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OSRS Fastest Quest Cape: How to Achieve It Efficiently in 2025

Old School RuneScape (OSRS) players know that earning the Quest Cape is one of the game’s most prestigious milestones. Representing the completion of all quests, it’s a badge of honor that showcases dedication, skill, and a love for Gielinor’s lore. But what if you want to get it as fast as possible? Speedrunning the Quest Cape has become a thrilling challenge for many, with top players achieving it in under a week. In this guide, we’ll explore the fastest way to snag that Quest Cape in 2025, optimized for efficiency and packed with actionable tips. Whether you’re a returning player or a fresh account, this blog post will help you streamline your journey to questing glory.
What Is the Quest Cape?
The Quest Cape, often called the “Quest Point Cape” or “QPC,” is a reward for completing every quest in OSRS. As of April 4, 2025, that means tackling 170 quests (excluding miniquests) for a total of 321 quest points. Once achieved, you can purchase it from the Wise Old Man in Draynor Village for 99,000 coins. It offers unlimited teleports to the Legends’ Guild, close to a fairy ring, and a discount on Nightmare Zone dreams—making it both a status symbol and a practical item.
Why Speedrun the Quest Cape?
Speedrunning the Quest Cape isn’t just about bragging rights (though those are nice too). It’s a test of efficiency, planning, and game knowledge. Players like Solo Mission, who holds a record of 3 days, 14 hours, and 35 minutes, have shown it’s possible to blitz through quests with the right strategy. For Ironmen or casual players, a fast Quest Cape unlocks key content—like fairy rings, dragon equipment, and boss access—without years of grinding. Plus, it’s a fun way to experience OSRS’s rich storytelling at breakneck speed.
Preparation for the Fastest Quest Cape Run
Starting Fresh: Account Setup
To achieve the fastest Quest Cape, starting with a new account is ideal. Why? You can optimize every step without baggage from previous choices. Here’s how to set up:
- Membership: Activate it immediately. Most quests are members-only, and you’ll need access to skills and areas locked behind F2P.
- Client Choice: Use RuneLite (without quest-helper plugins if you’re submitting to speedrun leaderboards) for its lightweight performance and QoL features.
- Initial Funds: If not an Ironman, buy 25M+ OSRS gold from a main account or trusted source. This fuels fast training methods.
Essential Skills and Stats
You can’t complete all quests without hitting certain skill requirements. The absolute minimum total level for the Quest Cape is around 1,954, with a combat level of 85 (for Dream Mentor). Here’s a quick breakdown of key skills:
Skill | Minimum Level | Quest Requirement |
---|---|---|
Attack | 70 | Sins of the Father |
Strength | 70 | Legends’ Quest |
Defence | 70 | King’s Ransom |
Magic | 75 | Desert Treasure |
Slayer | 69 | Monkey Madness II |
Tip: Focus on quest rewards to boost these skills early, minimizing manual training.
The Optimal Quest Order for Speed
Early Game: Low-Level Quests
Start with novice quests to rack up quest points and early XP. The Optimal Quest Guide from the OSRS Wiki is your blueprint, but here’s a tailored speedrun start:
- Cook’s Assistant: Takes 2 minutes, gives 300 Cooking XP.
- The Restless Ghost: Quick 1,125 Prayer XP to skip early bone grinding.
- X Marks the Spot: Easy 300 XP across multiple skills.
- Waterfall Quest: Massive 13,750 Attack/Strength XP at level 1.
These quests build a foundation without requiring high stats, letting you snowball into tougher ones.
Mid-Game: Unlocking Key Content
Next, prioritize quests that unlock teleports and gear. Efficiency is king here:
- Fairy Tale I – Growing Pains: Unlocks fairy rings (pair with Quest Cape later).
- The Grand Tree: Spirit tree access and 18,400 Attack XP.
- Dragon Slayer I: Rune platebody eligibility.
- Desert Treasure: Ancient Magicks for teleports and combat.
Pro Tip: Use quest XP rewards to hit skill requirements (e.g., The Eyes of Glouphrie’s 12,000 Magic XP).
Endgame: Tackling Grandmaster Quests
The final stretch includes brutal grandmaster quests like Monkey Madness II, Dragon Slayer II, and Song of the Elves. Prep well:
- Monkey Madness II: Needs 69 Slayer, 70 Crafting. Use birdhouse runs for Hunter XP.
- Dragon Slayer II: 75 Magic, 70 Smithing. Blast Furnace goldsmithing speeds this up.
- Theatre of Blood (A Taste of Hope/Sins of the Father): Entry-level mode is soloable with 70+ combat stats.
Note: Group up for Theatre of Blood if soloing feels too slow—speed is the goal.
Efficient Training Methods to Minimize Downtime
Combat Skills: Fast XP Routes
Combat is critical for boss fights. Here’s how to level quickly:
- Attack/Strength/Defence: Nightmare Zone with absorptions (16k GP per run with Quest Cape). Aim for 70/70/70 in ~20 hours.
- Magic: High Alchemy or Bursting at MM1 tunnels (75 in ~15 hours with GP).
- Ranged: Chinning at MM1 tunnels (70 in ~10 hours if funded).
Skilling: Quest-Driven Gains
Minimize skilling by leaning on quest rewards, but for gaps:
- Slayer (69): Konar tasks with cannon/bursting (boostable from 64).
- Hunter (70): Birdhouse runs every 50 minutes—passive 500k XP in a week.
- Crafting (70): Gold bars at Blast Furnace (300k GP, ~10 hours).
- Construction (50): Oak larders with a POH (cheap, ~5 hours).
Strong Advice: Buy resources upfront if not Ironman—time is more valuable than gold.
Tips and Tricks for a Record-Breaking Run
Time-Saving Techniques
Every minute counts in a speedrun. Optimize with these:
- Teleports: Use jewelry (Glory, Dueling), tablets, and spells. Stock up early.
- Multitasking: Do birdhouse runs or herb runs during quest downtime.
- Guides: Watch SlayerMusiq1’s quest videos—concise and reliable.
- Energy Management: Stamina potions are non-negotiable. Keep run energy topped.
Avoiding Common Pitfalls
Don’t derail your run with these mistakes:
- Overtraining: Only train what’s required—extra XP wastes time.
- Inventory Clutter: Bank often to avoid full inventory slowdowns.
- Quest Order Mishaps: Stick to a planned sequence to meet prerequisites naturally.
- Burnout: Take short breaks. A 5-day run still needs pacing.
Current Records and Inspiration
As of 2025, Solo Mission’s 3-day, 14-hour, 35-minute run is the benchmark. Others, like ThePirateRS (6 days, 13 hours), show it’s achievable with less intensity. Study their methods on Reddit’s r/2007scape or Speedrun.com for insights. Your goal: sub-5 days with practice.
Final Thoughts: The fastest Quest Cape in OSRS is a marathon of efficiency, not a sprint. With smart planning, optimized training, and a bit of grit, you can join the elite ranks of caped adventurers. Start your run today—Gielinor’s stories await!