal Cape, the best-in-slot melee cape, plus Tokkul and a chance at the Jal-nib-rek pet.

Inferno Wave List Breakdown

The Inferno’s 69 waves introduce progressively tougher enemies, with new monster types appearing at specific intervals. Below is a detailed wave list, focusing on key waves where new enemies spawn or significant challenges arise. Note that three Nibblers typically spawn per wave (six on waves 3, 8, 17, and 34), and their pillar attacks must be prioritized to maintain safespots.

Waves 1–10: Early Game and Introduction of Jal-Ak (Blob)

The first few waves are relatively straightforward, introducing basic enemies like Nibblers and Bats. The northern pillar is your primary safespot, especially for handling spawns efficiently.

Wave Enemies Notes
1 3x Nibbler Use Ice Barrage to quickly eliminate Nibblers attacking pillars.
3 6x Nibbler No other enemies; focus on clearing Nibblers fast.
4 3x Nibbler, 1x Jal-Ak (Blob) Blob uses Magic and Ranged attacks; alternate prayers every tick to avoid damage.
8 5x Nibbler Prepares for Jal-ImKot (Melee) in the next wave.

Waves 11–17: Arrival of Jal-ImKot (Melee)

Jal-ImKot introduces melee attacks, requiring careful positioning to avoid being cornered. Use the northern pillar to safespot and prioritize Nibblers to protect it.

  • Wave 9: 3x Nibbler, 1x Jal-ImKot (Melee) – Melee digs underground if not in line of sight, reappearing to attack.
  • Wave 17: 5x Nibbler – Signals the introduction of Jal-Xil (Ranger) next.

Waves 18–34: Jal-Xil (Ranger) and Increased Complexity

Jal-Xil’s ranged attacks are powerful and accurate, making prayer flicking critical. Waves become more complex with multiple enemy types.

  • Wave 18: 3x Nibbler, 1x Jal-Xil (Ranger) – Pray Ranged and safespot behind the northern pillar.
  • Wave 34: 6x Nibbler – Precedes Jal-Zek (Mager) in wave 35.

Waves 35–66: Jal-Zek (Mager) and High-Difficulty Waves

Jal-Zek’s magic attacks are the most dangerous, and their ability to resurrect fallen monsters at half health makes them a top priority. These waves test your ability to manage multiple threats.

Wave Enemies Strategy
35 3x Nibbler, 1x Jal-Zek (Mager) Pray Magic; eliminate Mager first to prevent resurrections.
50 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mager Use one-tick prayer flicking for Blob and Mager; safespot Melee.
66 3x Nibbler, 2x Mager Last wave before bosses; conserve supplies and prepare for Jad.

Boss Waves: Jads and TzKal-Zuk

The final three waves are boss fights, requiring flawless execution. These waves are the ultimate test of your prayer-switching and positioning skills.

Wave 67: Single JalTok-Jad

JalTok-Jad is similar to TzTok-Jad from the Fight Caves but hits harder. It spawns with three Yt-HurKot healers at half health, which must be distracted or killed.

  • Strategy: Pray against Jad’s Ranged or Magic attacks (watch for animations) and use a Toxic Blowpipe to deal with healers.
  • Tip: Practice Jad mechanics at TzHaar-Ket-Rak’s Challenges before attempting the Inferno.

Wave 68: Triple JalTok-Jad

Three Jads spawn in a triangle formation, attacking three ticks apart. Each summons three Yt-HurKot healers, making this wave incredibly intense.

  • Strategy: Position behind the northern pillar, flick prayers for each Jad’s attack cycle, and tag healers to prevent healing.
  • Tip: Use a visual metronome plugin to track attack timings.

Wave 69: TzKal-Zuk

The final boss, TzKal-Zuk, attacks from the northern lava with powerful hits. A small wall piece must be used as a shield, and additional enemies spawn at specific health thresholds.

  • 1000 HP: 1x Ranger, 1x Mager – Safespot and eliminate quickly.
  • 450 HP: 1x JalTok-Jad – Switch prayers and tag healers.
  • 250 HP: 1x Ranger, 1x Mager – Prioritize Mager to avoid resurrections.
  • 240 HP: 4x Jal-MejJak (Zuk’s healers) – Use Ice Barrage to freeze and kill.

Strategies and Tips for Success

Surviving the Inferno requires more than just knowing the wave list. Here are essential strategies to improve your chances.

Gear and Inventory Setup

A Ranged-focused setup with a Twisted Bow or Bow of Faerdhinen is ideal, paired with a Crystal Shield or Elysian Spirit Shield for defense.

  • Weapons: Toxic Blowpipe for Nibblers and healers; Twisted Bow for high-HP targets like Mager and Zuk.
  • Inventory: 6–8 Saradomin Brews, 12–14 Super Restores, 1–2 Bastion Potions, and runes for Ice/Blood Barrage.

Prayer Flicking and Safespotting

Mastering one-tick prayer flicking is essential, especially for Blobs and boss waves. Always start waves at the northern pillar’s center to control spawns.

  • Blob Flicking: Alternate Protect from Magic and Ranged every tick to nullify damage.
  • Safespot Lines: Stay within the 3×3 tile grid around the northern pillar to avoid aggroing distant enemies.

Managing Resources

Conserve supplies by minimizing damage taken. Use Blood Barrage sparingly on Rangers for healing, and save Bastion Potions for waves 68–69.

Common Mistakes to Avoid

Even experienced players can fail the Inferno due to small errors. Here are pitfalls to watch out for:

  • Ignoring Nibblers: Their pillar damage can ruin your safespots, especially in later waves.
  • Poor Prayer Timing: Misjudging Jad’s attack animations can lead to instant death.
  • Overusing Supplies Early: Running out of brews or restores before wave 60 is a common failure point.

Conclusion

The OSRS Inferno is a test of skill, patience, and preparation. By studying the wave list, mastering prayer flicking, and using the northern pillar effectively, you can increase your chances of earning the Infernal Cape. Expect multiple attempts—most players require 30–50 runs to succeed. Practice, analyze your mistakes, and stay focused. Good luck, and may the TzHaar favor your journey!