OSRS F2P Magic Training Guide: Level 1-99 Free-to-Play Methods

Magic is one of the most versatile and rewarding skills in Old School RuneScape (OSRS), especially in free-to-play (F2P) worlds. Whether you’re teleporting across Gielinor, battling monsters, or alchemizing items for profit, leveling up your Magic skill opens up a world of possibilities. This OSRS F2P Magic training guide will walk you through the best methods to go from level 1 to 99, tailored specifically for free-to-play players. With no access to magic tablets or pay-to-play perks, F2P Magic training relies heavily on creativity and efficiency. Let’s dive into the best strategies, gear, and tips to master Magic without spending a dime on membership!
In F2P, Magic stands out as a critical skill for both combat and utility. Unlike members’ worlds, where teleports can be accessed via tablets, F2P players must level Magic to unlock essential teleport spells like Varrock Teleport (level 25), Lumbridge Teleport (level 31), and Falador Teleport (level 37). Beyond travel, Magic offers powerful combat options and money-making opportunities through spells like High Level Alchemy. For F2P players, it’s a skill that blends practicality with progression, making it worth the grind.
Benefits of Magic in Free-to-Play
- Teleportation: Save time traveling between key locations.
- Combat Versatility: Deal damage from a distance or safespot enemies.
- Profit Potential: Use alchemy spells to turn items into gold.
- Quest Requirements: Unlock key quests like Dragon Slayer with Magic levels.
Getting Started: Early Levels (1-19)
The early stages of Magic training in F2P are all about building a foundation. With limited spell options and rune supplies, you’ll want to focus on cost-effective methods that maximize experience while keeping your coin pouch intact.
Level 1-10: Questing for a Head Start
Before casting a single spell, you can jump straight to level 10 by completing two quick quests: Imp Catcher and Witch’s Potion. Together, they provide 1,200 Magic XP, enough to skip the initial grind.
- Imp Catcher: Rewards 875 XP. Speak to Wizard Mizgog in the Wizards’ Tower.
- Witch’s Potion: Rewards 325 XP. Talk to Hetty in Rimmington.
These quests are short, have no requirements, and save you from spending early coins on runes.
Level 1-19: Combat with Strike Spells
Once you’ve hit level 10 (or if you skip quests), start training with combat spells. Equip a Staff of Air (buyable from Zaff in Varrock for 1,500 gp) to eliminate the need for air runes, and use mind runes for Wind Strike (level 1). As you level up, switch to Water Strike (level 5), Earth Strike (level 9), and Fire Strike (level 13) for higher damage and XP.
Best Training Spots:
- Cows (Lumbridge): Low HP, drops cowhides for profit (75-100 gp each).
- Goblins (Lumbridge): Easy to kill, plentiful spawns.
- Chickens (Lumbridge East Farm): Weak and safe for beginners.
Collect drops like cowhides to offset rune costs, and bring a few shrimp or wine for healing.
Mid-Level Magic Training (19-55)
At level 19, your spellbook expands, and you can start mixing combat with utility spells. This range is where F2P Magic training picks up pace, offering more XP and practical benefits.
Level 19-25: Splashing with Curse
Splashing is an AFK-friendly method where you cast a spell that always misses, allowing continuous XP without killing your target. Use Curse (level 19, 29 XP per cast) with gear that reduces your Magic attack bonus to -65 or lower.
Recommended Gear:
Item | Magic Bonus | Source |
---|---|---|
Iron Full Helm | -6 | Grand Exchange (GE) |
Iron Platebody | -30 | GE |
Iron Platelegs | -21 | GE |
Iron Kiteshield | -8 | GE |
Cursed Goblin Staff | 0 | Diango (Draynor) |
Training Spot: Caged Monk of Zamorak (Varrock Palace) or skeletons in the Wilderness (level 1, safespot behind the ditch). Expect around 30,000-34,000 XP per hour.
Level 25-55: Teleport Spells
Unlocking teleport spells not only boosts your XP but also makes travel easier. Cast Varrock Teleport (level 25, 35 XP), Lumbridge Teleport (level 31, 41 XP), and Falador Teleport (level 37, 48 XP) repeatedly. Use a Staff of Air and stock up on law runes (GE price: ~150 gp each). At 2,000 casts per hour, Falador Teleport yields up to 96,000 XP per hour, though it’s costly.
Level 43-55: Superheat Item
Superheat Item (level 43, 53 XP per cast) lets you smelt ores into bars without a furnace, doubling as a Smithing trainer. Use a Staff of Fire to save fire runes, and buy nature runes (~200 gp each) and ores from the GE. Superheating steel bars (iron ore + 2 coal) breaks even or slightly profits, offering ~97,000 Magic XP per hour.
High-Level Magic Training (55-99)
Reaching level 55 unlocks High Level Alchemy, the gold standard for F2P Magic training. From here, you can focus on profit, XP, or a mix of both as you push toward 99.
Level 55-99: High Level Alchemy
High Level Alchemy (level 55, 65 XP per cast) converts items into coins at their alchemy value. Buy items from the GE or shops that alch for more than their cost, and use a Staff of Fire to save runes. At 1,200 casts per hour, you’ll get ~78,000 XP per hour.
Profitable Alch Items:
- Rune Med Helm: Buy ~9,000 gp, alchs for 11,520 gp.
- Adamant Platebody: Buy ~9,500 gp, alchs for 9,984 gp (small profit/loss).
- Gold Bars: Buy ~90 gp, alchs for 180 gp.
Check GE prices daily, as margins fluctuate. Join clan chats like “W308 Anvil” for bulk alchable deals.
Level 55-99: Tele-Alching
Combine High Level Alchemy with Falador Teleport for a hybrid method. Alch an item, teleport, and repeat, minimizing downtime. This boosts XP to ~100,000 per hour but increases rune costs. It’s ideal for players who want faster gains and don’t mind the extra clicks.
Advanced Combat Training (55-99)
For those who prefer combat over clicking spells, high-level Magic training via monster killing offers decent XP and loot. Use the best spells available and safespot where possible.
Level 55-99: Blast Spells on Tough Foes
Switch to Fire Blast (level 59, 34.5 base XP per cast) and target high-HP monsters. Equip a Staff of Fire and Magic gear (Wizard Robes, Amulet of Magic) for accuracy.
Best Monsters:
- Hill Giants (Edgeville Dungeon): Safespotable, drops big bones (~200 gp) and limpwurt roots.
- Lesser Demon (Wizards’ Tower): Drops runes, use Telekinetic Grab for loot.
- Ogress Warriors (Corsair Cove): High Magic defense, but great drops (gems, runes).
Expect 40,000-60,000 XP per hour with profit from drops.
Tips for Efficient F2P Magic Training
To maximize your Magic grind, keep these pointers in mind:
Rune Management
- Craft Runes: Use Runecrafting to make air and mind runes at altars.
- Buy Smart: Stock up on runes from Zaff (Varrock) or the GE when prices dip.
- Drops: Kill dark wizards (Varrock stone circle) for rune drops.
Gear Upgrades
Upgrade to a Mindspike (Air) from Rune Mysteries or an Avernic Wand (Dungeoneering reward) for better accuracy. Pair with Wizard Robes and an Amulet of Magic for a cheap boost.
Balancing Profit and XP
Alternate between combat (for loot) and High Alch (for steady XP). Use cowhides, big bones, or alchables to fund your rune purchases, keeping your training sustainable.
With dedication, you’ll hit 99 Magic in F2P, unlocking every spell the free game has to offer. Whether you splash, alch, or blast your way to the top, this guide has you covered. Happy training, and may your runes never run dry!