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Mage Leveling OSRS Guide for Beginners and Pros

Magic in Old School RuneScape (OSRS) is one of the most versatile and exciting skills to train. Whether you’re blasting enemies with powerful spells or teleporting across Gielinor to save time, a high Magic level opens up so many possibilities. As someone who’s spent countless hours grinding this skill (and loving every minute of it), I’m here to share my tips, tricks, and personal experiences to help you level up your Magic efficiently. From level 1 to 99, this guide will break down the best methods, gear, and strategies to make your journey fun and rewarding. Ready to become a master mage? Let’s dive in!
Magic isn’t just about throwing fireballs (though that’s pretty cool). It’s a skill that ties into combat, teleportation, skilling, and even money-making. A high Magic level unlocks powerful spells like High Alchemy, Teleports, and the devastating Ice Barrage. Plus, it’s a key part of the Combat Triangle, making it essential for PvM, PvP, and questing.
I remember when I first started training Magic back in my noob days. I was casting Wind Strike on goblins in Lumbridge, feeling like a wizard straight out of a fantasy novel. But as I progressed, I realized Magic is so much more than low-level spells. It’s about strategy, resource management, and unlocking game-changing content. So, why should YOU train Magic? Because it makes you a more versatile player and opens up opportunities for bossing, questing, and more.
Getting Started: Levels 1-25
Starting your Magic journey is easy, but it can feel overwhelming with so many spells and options. Don’t worry, I’ve got you covered with beginner-friendly methods to get those early levels fast.
Early Spells and Training Spots
At level 1, you’ll be using Wind Strike from the basic spellbook. It’s cheap and effective for low-level monsters. My favorite spot as a beginner was the cows near Lumbridge. They’re safe, have low HP, and drop cowhides you can sell for a bit of gold.
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Spells to use: Wind Strike (level 1), Water Strike (level 5), Earth Strike (level 9), Fire Strike (level 13).
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Monsters to kill: Cows, goblins, or chickens in Lumbridge or Falador.
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Gear: Stick to a basic staff and wizard robes from the Varrock clothing shop. They’re dirt cheap and give slight Magic bonuses.
Pro tip: Always carry a stack of air, water, earth, and fire runes. You can buy them from shops like Aubury’s Rune Shop in Varrock or craft them if you’ve got Runecrafting levels.
Questing for Quick Levels
Quests are a fantastic way to skip the early grind. I remember doing Witch’s Potion and feeling like I’d hacked the system when I jumped straight to level 10 Magic. Here are some beginner-friendly quests that reward Magic XP:
Quest |
Magic XP |
Level Requirement |
Notes |
---|---|---|---|
Witch’s Potion |
325 XP |
None |
Super quick, takes 5 minutes |
Imp Catcher |
875 XP |
None |
Collect beads from imps |
The Grand Tree |
2,150 XP |
25 Magic |
Longer but great for early levels |
By completing these, you can hit level 25 in no time without casting a single spell. What’s your favorite early-game quest? For me, it’s gotta be Imp Catcher because chasing those little devils was oddly fun.
Mid-Level Magic: Levels 25-55
Once you hit level 25, things start getting interesting. You’ve got access to better spells, and training becomes more efficient. This is where I started to feel like a proper mage, especially when I unlocked High Alchemy.
Combat Training with Stronger Spells
At this stage, you can use Fire Bolt (level 35) or Fire Blast (level 47) for combat training. I used to camp at the Hill Giants in the Edgeville Dungeon. They’re tanky enough to give decent XP, but not so tough that you’ll die. Plus, their big bones are great for Prayer training.
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Recommended gear: Wizard robes, an Elemental staff (like Staff of Fire to save runes), and an amulet of magic.
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Monsters: Hill Giants, Moss Giants, or Ogresses in Corsair Cove (if you’re free-to-play).
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Runes: Stock up on chaos runes for Fire Bolt and death runes for Fire Blast. Buy in bulk from the Grand Exchange to save time.
One time, I got so caught up killing Hill Giants that I forgot to eat and nearly died to a random aggressive skeleton. Lesson learned: always bring some food!
High Alchemy for Profit and XP
At level 55, you unlock High Alchemy, one of the best non-combat Magic training methods. This spell turns items into gold, and you get 65 XP per cast. I spent hours alching yew longbows while watching movies, and it was honestly relaxing. The key is to find items that alch for close to their market price to minimize losses.
Here’s a quick table of good items to alch in 2025:
Item |
Alch Value |
Market Price (Approx.) |
Profit/Loss |
---|---|---|---|
Yew Longbow |
768 GP |
~700 GP |
+68 GP |
Rune Dagger |
4,800 GP |
~4,500 GP |
+300 GP |
9,984 GP |
~9,500 GP |
+484 GP |
Tip: Use an alch calculator online to find profitable items, and check Grand Exchange prices regularly since they fluctuate.
How do you feel about grinding non-combat skills? For me, alching was a chill way to level up while making some extra gold.
High-Level Magic: Levels 55-99
Now we’re in the big leagues! From level 55 onward, you’ve got access to some seriously powerful spells and training methods. This is where I started experimenting with different strategies to see what worked best for my playstyle.
Bursting and Barraging
If you’re aiming for 99 Magic, bursting and barring in the Nightmare Zone or Ancient Magicks spellbook are some of the fastest (and most expensive) methods. I tried bursting at the Monkey Madness II tunnels, and let me tell you, the XP rates were insane—up to 200k XP per hour! But it’s not cheap, so make sure you’ve got a decent cash stack.
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Requirements: 65 Magic for Ice Burst, 94 Magic for Ice Barrage, and Ancient Magicks (unlocked via Desert Treasure quest).
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Location: Monkey Madness II tunnels or Catacombs of Kourend.
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Gear: Trident of the Seas, Ahrim’s robes, and a Slayer helm (if on task).
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Runes: Chaos, death, and blood runes. Buy in bulk to avoid constant trips to the GE.
My first time bursting, I was so nervous about wasting runes that I barely paid attention to my XP. But once I got the hang of luring monsters and setting up my inventory, it became second nature. Have you ever tried bursting? It’s a game-changer!
Stun-Alching for Budget Players
If you’re like me and don’t always have millions to burn on runes, stun-alching is a great alternative. You cast Stun (level 80) or Curse (level 66) on a monster, then immediately alch an item. This stacks combat and alching XP, giving you decent rates without breaking the bank.
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Monsters: Any low-level enemy like guards in Falador or monks in Edgeville Monastery.
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Gear: Same as alching setup, but bring a staff that can autocast your stun spell.
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XP Rates: Around 80k-100k XP per hour, depending on speed.
I used to stun-alch while chatting with friends in a clan, and it made the grind feel less like a grind. What’s your go-to method for making repetitive tasks fun?
Gear and Inventory Setup
Your gear can make or break your Magic training. Early on, I made the mistake of using random robes with no bonuses, and my spells were hitting like wet noodles. Here’s what I recommend based on your level and budget:
Budget Gear (Levels 1-55)
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Weapon: Elemental staff (Staff of Fire, Water, etc.).
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Armor: Wizard robes or mystic robes if you can afford them.
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Amulet: Amulet of Magic (cheap and effective).
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Inventory: Runes, some food, and a teleport tablet for emergencies.
Mid-Tier Gear (Levels 55-75)
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Weapon: Trident of the Seas (level 75 Magic, untradeable, charged with runes and coins).
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Armor: Mystic robes or Ahrim’s robes for a bit more power.
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Amulet: Amulet of Glory or Fury for extra bonuses.
Endgame Gear (Levels 75-99)
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Weapon: Trident of the Swamp (level 78 Magic) or Kodai Wand (level 75 Magic).
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Armor: Ahrim’s robes or Ancestral robes (if you’re swimming in gold).
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Amulet: Occult Necklace for a massive 10% Magic damage boost.
Personal story: I saved up for weeks to buy my first Trident of the Seas, and when I finally got it, I felt unstoppable. Hitting those big numbers on monsters was so satisfying!
Tips for Efficient Training
Here are some general tips I’ve learned over the years to make Magic training smoother:
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Use the right spellbook: Stick to the standard spellbook for most training, but switch to Ancient Magicks for bursting/barraging.
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Stock up on runes: Buy in bulk from the Grand Exchange or use the Runecrafting skill to craft your own.
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Multitask: Combine Magic training with Slayer or other skills to maximize efficiency.
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Join a clan: Chatting with other players makes long grinds more enjoyable. I found my OSRS clan through the forums, and it’s been a game-changer.
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Use teleports: Spells like Varrock Teleport or Camelot Teleport save time when traveling to training spots.
What’s one tip you’d give to a new OSRS player? For me, it’s always “plan your inventory before you start training.” Saves so much hassle!
Common Mistakes to Avoid
I’ve made plenty of mistakes while training Magic, and I don’t want you to repeat them. Here are some pitfalls to watch out for:
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Using expensive spells too early: Stick to low-cost spells like Fire Bolt until you can afford better.
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Ignoring quests: Don’t skip quests like Desert Treasure; they unlock powerful spells and save you hours of grinding.
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Not checking rune prices: Always compare rune costs on the Grand Exchange to avoid overspending.
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Forgetting food: If you’re training combat, bring enough food to avoid dying. Trust me, I’ve lost plenty of runes to silly deaths.
Final Thoughts
Training Magic in OSRS is a journey, and it’s one of the most rewarding skills in the game. From casting your first Wind Strike to unleashing Ice Barrage on a boss, every level feels like a milestone. I’ve spent years experimenting with different methods, and I hope this guide helps you find the ones that work best for you. Whether you’re alching for profit, bursting for max XP, or just enjoying the grind, keep at it—you’ll be a master mage in no time.
What’s your favorite Magic spell or training method? Drop a comment below, and let’s swap stories! Happy casting!