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Level 7 Enchant OSRS Ultimate Guide

In Old School RuneScape (OSRS), the Lvl-7 Enchant spell is a high-level magic utility that empowers players to imbue zenyte jewellery with powerful magical properties. Requiring 93 Magic, this spell is a pinnacle of enchanting, offering substantial experience and access to some of the game’s most potent jewellery. This comprehensive guide explores everything you need to know about Lvl-7 Enchant, from requirements and costs to strategies and profitability, optimized for both new and veteran players looking to master this spell.
Lvl-7 Enchant is a utility spell in the standard spellbook, used exclusively to enchant zenyte jewellery, transforming it into items like the Ring of Suffering, Necklace of Anguish, Tormented Bracelet, and Amulet of Torture. It grants 110 Magic experience per cast and requires specific runes, making it a valuable skill for high-level players aiming to enhance gear or train Magic efficiently.
Why Use Lvl-7 Enchant
The spell is essential for players seeking top-tier jewellery with combat bonuses, particularly for high-level PvM (Player vs Monster) or PvP (Player vs Player) activities. Additionally, enchanting zenyte jewellery can be profitable, depending on Grand Exchange prices, and offers a decent Magic experience rate for those nearing 99 Magic.
Requirements for Casting Lvl-7 Enchant
Before casting Lvl-7 Enchant, you need to meet specific requirements, including Magic level, runes, and access to the standard spellbook. Here’s a breakdown:
Magic Level and Spellbook
- Magic Level: 93 Magic is mandatory. If you’re below this, consider boosting with a Spicy Stew (+5 boost, requiring Evil Dave’s subquest from Recipe for Disaster) or other temporary boosts, though these are unreliable for consistent casting.
- Spellbook: Standard spellbook only. You cannot cast Lvl-7 Enchant on Ancient Magicks or Lunar spellbooks.
Runes and Costs
Each cast of Lvl-7 Enchant requires:
- 1 Cosmic Rune
- 20 Soul Runes
- 20 Blood Runes
As of May 2025, approximate rune costs (based on Grand Exchange prices) are:
Rune | Quantity | Price per Rune (GP) | Total Cost (GP) |
---|---|---|---|
Cosmic Rune | 1 | 150 | 150 |
Soul Rune | 20 | 200 | 4,000 |
Blood Rune | 20 | 400 | 8,000 |
Total | – | – | 12,150 |
Note: Prices fluctuate, so check the Grand Exchange before purchasing runes in bulk. Using a staff like the Kodai Wand can save runes but doesn’t reduce the Cosmic, Soul, or Blood rune costs for this spell.
Zenyte Jewellery
You need unenchanted zenyte jewellery to cast Lvl-7 Enchant. These are crafted at 89 Crafting using a gold bar, a cut zenyte gem, and the appropriate mould. The jewellery items are:
- Zenyte Ring → Ring of Suffering
- Zenyte Necklace → Necklace of Anguish
- Zenyte Bracelet → Tormented Bracelet
- Zenyte Amulet → Amulet of Torture
Uncut zenytes are rare drops from high-level monsters like Demonic Gorillas, making them expensive (often 10-15M GP each).
How to Cast Lvl-7 Enchant
Casting Lvl-7 Enchant is straightforward but requires preparation to maximize efficiency. Follow these steps:
Step-by-Step Casting Guide
- Ensure 93 Magic: Verify your Magic level or use a temporary boost.
- Equip Standard Spellbook: Switch at a player-owned house altar or via an NPC like Tyss in Great Kourend.
- Stock Runes and Jewellery: Purchase runes and unenchanted zenyte jewellery from the Grand Exchange.
- Cast the Spell: Open the spellbook, select Lvl-7 Enchant, and click the target jewellery in your inventory. Each cast takes approximately 3 ticks (1.8 seconds).
- Repeat: Enchant multiple pieces in one session to optimize experience and profit.
Finding the Spell
Since a 2024 update, all jewellery enchantment spells (Lvl-1 to Lvl-7) are consolidated into a single gold enchantment symbol in the standard spellbook. Ensure you have 93 Magic, as the spell won’t appear if your level is lower, even with sufficient runes.
Profitability of Lvl-7 Enchant
Enchanting zenyte jewellery can be profitable, but it depends on market prices. Below is an analysis of potential profit/loss for each item, assuming average Grand Exchange prices as of May 2025:
Profit/Loss Table
Jewellery | Unenchanted Price (GP) | Enchanted Price (GP) | Rune Cost (GP) | Profit/Loss (GP) |
---|---|---|---|---|
Zenyte Ring → Ring of Suffering | 12,000,000 | 12,300,000 | 12,150 | 287,850 |
Zenyte Necklace → Necklace of Anguish | 12,100,000 | 12,500,000 | 12,150 | 387,850 |
Zenyte Bracelet → Tormented Bracelet | 12,200,000 | 12,400,000 | 12,150 | 187,850 |
Zenyte Amulet → Amulet of Torture | 12,300,000 | 12,600,000 | 12,150 | 287,850 |
Disclaimer: Grand Exchange prices vary, so always calculate profit margins before enchanting in bulk. The Necklace of Anguish often yields the highest profit due to its demand in ranged setups.
Tips for Maximizing Profit
- Buy Low, Sell High: Purchase unenchanted jewellery during price dips and sell enchanted versions during demand spikes.
- Use GE Tracker: Tools like GE Tracker help monitor price trends for zenyte items.
- Enchant in Bulk: Process multiple pieces to reduce banking time and increase hourly profit.
Training Magic with Lvl-7 Enchant
While Lvl-7 Enchant isn’t the fastest Magic training method, it’s a viable option for players with significant capital who want to combine experience with potential profit. Here’s how it stacks up:
Experience Rates
Each cast grants 110 Magic XP, and you can cast approximately 1,200 spells per hour (accounting for banking and inventory management). This yields:
- 132,000 XP/hour
- Cost: Approximately 14.5M GP/hour (runes + jewellery costs, offset by selling enchanted items)
Compared to methods like bursting Maniacal Monkeys (500,000 XP/hour but costly) or enchanting bolts (up to 429,000 XP/hour), Lvl-7 Enchant is slower but potentially profitable.
Alternative Training Methods
If your goal is pure Magic XP, consider these alternatives:
- High Alchemy: 60,000–80,000 XP/hour, profitable with the right items.
- Enchanting Bolts: Up to 429,000 XP/hour but expensive (e.g., 12.3M GP/hour for Onyx bolts).
- Bursting: 500,000 XP/hour at Maniacal Monkeys, though it requires significant investment.
Boosting Magic Level
If you’re close to 93 Magic (e.g., 88–92), boosting is an option:
- Spicy Stew: +5 boost, but random and requires Evil Dave’s subquest.
- Wizard’s Mind Bomb: +2–3 boost, cheap but insufficient alone.
- Potions: Magic or Super Magic Potions offer minor boosts but are patched for high-level enchants like Lvl-7.
Grinding to 93 Magic is recommended for consistent casting without relying on RNG boosts.
Final Thoughts: Lvl-7 Enchant is a rewarding spell for OSRS players with 93 Magic, offering a blend of combat utility, Magic XP, and potential profit. By enchanting zenyte jewellery, you can craft some of the game’s best gear while offsetting costs through smart trading. Whether you’re a PvM enthusiast, a skiller, or a profit-driven player, mastering Lvl-7 Enchant is a valuable addition to your OSRS journey. Start enchanting today and elevate your gameplay!