OSRS A Souls Bane Quick Guide for Fast Completion

Embark on a thrilling adventure with the Old School RuneScape quest, A Soul’s Bane, a combat-focused journey that takes you into a mysterious rift to help Launa Talvoy find her long-lost son, Tolna. This intermediate quest is perfect for players looking to test their combat skills against unique monsters while earning valuable rewards. In this SEO-optimized quick guide, we’ll walk you through every step to complete A Soul’s Bane efficiently, including requirements, recommended items, and strategies for each room. Whether you’re a seasoned adventurer or a new player, this guide ensures you’ll conquer the quest with ease.
A Soul’s Bane is an instanced, combat-heavy quest located east of Varrock, near the Digsite. The quest involves navigating a series of rooms filled with twisted monsters, each designed to test different aspects of your character’s psyche, culminating in a multi-combat boss fight. The entire quest takes approximately 30–60 minutes, depending on your combat level and preparation.
Quest Requirements
- Combat Skills: Ability to defeat level 40–49 enemies.
- Quests: None.
- Skills: None.
Required Items
- Rope: Essential to enter the rift.
Recommended Items
- Weapon and Armor: Suitable for your combat level (e.g., Rune or Adamant gear for mid-level players).
- Food: 5–10 pieces (e.g., lobsters or swordfish) for lower combat levels.
- Antipoison: 1–2 doses to counter poison from the final boss.
- Teleport: Digsite pendant or Varrock teleport for quick access.
Note: The quest is instanced, meaning if you die, unprotected items go to a grave outside the rift, and items left on the ground are lost. Avoid dropping essential items, and be cautious during cutscenes to prevent teleportation out, which forces you to restart the current room.
Starting the Quest
To begin A Soul’s Bane, head east of Varrock, through the gate near the Earth Altar, just south of the path to Silvarea. Alternatively, use a Digsite pendant or take a glider to the Digsite and walk west. Speak to Launa Talvoy, who stands near a rift in the ground. She’ll explain that her son, Tolna, and her husband disappeared into the rift 25 years ago. Offer to help, then use your rope on the rift to climb down.
Tips for Preparation
- Ensure your inventory has enough space for food and antipoisons.
- Check that your combat stats are sufficient (30+ in Attack, Strength, and Defense recommended).
- Avoid clicking during cutscenes to prevent being teleported out.
Navigating the Rift Rooms
The rift consists of four main rooms, each with unique mechanics, followed by a final boss fight. You must clear each room to progress, and logging out resets your progress to the start of the current room. If you exit a room after clearing it, you’ll resume at the next room. Below is a step-by-step breakdown of each room.
Room 1: Rage Room
In the Rage Room, you’ll face four types of angry monsters: Angry Unicorn, Angry Bear, Angry Giant Rat, and Angry Goblin. A weapon rack near the entrance provides specific weapons to kill each monster. Your goal is to fill the rage meter at the top of the screen by killing monsters.
Monster | Weapon | Level |
---|---|---|
Angry Unicorn | Anger Sword | 40 |
Angry Bear | Anger Spear | 42 |
Angry Giant Rat | Anger Mace | 41 |
Angry Goblin | Anger Battleaxe | 40 |
Strategy:
- Grab the appropriate weapon from the rack for each monster.
- Kill monsters until the rage meter is full, triggering a cutscene (grants 40 Attack XP).
- Proceed east to the next room.
Room 2: Fear Room
The Fear Room requires you to kill 5–6 Fear Reapers (level 42) that spawn from dark holes along the walls. Not all holes contain reapers, and you can’t search the same hole twice in a row.
Strategy:
- Look inside random dark holes to spawn a Fear Reaper.
- Kill each reaper using your weapon (melee is fine; Ranged or Magic work too).
- Continue until a cutscene plays after killing 5 or 6 reapers.
- Enter the black hole to the east to proceed.
Room 3: Confusion Room
In the Confusion Room, you face five Confusion Beasts (level 43), but only one is real at a time; the others are illusions that take no damage and disappear after eight hits of 0. Killing the real beast closes one of four confusing doors, and the process repeats until one door remains.
Strategy:
- Use Ranged or Magic for efficiency, as beasts use both Ranged and poison-capable melee attacks.
- Attack beasts until you find the real one (it takes damage).
- If hitting 0s, switch to another beast or run to a corner to reset aggro.
- Repeat until all but one door is closed, then enter the remaining door.
Tip: The last beast to move or roll is often the real one, though this isn’t guaranteed.
Room 4: Hopeless Room
The Hopeless Room features three Hopeless Creatures (level 40) that must be killed three times each, as they revive twice with lower health after each kill.
Strategy:
- Use melee, Ranged, or Magic to kill each creature three times.
- Focus on one creature at a time to avoid being overwhelmed.
- After killing all three creatures three times, a cutscene plays, and you proceed to the final room.
Final Boss Fight: Tolna
The final room pits you against Tolna, a three-headed beast in a multi-combat zone. Each head (level 46) uses Ranged attacks from a distance and rapid, poison-capable melee up close. The room’s layout resembles a brain, symbolizing Tolna’s troubled mind.
Boss Fight Strategy
- Combat Style: Ranged or Magic is highly recommended, as melee leaves you vulnerable to rapid melee attacks.
- Positioning: Stay at a distance to avoid melee hits and reduce poison risk.
- Antipoison: Drink a dose if poisoned, as the heads’ attacks can poison frequently.
- Food: Use food if your health drops below 50%, especially at lower combat levels.
- Kill Order: Focus on one head at a time to reduce incoming damage.
After killing all three heads, Tolna transforms back into a human. Speak to him to return to the surface, then talk to him again to complete the quest. Congratulations!
Rewards and Post-Quest Tips
Upon completing A Soul’s Bane, you’ll receive the following rewards:
- 1 Quest Point
- 500 Defence XP
- 500 Hitpoints XP
- 500 Coins
- Access to Tolna’s Dungeon
Post-Quest Tip: Re-enter Tolna’s Dungeon immediately after completing the quest to complete a Medium Varrock Diary task, which requires entering the dungeon post-quest.
Why Complete A Soul’s Bane?
- Combat XP: Valuable for low-to-mid-level players training Defence and Hitpoints.
- Diary Progress: Contributes to the Varrock Diary, unlocking further rewards.
- Unique Experience: The quest’s psychological themes and jump-scares make it a memorable adventure.
With this quick guide, you’re fully equipped to tackle A Soul’s Bane in Old School RuneScape. From navigating the rage-filled rooms to defeating Tolna’s three-headed form, you’ll breeze through this quest and claim your rewards. Got questions or tips? Share them in the comments below, and happy questing!