OSRS F2P Magic Training Guide Level 1 to 99

Magic is a cornerstone skill in Old School RuneScape (OSRS), especially for free-to-play (F2P) players. It unlocks powerful combat spells, teleports, and utility spells like High Level Alchemy, making it essential for both combat and skilling. This guide covers the fastest, cheapest, and most efficient ways to train Magic from level 1 to 99 in F2P, tailored for beginners and veterans alike. Whether you’re a magic pure or just looking to boost your account, we’ve got you covered with detailed methods, gear recommendations, and tips to save gold.
In F2P, Magic stands out because there are no magic tablets, so teleports like Varrock and Falador require leveling Magic. It’s also a versatile skill for safe-spotting monsters, PvP, and utility tasks like alching. Training Magic to 59 unlocks key spells such as Fire Blast and High Level Alchemy, while higher levels improve your magical accuracy and defense. Plus, Magic training in F2P is relatively affordable and can even be profitable with the right approach.
Key Benefits of Magic
- Combat Power: Spells like Fire Blast deal significant damage, ideal for safe-spotting and PvP.
- Teleports: Unlock Varrock Teleport (level 25), Lumbridge Teleport (level 31), and Falador Teleport (level 37) for faster travel.
- Utility Spells: High Level Alchemy (level 55) turns items into gold, potentially funding your training.
- Magic Pures: Low Hitpoints builds dominate low-level PvP without gaining combat XP from non-combat spells.
Starting Out Levels 1 to 10
The early levels of Magic training are quick and can be skipped entirely with quests. However, if you’re starting fresh, combat spells and basic gear will get you to level 10 in no time.
Questing for Fast XP
Complete these short quests to jump from level 1 to 10 without casting a single spell:
Together, these provide 1,200 XP, enough to reach level 10 instantly. Both quests have no requirements and take about 10-15 minutes combined. Note: Avoid The Blood Pact if you’re a Magic pure, as it grants XP in other combat skills.
Combat Training with Wind Strike
If you prefer combat, cast Wind Strike (level 1) on low-level monsters like cows in Lumbridge or goblins. Use a Staff of Air to eliminate the need for air runes, requiring only mind runes (cheap at ~3 GP each). This method yields up to 10,000 XP per hour and profits from cowhides, which sell for ~150 GP each.
Recommended Gear:
- Staff of Air (unlimited air runes)
- Wizard Hat and Robe (for slight Magic accuracy)
- Amulet of Magic (+10 Magic attack bonus)
Levels 10 to 55 Combat and Splashing
From level 10, you’ll unlock stronger spells and the option to splash for AFK training. This range is crucial for building your Magic foundation before High Level Alchemy becomes available.
Progressive Combat Spells
Switch to higher-tier spells as you level up to maximize XP and damage:
Spell | Level Required | Runes Needed | XP per Cast | Max Hit |
---|---|---|---|---|
Water Strike | 5 | 1 water, 1 air, 1 mind | 7.5 | 4 |
Earth Strike | 9 | 2 earth, 1 air, 1 mind | 9.5 | 6 |
Fire Strike | 13 | 3 fire, 2 air, 1 mind | 11.5 | 8 |
Wind Bolt | 17 | 2 air, 1 chaos | 13.5 | 9aud |
Fire Bolt | 35 | 4 fire, 3 air, 1 chaos | 21.5 | 12 |
Fire Blast | 59 | 5 fire, 4 air, 1 death | 34.5 | 16 |
Target monsters like Hill Giants in Edgeville Dungeon (safe-spot available) or Hobgoblins near the Crafting Guild. These drop big bones and limpwurt roots, adding ~50,000-75,000 GP per hour in profit.
Splashing with Curse
Starting at level 19, splashing Curse is an AFK method that yields ~33,000 XP per hour. Splashing requires a Magic bonus of -65 or lower, ensuring your spell fails and can be recast without delay. Equip:
- Staff of Earth (unlimited earth runes)
- Iron armor (full helm, platebody, platelegs)
- Dragonhide vambraces or metal boots
Good splashing spots include the caged Monk of Zamorak at Varrock Palace or the Lesser Demon in Wizards’ Tower (safe-spot). Each Curse cast uses 2 earth and 1 body rune, costing ~5 GP per cast.
Levels 55 to 99 High Level Alchemy and Tele-Alching
At level 55, High Level Alchemy becomes the go-to method for most F2P players. It’s semi-AFK, potentially profitable, and yields high XP rates. Combining it with teleports (tele-alching) boosts efficiency further.
High Level Alchemy Basics
High Alchemy converts items into gold, granting 65 XP per cast. Each cast requires 1 nature rune (~200 GP) and 5 fire runes (free with a Staff of Fire). The key is to alch items where the alchemy value exceeds the item’s Grand Exchange price plus the nature rune cost.
Profitable Items to Alch:
- Adamant Platebody: Alch value 9,984 GP, GE price ~9,500 GP.
- Rune Med Helm: Alch value 11,520 GP, GE price ~11,000 GP.
- Gold Bar: Alch value 180 GP, GE price ~100 GP (small profit).
Check the OSRS Wiki for real-time profitable alch items, as GE prices fluctuate. Expect 60,000-80,000 XP per hour and break-even or slight profits with careful item selection.
Tele-Alching for Max Efficiency
Tele-alching combines High Alchemy with Falador Teleport (level 37, 37.5 XP per cast) to reach up to 100,000 XP per hour. The method involves alching an item, teleporting to Falador, and alching again as you spawn, minimizing downtime. Required runes:
- Falador Teleport: 1 law, 3 air, 1 water
- High Alchemy: 1 nature, 5 fire
This method is click-intensive but highly effective. Use a Staff of Air to save air runes and noted items to avoid banking frequently. Costs are higher (~300 GP per cycle), so ensure your alch items cover expenses.
Alternative Methods and Tips
Beyond combat and alching, F2P Magic training offers other options, especially for Magic pures or players seeking variety.
Telekinetic Grab for Profit
At level 33, Telekinetic Grab (31 XP per cast) lets you collect items from a distance, ideal for profiting while training. Target nature runes in the Wilderness (south-east of Demonic Ruins) or Wine of Zamorak at the Chaos Temple. Bring minimal gear (Staff of Air, wizard robes) and jugs of wine for safety. Expect 20,000-30,000 XP per hour and up to 100,000 GP per hour in profits.
Tips for Efficient Training
- Buy Runes in Bulk: Purchase from Aubury’s Rune Shop or the Grand Exchange to save time.
- Use Elemental Staves: Staff of Air or Fire cuts rune costs significantly.
- Safe-Spot Monsters: Use obstacles to avoid taking damage, especially for low-HP accounts.
- Monitor GE Prices: For alching, use a price tracker to avoid losses.
- Magic Pures: Stick to non-combat spells (Curse, Alchemy, Teleport) to avoid Hitpoints XP.
Final Thoughts
Training Magic in OSRS F2P is a grind, but with the right methods, it’s both achievable and rewarding. Start with quests and combat for early levels, transition to splashing for AFcomputer-based training, and dominate with High Alchemy or tele-alching for the long haul. By level 59, you’ll have access to Fire Blast and key teleports, making your account versatile and powerful. Mix and match methods to keep things fresh, and always check the Grand Exchange for cost-effective runes and alch items. With dedication, you’ll hit 99 Magic and become a true wizard of Gielinor!
Happy training, and let us know your favorite F2P Magic method in the comments!