OSRS Fletching Activity – Varlam On: The Final Dawn Ultimate Guide for 2025

OSRS Fletching Activity – Varlam On: The Final Dawn Ultimate Guide for 2025

Old School RuneScape (OSRS) continues to evolve with exciting updates, and the new Fletching activity introduced in the Varlamore: The Final Dawn update (set for July 2025) is a game-changer for players looking to train their Fletching skill outside the traditional bank-standing grind. Set in the lush Auburnvale region of Varlamore, this semi-AFK activity revolves around crafting totems for ancient Ents, offering a thematic and rewarding experience for players with 50+ Fletching. With unique rewards like the Bowstring Spool and Fletching Knife, this activity promises to shake up the Fletching meta.

This ultimate guide to the OSRS Fletching activity covers everything you need to know: from gameplay mechanics and requirements to rewards, strategies, and tips for maximizing XP and profits. Whether you’re an Ironman, a skilling enthusiast, or a casual player, this SEO-optimized blog post is your go-to resource for mastering the Fletching activity in OSRS. Let’s whittle down the details and get started!

Table of Contents

  1. Introduction to the Fletching Activity

  2. Lore and Thematic Background

  3. Requirements and Getting Started

  4. How to Access Auburnvale

  5. Gameplay Loop: Crafting Totems for Ents

  6. Rewards: Bowstring Spool, Fletching Knife, and More

  7. Strategies for Maximizing XP and Efficiency

  8. Combining with Other Activities

  9. Community Feedback and Polling

  10. Tips for Ironmen and Low-Level Players

  11. Frequently Asked Questions (FAQs)

  12. Conclusion: Why the Fletching Activity is a Must-Try

Introduction to the Fletching Activity

The Fletching activity is a new skilling feature introduced in OSRS’s Varlamore: The Final Dawn update, scheduled for release in July 2025. Unlike traditional Fletching methods that involve repetitive bank-standing (e.g., stringing bows or fletching darts), this activity offers a dynamic, semi-AFK experience set in the Auburnvale region of Varlamore. Players with 50+ Fletching can craft totems for ancient Ents, earning XP and unique rewards while connecting with the natural lore of Varlamore.

Why the Fletching Activity Matters

  • Fresh Gameplay: Moves Fletching away from the Grand Exchange bank, reducing monotony.

  • Semi-AFK: Ideal for multi-tasking with activities like High Alchemy, Herblore, or Glassblowing.

  • Rewards: Includes the Bowstring Spool (for extended AFK stringing) and an upgraded Fletching Knife for faster actions.

  • Thematic Fit: Ties into Varlamore’s Ent-centric lore, appealing to lore enthusiasts and skillers alike.

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Lore and Thematic Background

The Fletching activity is deeply rooted in the lore of Varlamore, a region introduced in OSRS’s 2024-2025 expansion trilogy. Set in Auburnvale, the activity revolves around crafting totems to honor ancient Ents, tree-like beings that protect Varlamore’s natural balance. These Ents leave offerings at the totems, which players collect for XP and rewards. The activity reflects Varlamore’s emphasis on harmony with nature, contrasting with the region’s darker themes of demonic bosses like Osto-Ayak and Yama.

Key Lore Points

  • Ents of Varlamore: Ancient guardians who reward players for crafting totems that appease them.

  • Auburnvale: A verdant area in Varlamore, rich with resources and natural beauty.

  • Recycling Theme: Players can use old unstrung bows, shields, and crossbow stocks to enhance totem quality, tying into sustainable crafting.

  • Connection to Varlamore: The Final Dawn: The activity is part of the trilogy’s finale, concluding the Twilight Emissaries arc.

This lore-driven approach makes the activity immersive, appealing to players who enjoy OSRS’s narrative depth alongside skilling.

Requirements and Getting Started

To participate in the Fletching activity, players need to meet specific requirements and prepare appropriately.

Skill Requirement

  • 50+ Fletching: The minimum level to start the activity, though higher levels (e.g., 70+) may yield better XP and rewards.

Quest and Area Requirements

  • Varlamore: The Final Dawn Questline: While not explicitly confirmed, access to Auburnvale likely requires progress in the Master-level quest from the update, which has no strict skill requirements but assumes mid-to-high levels (e.g., 55 Attack for the quest reward).

  • Varlamore Access: Completion of earlier Varlamore quests (e.g., Varlamore: Part One or The Rising Darkness) may be needed to unlock the region.

Recommended Items

  • Knife: A standard knife (available from Lumbridge General Store) is required for whittling totems.

  • Logs: Higher-tier logs (e.g., Yew, Magic) increase totem durability and XP.

  • Unstrung Bows, Shields, or Crossbow Stocks: Optional for decoration to boost XP.

  • Feathers and Bowstrings: For crafting additional items during downtime.

  • Teleportation: Xeric’s Talisman or Fairy Ring (code: BLS) for quick travel to Varlamore.

Optional Boosts


Accessing Auburnvale

The Fletching activity takes place in Auburnvale, a new area introduced in Varlamore: The Final Dawn. Here’s how to get there:

  1. Travel to Varlamore:

    • Use Xeric’s Talisman to teleport to Civitas Illa Fortis.

    • Alternatively, use Fairy Ring (code: BLS) and head north to Varlamore’s main hub.

  2. Reach Auburnvale:

    • From Civitas Illa Fortis, follow the in-game map to Auburnvale, located in Varlamore’s northern region.

    • Expect a short walk or a potential NPC guide (details to be confirmed on release).

  3. Start the Activity:

    • Interact with an Ent NPC or a designated totem site in Auburnvale to begin crafting.

    • Nearby banks are available for convenience, reducing travel time.

Pro Tip: Use RuneLite’s Ground Markers plugin to mark totem locations for faster navigation.


Gameplay Loop: Crafting Totems for Ents

The Fletching activity is a semi-AFK skilling loop that involves crafting totems for Ents, who leave offerings in return. Here’s a detailed breakdown of the gameplay:

Step 1: Location Selection

  • Choose from multiple totem sites in Auburnvale, each with common animals that change periodically (e.g., birds, deer, or foxes).

  • Higher-tier totems require representing up to three common animals in their design, increasing complexity and rewards.

  • Tip: Check the site’s animal roster regularly, as it affects totem effectiveness.

Step 2: Lumber Gathering

  • Use a knife to gather logs (e.g., Oak, Yew, Magic) from Auburnvale’s trees or your inventory.

  • Higher-tier logs (e.g., Magic) increase totem durability, allowing the site to remain active for more Ent visits and yielding better rewards.

  • Tip: Bring a mix of log types to balance cost and efficiency.

Step 3: Totem Carving

  • Whittle logs into a blank pole using a knife.

  • Carve designs representing the site’s common animals (e.g., bird feathers or deer antlers).

  • Mechanics: Similar to fletching unstrung bows, but with a thematic twist. Each carving action grants Fletching XP.

Step 4: Decoration

  • Enhance totems by attaching unstrung bows, crossbow stocks, or wooden shields (pre-made or freshly fletched).

  • Decorations increase the totem score, boosting XP and reward chances.

  • Recycling Aspect: Using old, low-value items (e.g., Oak Shortbows) makes this Ironman-friendly.

Step 5: Offerings Collection

  • Ents periodically visit active totem sites and leave offerings (e.g., XP lamps, resources, or unique items).

  • Collect offerings at any time, with higher totem scores yielding better rewards.

  • RNG Factor: Rare drops like the Bowstring Spool depend on luck and totem quality.

Step 6: Multi-Tasking

  • Totem sites have downtime between Ent visits, allowing players to:

    • Fletch additional items (e.g., arrows, darts).

    • Perform other skills (e.g., High Alchemy, Herblore).

    • Move to other totem sites to maintain multiple active locations.

  • XP Scaling: Managing more sites increases XP/hr but requires more attention.

Comparison: The activity is akin to Forestry or Wintertodt, blending AFK skilling with periodic interaction for optimal rewards.

Rewards: Bowstring Spool, Fletching Knife, and More

The Fletching activity offers a mix of practical and QoL (Quality of Life) rewards, refined based on community feedback. Here’s a detailed breakdown:

Unique Rewards

  1. Bowstring Spool:

    • Description: An untradeable, rare item that holds up to 270 bowstrings in a single inventory slot.

    • Function: Automatically uses stored bowstrings when stringing bows, allowing players to string 27 bows per inventory (vs. 14 normally).

    • Impact: Doubles AFK time for bow-stringing, reducing bank trips and enhancing efficiency.

    • Use Case: Ideal for players training Fletching at the Grand Exchange or multi-tasking.

  2. Fletching Knife:

    • Description: An upgraded version of the standard knife, earned through the activity.

    • Function: Reduces Fletching actions (e.g., cutting logs into bows or shafts) by 1 tick (0.6 seconds), increasing XP/hr.

    • Mechanics: Counts as a knife for passive checks (e.g., cutting webs, setting deadfall traps) but requires unequipping for active knife actions (e.g., fletching bows).

    • Balance: Designed to avoid impacting tick manipulation or skilling timers, ensuring no meta shifts.

    • Use Case: Boosts efficiency for all Fletching methods, especially at higher levels.

  3. XP Lamps and Resources:

    • Ent offerings include Fletching XP lamps and resources (e.g., logs, feathers, bowstrings).

    • Scaling: Higher totem quality (via better logs and decorations) increases XP and resource yields.

Potential Additional Rewards

  • Jagex has hinted at other unconfirmed rewards, pending community polls (expected June 2025).

  • Possible items include:

    • Thematic Cosmetics: Ent-inspired capes or outfits.

    • Skilling Boosters: Items that enhance Fletching XP for specific actions (e.g., arrow fletching).

    • Tradeable Resources: High-value items to make the activity profitable.

Economic Impact

  • Bowstring Spool: Untradeable, so it won’t affect the economy but will reduce bowstring demand slightly due to fewer banking trips.

  • Fletching Knife: Likely untradeable, ensuring accessibility for all players without market inflation.

  • Resources: Common drops (e.g., Yew Logs) may lower Grand Exchange prices if the activity is popular.

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Strategies for Maximizing XP and Efficiency

To get the most out of the Fletching activity, follow these strategies:

Optimizing Totem Quality

  • Use High-Tier Logs: Magic or Yew Logs increase totem durability, allowing more Ent visits per totem.

  • Maximize Decorations: Attach unstrung Magic Longbows or Yew Shields for the highest totem score.

  • Animal Accuracy: Ensure carvings match the site’s current common animals to avoid XP penalties.

Managing Multiple Sites

  • Maintain 2-3 Sites: Balance attention and XP by keeping multiple totems active.

  • Use RuneLite: Plugins like Inventory Tags can help track logs and decorations for each site.

  • Teleport Efficiently: Use Xeric’s Talisman to hop between Auburnvale banks and totem sites.

Downtime Activities

  • High Alchemy: Alch Yew or Magic Longbows during Ent visit downtime for Magic XP and profit.

  • Herblore: Mix potions (e.g., Prayer Potions) while waiting for offerings.

  • Fletching Darts: Craft Adamant Darts for high XP/hr during short breaks.

XP Rates

  • Estimated XP/hr: Likely 50k-100k at 50+ Fletching, scaling to 150k+ at 90+ with optimal setups (based on similar activities like Forestry).

  • Comparison: Slower than dart fletching (200k-300k XP/hr) but less click-intensive and more AFK-friendly.

Community Tip: Join the OSRS Discord (#gameupdate channel) for real-time strategies post-release.

Combining with Other Activities

The Fletching activity’s semi-AFK nature makes it ideal for multi-tasking. Here are compatible activities:

  • Agility: Craft totems during downtime on courses like the Colossal Wyrm Agility Course in Varlamore.

  • Slayer: Fletch between Slayer tasks, especially in Varlamore’s new Slayer Dungeon.

  • Hunter: Combine with Hunter Rumors in Varlamore’s Hunter Guild, as both involve downtime.

  • Glassblowing: Use a Pipe to blow glass during totem downtime for Crafting XP.

  • Mobile Play: The activity’s low click intensity is perfect for OSRS Mobile, allowing two-finger tapping for simultaneous actions.

Pro Tip: Enable Make-X for dart fletching in settings to automate up to 10 sets, freeing up clicks for totem management.

Community Feedback and Polling

The Fletching activity was shaped by community input, reflecting OSRS’s democratic update process.

Key Feedback

  • Initial Confusion: Early pitches mentioned recycling bows for Ranged equipment, conflicting with the Ent totem concept. Jagex clarified the Ent theme post-Summer Summit 2024.

  • Reward Refinement: Players praised the Bowstring Spool for doubling AFK time but debated its necessity for casual skillers.

  • Fletching Knife: Community requested a thematic upgrade but urged Jagex to avoid meta-breaking changes (e.g., tick manipulation).

Polling Timeline

  • Initial Blog: December 17, 2024, outlined gameplay and rewards.

  • Refined Rewards Blog: May 2, 2025, finalized the Bowstring Spool and Fletching Knife.

  • Upcoming Poll: Expected June 2025 to lock in additional rewards and mechanics.

  • Outcome: Likely to pass with >75% approval, given positive feedback on social platforms like Reddit and Discord.

Summer Summit 2024: The activity was showcased alongside Osto-Ayak and Yama, generating hype for Varlamore’s finale.

Tips for Ironmen and Low-Level Players

Ironmen and players with 50-70 Fletching face unique challenges but can thrive with the right approach.

Ironman Tips

  • Self-Supply Logs: Chop Yew or Magic Logs in Varlamore for totem crafting.

  • Recycle Bows: Use low-value unstrung bows (e.g., Oak Shortbows) from training to boost totem scores.

  • Stockpile Feathers: Kill chickens or buy from Varlamore’s Hunter Guild for decoration materials.

  • Focus on XP Lamps: Prioritize totem quality to farm lamps, reducing Fletching grind time.

Low-Level Tips (50-70 Fletching)

  • Use Oak or Willow Logs: Cheaper and sufficient for decent XP at lower levels.

  • Avoid Over-Decorating: Stick to basic decorations (e.g., Oak Shields) to save resources.

  • Boost with Pie: Eat a Dragonfruit Pie (+4 Fletching) to access the activity at level 46.

  • Bank Proximity: Leverage Auburnvale’s nearby banks to minimize travel time.

Link: Visit OSRS Skilling Guides for more Ironman and low-level tips.

Frequently Asked Questions (FAQs)

Q: What’s the minimum Fletching level for the activity?
A: 50, though higher levels (70+) yield better XP and rewards.

Q: Is the Bowstring Spool tradeable?
A: No, it’s an untradeable, rare drop.

Q: Can I combine the activity with other skills?
A: Yes, it’s semi-AFK, perfect for High Alchemy, Herblore, or Agility.

Q: How does the Fletching Knife affect XP rates?
A: It reduces Fletching actions by 1 tick, boosting XP/hr by ~10-15% for most methods.

Q: Is the activity profitable?
A: Moderately, with resource drops and potential high-value items, but XP is the main draw.

Q: Where can I discuss the activity?
A: Check r/2007scape or the OSRS Discord (#gameupdate).

Conclusion: Why the Fletching Activity is a Must-Try

The Fletching activity in Varlamore: The Final Dawn is a refreshing addition to OSRS, breaking the monotony of bank-standing while offering a thematic, semi-AFK skilling experience. With rewards like the Bowstring Spool and Fletching Knife, it caters to both casual skillers and efficiency-driven players. Its integration with Varlamore’s lore and multi-tasking potential makes it a versatile activity for Ironmen, low-level players, and veterans alike. As OSRS continues to innovate, this activity is a testament to Jagex’s commitment to community-driven content.

Ready to craft totems and appease the Ents? Head to Auburnvale in July 2025 and start whittling! Share your XP rates and reward drops in the comments below, and stay tuned for more OSRS guides!