King’s Ransom OSRS: The Ultimate Quest Guide for Old School RuneScape

If you’re an avid Old School RuneScape (OSRS) player, you’ve likely heard of the King’s Ransom quest. As the final installment in the Camelot quest series, it’s a thrilling adventure packed with mystery, intrigue, and rewarding outcomes. Released on July 24, 2007, this quest challenges players to unravel a sinister plot involving the Sinclair family and Morgan le Faye, all while saving King Arthur and his Knights of the Round Table. Whether you’re chasing the coveted Piety prayer unlock or simply exploring Gielinor‘s lore, this guide will walk you through everything you need to know about King’s Ransom OSRS, including requirements, step-by-step instructions, and pro tips to make your journey smoother.
King’s Ransom stands out as one of the most significant quests in OSRS, not just for its engaging storyline but also for the powerful rewards it unlocks. Completing this quest is a rite of passage for many players, especially those aiming to enhance their combat prowess with prayers like Chivalry and Piety. Here’s why it’s worth your time:
Unlocking Chivalry and Piety Prayers
The standout reward of King’s Ransom is access to the Knight Waves Training Grounds, where you can unlock the Chivalry (level 60 Prayer) and Piety (level 70 Prayer) prayers. These are game-changers for melee-focused players, offering significant boosts to attack, strength, and defense stats—perfect for tackling high-level bosses or PvP encounters.
A Deep Dive into Camelot Lore
For lore enthusiasts, King’s Ransom ties together threads from previous Camelot quests like Merlin’s Crystal and Holy Grail. You’ll uncover the shady dealings of the Sinclair family and their alliance with Morgan le Faye, adding depth to the world of Camelot and its legendary knights.
King’s Ransom OSRS Quest Requirements
Before diving into the quest, you’ll need to meet certain prerequisites. King’s Ransom is classified as an Experienced difficulty quest, so preparation is key. Here’s what you need:
Skill Requirements
- 45 Magic: Required for casting Telekinetic Grab during the quest.
- 65 Defence: Necessary to complete the quest (cannot be boosted).
Quest Prerequisites
You’ll need to have these quests under your belt before starting:
- Black Knights’ Fortress
- Holy Grail
- Merlin’s Crystal
- Murder Mystery
- One Small Favour
Required Items
Gather these items to breeze through the quest without interruptions:
- Granite (any size): Obtainable from mining or the Grand Exchange.
- Telekinetic Grab runes: 1 Law Rune and 1 Air Rune (can be acquired during the quest).
- Full Black Armour: Black full helm, platebody, and platelegs/plateskirt (trimmed versions work).
- Bronze Med Helm: Buy from Peksa’s Helmet Shop in Barbarian Village.
- Iron Chainbody: Available at Wayne’s Chains in Falador or the Grand Exchange.
Pro Tip: Bring teleport runes for Ardougne and Camelot to save time traveling between locations.
Step-by-Step Walkthrough for King’s Ransom OSRS
Ready to crack the case? Follow this detailed walkthrough to complete King’s Ransom efficiently. The quest is medium-length, so expect a mix of exploration, dialogue, and puzzles.
Starting the Quest
Head to the Sinclair Mansion, located northwest of Camelot. Speak to the Gossip outside the gates. He’ll inform you that the Sinclair family has vanished, and suspicions point to their involvement in King Arthur’s disappearance. Agree to investigate, then talk to the nearby Guard, who’ll ask you to gather evidence inside the mansion.
Gathering Evidence
- Go to the east side of Sinclair Mansion and break the smashed window to enter.
- In the dining room (ground floor), pick up the Scrap Paper near the fireplace.
- Climb the stairs to the first floor, enter the library, and take the Address Form from the table.
- Search the western bookcase in the library to find a Black Knight’s Helm.
- Exit via the broken window and present all three items to the Guard.
The Guard confirms foul play but says official proceedings will take a month. To speed things up, he suggests learning more about the Sinclair family from the Gossip.
Investigating the Sinclair Family
Speak to the Gossip again and exhaust all three dialogue options:
- Family History: Lord Sinclair was a noble figure, but his children were spoiled.
- Mansion History: The Sinclairs once lived in Camelot before selling it to King Arthur.
- Anna’s Fate: She’s imprisoned in the Seers’ Village courthouse, facing a guilty verdict.
Next, head to the Seers’ Village Courthouse (south of the mansion) and speak to Anna Sinclair. She claims she’s been framed and offers a deal: prove her innocence, and she’ll help you enter Camelot.
The Courtroom Puzzle
In the courtroom, you’ll defend Anna by questioning witnesses. Call these four in any order:
- Butler: Ask about the dagger.
- Dog Handler: Inquire about the poison.
- Gardener: Question the night of the murder.
- Maid: Ask about the thread.
Present the criminal’s thread (given by Anna) as evidence. If done correctly, balloons fall, signaling Anna’s acquittal. If not, restart the trial.
Confronting the Plot
After the trial, Anna directs you to a statue east of Camelot. Search it to enter a secret passage, where you’ll meet Anna, David, and Morgan le Faye. They reveal their betrayal, and Morgan knocks you out, landing you in a jail cell with Merlin and the Knights.
Escaping the Jail
- Talk to Merlin and exhaust all dialogue options. He’ll explain King Arthur’s fate and Morgan’s theft of the Holy Grail.
- “Reach” the vent on the north wall to trigger a cutscene of Merlin escaping.
- Speak to all knights (Pelleas, Lancelot, Tristram, Gawain, Kay, Bedivere) to collect a Law Rune, Air Rune, and other items.
- Use Telekinetic Grab on the guard outside to obtain a Hair Clip.
- Use the Hair Clip on the cell door to start a lockpicking puzzle. Adjust the tumblers until all four circles turn green.
- Escape, climb to the second floor, and take the Holy Grail from a purple box.
Freeing King Arthur
- Teleport to Ardougne and visit Wizard Cromperty (northeast, blue-tiled building). Tell him Merlin sent you, and he’ll give you an Animate Rock Scroll.
- Head to the Black Knights’ Fortress (north of Ice Mountain). Equip the bronze med helm and iron chainbody to enter via the guards’ door.
- Switch to full black armour, push the northern wall, and descend the ladder.
- Use the Animate Rock Scroll on King Arthur’s statue (with granite and the Holy Grail in your inventory) to free him.
- Give him the bronze med helm and iron chainbody as a disguise.
- Return to Camelot and speak to King Arthur by the Round Table to complete the quest.
Rewards of King’s Ransom OSRS
Completing King’s Ransom offers a mix of experience and unlocks that make it well worth the effort. Here’s what you’ll gain:
Reward | Details |
---|---|
Quest Points | 1 |
Magic XP | 5,000 |
Defence XP | 33,000 |
Experience Lamp | 5,000 XP (requires level 50+ in chosen skill) |
Knight Waves Access | Unlocks Chivalry (60 Prayer) and Piety (70 Prayer) |
Tips and Tricks for King’s Ransom OSRS
To make your questing experience seamless, consider these expert tips:
Preparation Is Key
Stock up on all required items beforehand to avoid mid-quest bank runs. The full black armour and guard disguise items are essential, so double-check your inventory.
Mastering the Lockpicking Puzzle
The jail escape puzzle can be tricky. Adjust one tumbler at a time and test the lock after each change. If a circle turns green, lock it in and move to the next. Patience is your friend here.
Optimize Travel
Use teleports (Camelot, Ardougne, or a Camulet for granite) to cut down on walking time. The quest spans multiple locations, so efficient movement saves effort.
Final Thoughts: King’s Ransom OSRS is a rewarding blend of storytelling and gameplay, offering both practical rewards and a satisfying conclusion to the Camelot saga. Whether you’re a seasoned adventurer or a newcomer, this guide equips you to tackle the quest with confidence. So grab your gear, sharpen your wits, and save Camelot today!