Knights Training Grounds OSRS Ultimate Guide

Knights Training Grounds OSRS Ultimate Guide

The Knights Training Grounds, also known as the Camelot Training Room, is a challenging yet rewarding activity in Old School RuneScape (OSRS). Located on the top floor of Camelot Castle, this miniquest is a must for players looking to unlock powerful prayers like Chivalry and Piety. This guide covers everything you need to know about the Knights Training Grounds, from requirements and strategies to rewards and pro tips. Whether you’re a seasoned adventurer or a mid-level player, read on to conquer the Knight Waves with ease!

The Knights Training Grounds is a combat-based miniquest accessible after completing the King’s Ransom quest. Players face eight Knights of the Round Table in a series of one-on-one battles, each with unique stat-draining abilities. The activity is located on the top floor of Camelot Castle, reachable via the southwestern tower ladder. A squire outside the training room explains the mechanics, and the miniquest is a one-time challenge—you cannot re-enter after completion.

Why Complete the Knights Training Grounds?

This miniquest is essential for unlocking the Chivalry (requires 60 Prayer, 65 Defence) and Piety (requires 70 Prayer, 70 Defence) prayers, which significantly boost melee combat performance. Additionally, it grants substantial experience rewards and the option to set your respawn point to Camelot. For players pursuing the Completionist Cape, completing the Knight Waves is a requirement for the Pious Prayers achievement.

Requirements and Preparation

Before diving into the Knight Waves, ensure you meet the prerequisites and come prepared with the right gear and supplies. This section outlines what you need to succeed.

Quest and Skill Requirements

  • Quest: Completion of King’s Ransom quest.
  • Recommended Skills: 70 Attack, 70 Strength, 65 Defence (minimum for Chivalry), or 70 Defence (for Piety). Players with 65 Defence and 65 Attack/Strength can attempt it but may struggle.
  • Combat Level: 100+ for easier completion, though 80+ is viable with the right strategy.

Recommended Gear and Inventory

Since Prayer, Ranged, and Magic are disabled in the Training Grounds, melee is your only option. Here’s a suggested setup:

Slot Recommended Item Alternative
Head Helm of Neitiznot Rune Full Helm
Body Rune Platebody Fighter Torso
Legs Rune Platelegs Dragon Platelegs
Weapon Dragon Dagger (p++) Abyssal Whip
Shield Dragon Defender Rune Defender
Cape Ardougne Cloak Fire Cape

Inventory Suggestions:

  • 4 Restore Potions (to counter stat drains).
  • 2 Super Combat Potions (or Combat Potions).
  • 4 Saradomin Brews (optional for healing).
  • Monkfish, Sharks, or Karambwans (fill the rest of the inventory).
  • Optional: Guthan’s Set for high-level players to heal without food.

Understanding the Knight Waves

The Knight Waves consist of eight sequential battles against Knights of the Round Table, each with a specific combat level and stat-draining ability. Below is a breakdown of each knight and their weaknesses.

Knight Waves Breakdown

Knight Level Stat Drained Weakness
Sir Bedivere 114 Strength, Magic, Ranged Crush
Sir Pelleas 114 Defence Slash
Sir Tristram 114 Strength, Magic, Ranged Stab
Sir Palomedes 120 Attack Crush
Sir Lucan 120 Defence Slash
Sir Gawain 120 Attack, Magic, Ranged Crush
Sir Kay 120 Defence Stab
Sir Lancelot 120 Defence, Strength, Magic, Ranged Crush

Note: Each knight hits more accurately than the last, and their stat-draining effects stack, making later waves tougher. Defence is drained in four waves, so prioritize restoring it.

Strategies for Success

Conquering the Knight Waves requires a mix of strategy and preparation. Here are two effective methods to tackle the miniquest, along with general tips.

Flinching Method (Low-Risk, Low-Level)

The flinching method is ideal for players with lower combat stats or those looking to minimize risk. It involves using the training dummies in the room as a safe spot.

  • Setup: Lure the knight to the northeast corner, then south to a tile west of a dummy. Position yourself so the knight is diagonally across from you, behind the dummy.
  • Execution: Wait for the knight’s health bar to disappear, run up, hit once (preferably with a poisoned Dragon Dagger p++), and retreat behind the dummy. Repeat until the knight is poisoned or defeated.
  • Advantages: Minimal damage taken, low food consumption.
  • Tip: Use weapons matching each knight’s weakness (e.g., Rune Halberd for stab, Granite Maul for crush) to speed up kills.

Head-On Method (High-Level, Aggressive)

High-level players (100+ combat) can fight the knights directly, relying on strong gear and potions.

  • Setup: Equip tank armor (e.g., Barrows) and a Guthan’s Set or Abyssal Whip. Bring Overloads or Super Combat Potions.
  • Execution: Attack aggressively, using special attacks like the Dragon Dagger’s to deal burst damage. Drink Restore Potions when stats drop below half your maximum level. Eat Monkfish or Karambwans when health dips below 30.
  • Advantages: Faster completion, less tedious.
  • Tip: Guthan’s healing effect can reduce food usage significantly.

General Tips for Knight Waves

  • Don’t Exit the Room: Leaving via the door resets your progress to the first knight. If you die, you resume at the last knight you faced. Teleporting out saves your progress.
  • Death is Safe: The Knight Waves is a safe activity, even for Hardcore Ironmen. If you die, stats and run energy are restored, and you keep all items.
  • Manage Stat Drains: Drink Restore Potions before stats drop too low, as low stats reduce your damage output and increase damage taken.
  • Time Limit: Each knight has a despawn timer. If you take too long, the knight disappears, and you must restart that wave. Keep attacking periodically to avoid this.

Rewards and Benefits

Completing the Knight Waves offers significant rewards that make the challenge worthwhile. Here’s what you gain:

Experience and Prayers

  • Experience: 20,000 XP in Attack, Strength, Defence, Constitution, Magic, and Ranged.
  • Prayers Unlocked:
    • Chivalry (60 Prayer, 65 Defence): Boosts melee stats.
    • Piety (70 Prayer, 70 Defence): Further enhances melee stats.
    • Optional: Rigour and Augury (with additional requirements).

Additional Benefits

  • Respawn Point: Speak to Merlin to set your respawn point to Camelot, a convenient hub.
  • Achievement: Completes the Pious Prayers achievement, a step toward the Completionist Cape.

Is It Worth It?

Absolutely! The prayers unlocked are game-changers for melee combat, and the experience rewards provide a nice boost, especially for mid-level players. The ability to set Camelot as a respawn point is also a practical perk for questing and skilling in the area.

With this guide, you’re ready to tackle the Knights Training Grounds in OSRS. Whether you choose the flinching method for safety or go head-on with high-level gear, preparation is key. Good luck, and may your battles in Camelot be victorious!