OSRS High Alch Magic Longbow: The Ultimate Guide to Profitable Alchemy

OSRS High Alch Magic Longbow: The Ultimate Guide to Profitable Alchemy


In the vast world of Old School RuneScape (OSRS), players are always on the lookout for efficient ways to train skills and make gold. One of the most iconic methods is High Level Alchemy, commonly known as “High Alch.” Among the items frequently considered for this spell is the Magic Longbow, a staple in the game for both its crafting potential and alchemical value. This blog post dives deep into everything you need to know about using the Magic Longbow for High Alch in OSRS, from profitability to skill training benefits. Whether you’re a seasoned player or a newcomer, this guide will help you maximize your gains and optimize your gameplay.

High Level Alchemy is a Magic spell in OSRS that converts items into coins. Unlocked at level 55 Magic, it requires one Nature Rune and five Fire Runes per cast (or a Fire Staff to replace the Fire Runes). Each cast grants 65 Magic experience, making it a popular method for training Magic while potentially turning a profit. The spell’s profitability depends heavily on the item’s market price versus its High Alch value, and the Magic Longbow is often a contender in this equation.

Why High Alch Matters

High Alch is a dual-purpose spell: it’s both a money-making tool and a Magic training method. With roughly 1,200 casts per hour, you can earn up to 78,000 Magic XP per hour. The key is finding items like the Magic Longbow that balance cost, availability, and alchemical return.

How High Alch Works

When you cast High Alch, the item transforms into a set amount of gold based on its predetermined alchemy value. For the Magic Longbow, this value is 1,536 coins. To profit, the cost of the item plus the Nature Rune must be less than this amount—a calculation we’ll explore later.

The Magic Longbow: An Overview

The Magic Longbow is a ranged weapon crafted from Magic Logs and a Bow String, requiring 85 Fletching to create. It’s wieldable at 50 Ranged and can fire arrows up to Amethyst. Beyond its combat utility, it’s a popular High Alch item due to its decent alchemical value and the fact that it ties into multiple skills like Fletching and Magic.

Crafting a Magic Longbow

  • Step 1: Use a Knife on Magic Logs to create an Unstrung Magic Longbow (u), granting 91.5 Fletching XP.
  • Step 2: Add a Bow String to the Unstrung Magic Longbow, earning another 91.5 Fletching XP and completing the Magic Longbow.
  • Total XP: 183 Fletching XP per bow.

This process not only levels your Fletching but also produces an item ready for High Alch, making it a multi-skill training option.

Magic Longbow Stats

While its combat stats (+69 Ranged Attack, +70 Ranged Strength) are decent, its real value for many players lies in its High Alch potential rather than its use in battle, especially given its special attack, Powershot, which guarantees a hit but consumes 35% special attack energy.

Is High Alching Magic Longbows Profitable?

Profitability is the heart of any High Alch strategy. As of April 6, 2025, let’s break down the economics of alching Magic Longbows. Note that prices fluctuate, so always check the Grand Exchange (GE) for the latest values.

Cost Breakdown

Item GE Price (Approx.) Notes
Magic Longbow 1,300–1,400 GP Buy directly from GE
Nature Rune 100–150 GP Cost per cast
Total Cost 1,400–1,550 GP Assumes Fire Staff used
High Alch Value 1,536 GP Fixed value

Profit or Loss Calculation

  • Best Case: Buy Magic Longbow at 1,300 GP + Nature Rune at 100 GP = 1,400 GP. Alch for 1,536 GP = 136 GP profit per cast.
  • Worst Case: Buy at 1,400 GP + Nature Rune at 150 GP = 1,550 GP. Alch for 1,536 GP = 14 GP loss per cast.

Historically, Magic Longbows were more profitable for High Alch, but rising Nature Rune prices and fluctuating bow costs have narrowed the margins. If you craft the bows yourself, profits increase significantly—more on that later.

Factors Affecting Profitability

  • GE Prices: Daily fluctuations can tip the scales.
  • Buy Limits: Magic Longbows have a 12,000 buy limit every 4 hours, making bulk buying feasible.
  • Supply Source: Purchasing versus crafting impacts your bottom line.

High Alching Magic Longbows vs. Other Items

Is the Magic Longbow the best High Alch item? Let’s compare it to some alternatives.

Magic Longbow vs. Yew Longbow

The Yew Longbow (High Alch: 768 GP) is cheaper (around 600–700 GP) but yields less profit or even a loss due to its lower alch value. It’s easier to craft (70 Fletching), but the Magic Longbow offers better returns for higher-level players.

Magic Longbow vs. Battlestaves

Air Battlestaves (High Alch: 9,300 GP) often yield 200–500 GP profit per alch when bought at 8,500–9,000 GP. However, their buy limit is only 8,000, and they’re costlier upfront, making Magic Longbows a more accessible option for bulk alching.

Magic Longbow vs. Rune Items

Rune items like the Rune Scimitar (High Alch: 15,360 GP) can be profitable if snagged below 15,000 GP, but their 70 buy limit restricts scalability. Magic Longbows strike a balance between profit and availability.

Tips for Optimizing Magic Longbow High Alch

To make the most of High Alching Magic Longbows, consider these strategies.

Craft Your Own Bows

Buying Magic Logs (around 900–1,000 GP) and Bow Strings (150–200 GP) to craft your own Magic Longbows drops the cost to 1,050–1,200 GP per bow. With a Nature Rune at 100–150 GP, your total cost is 1,150–1,350 GP, yielding a consistent 186–386 GP profit per alch. Plus, you gain 183 Fletching XP per bow!

Use RuneLite Plugins

RuneLite’s GE Tracker and High Alchemy plugins can highlight real-time profit margins, ensuring you buy at the right price. Set screen markers for quick casting to boost efficiency.

Combine with Other Activities

High Alch is semi-AFK, so pair it with skills like Agility or Fishing. This maximizes your time, turning a potential loss into a net gain when factoring in XP from other skills.

Monitor Nature Rune Costs

If you craft your own Nature Runes (via Runecrafting), your costs drop further. At 77 Runecrafting with double runes, you effectively halve the rune expense, pushing profits closer to 400 GP per alch when crafting bows.

Stun-Alching for Extra XP

For advanced players, combine High Alch with the Stun spell (level 80 Magic) on NPCs like caged Monks in Varrock Palace. This interrupts the alch animation, adding 84 XP per Stun cast and boosting total Magic XP to over 200,000 per hour—though it’s click-intensive and costly.

In conclusion, High Alching Magic Longbows in OSRS remains a viable strategy in 2025, especially if you craft them yourself. While direct GE purchases may break even or incur a small loss, the combination of Fletching XP, Magic XP, and potential profit makes it a worthwhile endeavor. Whether you’re grinding for 99 Magic or padding your coin pouch, the Magic Longbow offers a versatile path forward. Check the GE, sharpen your Knife, and start alching—your next big profit awaits!