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OSRS Gargoyle Slayer Tasks Guide to Stony Profits

You ever get that Slayer task notification and see “gargoyles” pop up? Man, my heart skips a beat every time. As someone who’s sunk over 5,000 hours into Old School RuneScape, grinding Slayer from a fresh level 3 all the way to 99, gargoyles have been one of those tasks that keep me coming back. They’re not the flashiest monsters, but those consistent drops? They pay the bills, or at least fund my next Bond. If you’re hovering around mid-level Slayer and wondering how to turn this stony nightmare into a goldmine, stick with me. We’ll break it down step by step, from the basics to those pro tips that saved my sanity during marathon sessions.
Picture this: You’re deep in the Slayer Tower, surrounded by these creepy stone statues that come alive and swing at you like they hold a grudge. Gargoyles are Slayer monsters, level 111 combat beasts with 105 hitpoints each. They’re weak to crush attacks, which makes them a dream for certain weapons, but they’ve got a nasty habit of not dying unless you finish the job right.
These guys aren’t your everyday goblins. They hit up to 12 with melee, nothing crazy, but ignore that and you’ll regret it. As a player who’s tanked way worse, I always flick on Protect from Melee and forget about it. The real kicker? You can’t just hack away until their health bar vanishes. Nope, at 9 HP or below, they turn invincible unless you smash them with a rock hammer. Sounds annoying, right? It is, until you unlock the perks that make it effortless.
Why bother with them at all? Simple. Gargoyles drop alchable gear like mystic robe tops and granite mauls that sell for solid GP. On task, you’re looking at 300k to 500k profit per hour, depending on your setup. Off task, it’s still decent for alt accounts or quick farms. I’ve cleared 200-garg tasks in a weekend and walked away with enough cash to buy a full Barrows set. Worth it? Absolutely.
Unlocking Gargoyles – Slayer Requirements and Masters
Alright, let’s talk prerequisites. You need level 75 Slayer to even hurt these rockheads, plus level 80 combat and the Priest in Peril quest done. That quest opens up Morytania, where the Slayer Tower sits, so if you haven’t knocked it out yet, pause this guide and go handle it. It’s quick, just a bit of temple drama.
Who assigns them? Not the lowbies like Turael. We’re talking mid-to-high masters:
Slayer Master | Location | Min Slayer Level | Task Weight | Typical Gargoyle Count |
---|---|---|---|---|
Vannaka | Edgeville Dungeon | 40 | Medium | 130-200 |
Chaeldar | Zanaris | 70 | Low | 120-185 |
Konar quo Maten | Mount Karuulm | 75 | Medium | 140-220 (with brimstone key chance) |
Nieve/Steve | Tree Gnome Stronghold | 85 | High | 150-225 |
Duradel | Shilo Village | 100 | Very High | 160-250 |
I remember my first garg task at 76 Slayer from Chaeldar. Felt like a rite of passage. Duradel’s my go-to now, though. Higher volume means more loot, and those 250-count tasks? They turn into bank-padding sessions. Pro tip: Skip Konar unless you love her brimstone keys; the location requirement can be a trek.
Got the levels? Grab a Slayer helmet if you can. It boosts your accuracy and damage by 16.67% on task. No helmet? You’re handicapping yourself.
Gear Up – Best Setups for Crushing Gargoyles
Gear time. Gargoyles love crush, so we’re building around that. I’ll keep it simple: budget, mid-tier, and end-game. I’ve rocked all of these over the years, and trust me, upgrading feels like cheating.
Melee Setup – My Personal Favorite
Melee‘s the way to go for most folks. Fast kills, low food use, and you can AFK like a boss. Here’s what I run:
- Weapon: Inquisitor’s mace if you’re loaded (crushes like a truck, prayer drain on them is gold). Budget? Abyssal bludgeon or even a granite hammer for that dual-purpose smash. Back in my ironman days, I stuck with a dragon mace until I could afford better. Hits so clean.
- Shield: Avernic defender or dragon defender. That +8 strength bonus? Chef’s kiss.
- Helm: Slayer helmet (i) for the extra oomph.
- Body: Bandos chestplate or blessed d’hide for prayer bonus if you’re flicking.
- Legs: Bandos tassets.
- Amulet: Amulet of strength or glory.
- Cape: Fire cape if you’ve got it; otherwise, obsidian cape.
- Boots: Primordial boots.
- Ring: Berserker ring (i).
- Inventory Essentials: Rock hammer (buy from masters for 10 coins), prayer pots (4-6), super combats (2-3), sharks (10-15), slayer ring for tele.
Full setup prayer bonus around +30 lets you sip pots every 5 minutes. I’ve gone 100 kills on two pots before. Insane.
For a quick budget table:
Slot | Budget (<1m GP) | Mid-Tier (1-5m) | End-Game (10m+) |
---|---|---|---|
Weapon | Granite Hammer | Abyssal Bludgeon | Inquisitor’s Mace |
Shield | Book of Law | Rune Defender | Avernic Defender |
Body | Proselyte | Blessed D’hide | Bandos Chestplate |
Total Cost | ~500k | ~2m | ~15m |
Ranged Alternative – If Melee Ain’t Your Vibe
Not into close quarters? Ranged works fine, though slower. Use a crawl setup with chinchompas if you’re bursting, but for standard, toxic blowpipe shines. Weakness is still crush, but arrows do the trick. Pair with black d’hide and a toxic blowpipe. I tried this once during a dry spell on melee gear repairs. Got 40k ranged XP per hour, but melee edges it for GP.
Magic? Viable with trident, but why bother when melee‘s quicker?
Where to Hunt – Slayer Tower Breakdown
Slayer Tower in Morytania. Tele there with a slayer ring (enchant your ring if you haven’t). From Canifis, it’s a short jog north. Fairy ring code BKS if you’re bootstrapping.
Two spots: Top floor for off-task (8 spawns, crowded with alts), basement for on-task only (12 spawns, less competition). Basement’s my jam. More mobs, faster clears. Just don’t forget your task, or Raulyn the zombie guard will yeet you out. Happened to me once mid-grind. Rage quit for an hour.
Crowded? Yeah, top floor’s a zoo. Alts everywhere AFKing for mystic drops. Basement feels exclusive, like VIP slaying.
Step-by-Step Combat Strategy
Ready to swing? Here’s the flow.
- Enter the Arena: Basement if on task. Lure one gargoyle away if needed.
- Engage: Flick Protect from Melee. Attack with your crush weapon. They’ll aggro hard, but at 80+ combat, it’s a joke.
- The Smash: When HP hits 10 or below, click rock hammer on it. Boom, dead. Without Gargoyle Smasher perk? Click city. With it (120 points, do it), auto-smash. Game-changer.
- Loot and Repeat: Pick up gems, runes, that sweet mystic top. Alch on spot if inventory fills.
Short answer to “How long per kill?”: 20-30 seconds with good gear.
I’ve safespotted them behind that bucket in the basement corner. Lazy mode activated. Just range or mage from safety. Tried it during a Netflix binge once. Worked until I forgot to renew protection prayers.
Long story: My longest session was 220 gargoyles over 6 hours. Started at dawn, ended with blisters from clicking. But that 800k profit? Bought me a POH portal and some brews. Felt like a win.
What about those superior spawns? Unlock the risk perk for 150 points. Marble gargoyles hit harder but drop twice the loot. Rare, but I’ve snagged three. Jackpot.
Slayer Perks – Don’t Skip These
Slayer shop is your best friend. Prioritize:
- Gargoyle Smasher (120 pts): Auto-hammer. Essential.
- Bigger Gargoyles (100 pts): Tasks up to 250. More = better.
- Dusk and Dawn (500 pts): Boss kills count double. See below.
I’ve dumped 2k points into perks over the years. Worth every one.
Bossing It Up – Grotesque Guardians Deep Dive
Oh, the Grotesque Guardians. Dusk and Dawn, the boss duo atop the tower. Need a brittle key from regular garg kills (1/50 chance on task). Unlock the double-count perk first.
Fight’s two-phase: Dusk (melee focus) and Dawn (ranged/mage). They share health, summon minions. Protect from the right style, dodge the charges. I’ve wiped a few times early on, but now it’s 300k GP per kill, 10-min fights.
Personal tale: First clear at 85 Slayer. Brittle key dropped on kill 47. Adrenaline rush. Dropped a pet and two clues. Sold the pet for 50m. Life changed.
Quick tips:
Question: Scared of the boss? Start small, practice on regs first.
Drops and Profit Breakdown
Gargoyles don’t disappoint. Common: Coins, seeds, runes. Uncommon: Gems, alchs like mith bar, rune items.
Stars:
- Granite maul (2k GP)
- Mystic robe top (70k GP, 1/512)
- Adamant boots (5k)
Average kill: 3-4k GP on task.
Table of notables:
Drop Item | Quantity | Rarity | GE Price (approx) |
---|---|---|---|
Mystic robe top | 1 | 1/512 | 70,000 gp |
Granite maul | 1 | 1/256 | 2,000 gp |
Rune platelegs | 1 | 1/1,024 | 30,000 gp |
Prayer potion(4) | 3 | 1/128 | 4,000 gp |
Law runes | 2-10 | Common | Varies |
I’ve alched hundreds of mauls. Turns trash into 1k each. Total profit scales with volume. 200-task? Easy 600k+ after supplies.
Pro Tips and Common Mistakes to Dodge
Listen, I’ve botched this task plenty. Learned the hard way.
- Mistake 1: Forgetting the hammer. Instant fail.
- Tip: Stock super restores if prayer‘s tight.
- AFK Hack: Stand in corner, auto-retaliate on. Check every 2 mins for pots.
- Crowd Control: Basement over top floor always.
One time, I loaded wrong inventory. No hammer, 30 minutes wasted. Never again.
Question: Best XP per hour? Around 30-40k Slayer, 50k combat. Not blazing, but steady.
Long para: What I love most is the rhythm. Click, smash, loot, repeat. It’s meditative, almost. Hours fly by, and suddenly your bank’s fuller. As an expert, I’ve taught newbies this task. Watching their eyes light up on that first mystic drop? Priceless. OSRS Slayer’s about progression, and gargoyles nail that balance of challenge and reward. If you’re skipping them, you’re missing out on easy mid-game cash.
Wrapping Up Your Gargoyle Grind
There you have it, folks. Gargoyles aren’t just a task; they’re a reliable buddy in the Slayer grind. From my first awkward smashes to bossing the Guardians for pets, they’ve shaped my OSRS journey. Grab that task, gear up, and get smashing. What’s your worst Slayer horror story? Drop it in the comments. Happy hunting, and may the RNG be ever in your favor.