OSRS Imbued God Capes Ultimate Guide

In Old School RuneScape (OSRS), the Imbued God Capes are a pinnacle of magical gear, offering unmatched bonuses for mages. Whether you’re battling in the God Wars Dungeon or dominating in PvP, these capes are a must-have. This guide dives deep into everything you need to know about Imbued God Capes, from obtaining them to their strategic uses, ensuring you can maximize their potential in your adventures.
Imbued God Capes are upgraded versions of the standard God Capes, obtained through the Mage Arena II miniquest. Available in three variants—Saradomin, Zamorak, and Guthix—they boast the best-in-slot magic attack bonus for the cape slot, making them essential for magic-focused players. Unlike their regular counterparts, imbued versions offer enhanced stats, including a +15 magic attack bonus and a +2% magic damage boost, which can significantly increase your damage output.
Key Stats of Imbued God Capes
All three Imbued God Capes share identical stats, with the only differences being cosmetic and their alignment for God Wars Dungeon protection. Here’s a quick breakdown:
Stat | Bonus |
---|---|
Magic Attack | +15 |
Magic Defense | +15 |
Magic Damage | +2% |
Other Stats | +3 to all defense bonuses |
Why Choose Imbued Over Regular God Capes?
Regular God Capes, obtained from Mage Arena I, provide a +10 magic attack bonus, which is solid but outclassed by the imbued versions. The upgrade to +15 magic attack and the added +2% magic damage can mean the difference between landing a critical hit or falling short in high-stakes combat. For example, when paired with gear like Ancestral robes, the imbued cape can increase your max hit, making it a game-changer for bosses like Zulrah or PvP scenarios.
How to Obtain Imbued God Capes
Getting an Imbued God Cape requires completing the Mage Arena II miniquest, a challenging task set in the Wilderness. This section covers the prerequisites, steps, and tips to secure your cape.
Prerequisites for Mage Arena II
Before you start, ensure you meet these requirements:
- Magic Level 75: Necessary to imbue the cape.
- Completed Mage Arena I: You need a regular God Cape (Saradomin, Zamorak, or Guthix).
- God Spells Unlocked: Cast Saradomin Strike, Flames of Zamorak, and Claws of Guthix 100 times each in Mage Arena I.
- Combat Gear: High magic attack gear and protection from Wilderness PKers.
Steps to Complete Mage Arena II
The miniquest involves defeating three powerful followers of the gods—Justiciar Zachariah (Saradomin), Porazdir (Zamorak), and Derwen (Guthix)—and collecting their unique drops. Here’s how to do it:
- Speak to Kolodion: Head to the Mage Arena in the deep Wilderness (level 56). Talk to Kolodion to start the quest.
- Locate the Followers: Use the Enchanted Symbol (250 Mage Arena Points) to track Justiciar Zachariah, Porazdir, and Derwen. They spawn in various Wilderness locations.
- Defeat the Followers: Each follower can only be damaged by their respective god spell (e.g., Saradomin Strike for Justiciar Zachariah). Bring the corresponding god staff or a multi-purpose staff like Staff of the Dead for autocasting.
- Collect Drops: Obtain Justiciar’s Hand, Demon’s Heart, and Ent’s Roots from the respective bosses.
- Return to Kolodion: Hand over the drops to imbue your chosen God Cape. Subsequent imbues only require the specific drop for your cape (e.g., Justiciar’s Hand for Saradomin).
Tips for Success
The Wilderness setting makes this miniquest risky due to potential PKers. Here are some strategies to stay safe:
- Go During Off-Peak Hours: Early mornings or weekdays reduce PKer activity.
- Use Budget Gear: Equip dragonhide armor, a god cape, and replaceable items like a Book of Darkness to minimize loss.
- Bring Charge Spell: At Magic level 80+, cast Charge to boost god spell damage from 20 to 30, speeding up kills.
- Rings of Recoil: Two rings can deal 80 free damage, helping against the high-hitting followers.
Uses of Imbued God Capes in OSRS
Imbued God Capes shine in various scenarios, from PvM to PvP, due to their superior magic bonuses. Let’s explore their top applications.
PvM Applications
In player-versus-monster content, the cape’s +15 magic attack and +2% damage boost make it ideal for magic-heavy bosses. Key uses include:
- Zulrah: The extra magic accuracy helps land hits during the magic phase.
- God Wars Dungeon: Each cape provides protection from the corresponding god’s minions (e.g., Zamorak cape for K’ril Tsutsaroth), saving an inventory slot.
- Slayer Tasks: Boosts damage for tasks like bursting Dust Devils or Nechryaels in the Catacombs of Kourend.
PvP Applications
In player-versus-player combat, the cape’s bonuses enhance your magic DPS, crucial for securing kills. It’s particularly effective when:
- Using Barrages: Paired with Ahrim’s staff, the cape can add up to 2 damage to Ice Barrage, improving KO potential.
- Teleblocking: The magic attack bonus ensures your Teleblock lands, trapping opponents.
God Wars Dungeon Protection
Each cape aligns with a god, offering protection in the God Wars Dungeon:
- Saradomin Cape: Protects from Saradomin minions.
- Zamorak Cape: Protects from Zamorak minions (most popular due to K’ril Tsutsaroth’s popularity).
- Guthix Cape: No protection, as Guthix has no God Wars alignment, but it’s a cosmetic favorite for some.
Comparing Imbued God Capes to Other Capes
How do Imbued God Capes stack up against other top-tier capes in OSRS? This section compares them to alternatives for magic users.
Imbued God Cape vs. Regular God Cape
The regular God Cape offers +10 magic attack, while the imbued version provides +15 and +2% magic damage. The upgrade is equivalent to swapping an Ahrim’s top for an Ancestral top, making it a significant boost for minimal effort.
Imbued God Cape vs. Max Cape
The Max Cape, requiring level 99 in all skills, offers +9 to all attack bonuses and +4 prayer but lacks the +2% magic damage. For pure magic DPS, the Imbued God Cape is superior, though the Max Cape’s teleportation perks add utility.
Imbued God Cape vs. Infernal Cape
The Infernal Cape is the melee king with +8 strength and +12 defense bonuses, but it only gives +4 magic attack. Magic users will always prefer the Imbued God Cape for its specialized bonuses.
Tips for Maintaining and Replacing Imbued God Capes
Imbued God Capes are untradeable and require care to maintain, especially in the Wilderness. Here’s how to keep them safe and replace them if lost.
Death Mechanics
The cape’s behavior on death depends on the scenario:
- PvM Outside Wilderness: Automatically protected.
- Safe Deaths (e.g., Zulrah): Reclaimable from services like Priestess Zul-Gwenwynig.
- Wilderness PvP (Below Level 20): Breaks, repairable at Perdu for 75,000 coins.
- Wilderness PvP (Above Level 20): Lost, dropping 60,000 coins for the killer unless protected with a Trouver Parchment.
Replacing a Lost Cape
If you lose your cape, you don’t need to redo the entire miniquest. Simply:
- Return to Kolodion with the specific drop (e.g., Demon’s Heart for Zamorak).
- Pay 250,000 coins at the Lost Property Shop for a quicker replacement.
Storing and Cosmetics
Imbued God Capes can be stored in a costume room’s cape rack, saving bank space. They can also be combined with a Max Cape to create a god-aligned Max Cape variant, offering the same stats with a unique look.
With their unmatched magic bonuses and versatility, Imbued God Capes are a cornerstone of any mage’s gear setup in OSRS. Whether you’re chasing faster kills, PvP glory, or God Wars efficiency, these capes deliver. Complete Mage Arena II, choose your god, and watch your magic prowess soar!