In Aid of the Myreque OSRS Secrets and Battles Guide

In Aid of the Myreque OSRS Secrets and Battles Guide

Ever stepped into the foggy swamps of Morytania and felt that chill down your spine? Yeah, me too. As someone whos clocked over 2000 hours in Old School RuneScape, grinding quests like they’re my day job, In Aid of the Myreque hits different. It’s that sweet spot where you’re not just clicking around, but actually scheming against blood-sucking overlords. If you’re knee-deep in the Myreque series, wondering how to pull off this quest without face-planting into a vampyre’s fangs, stick with me. We’ll break it down step by step, toss in some pro tips from my own blood-soaked runs, and get you that sweet Rod of Ivandis. Trust me, it’s worth the hassle.

Picture this: You’ve just wrapped up In Search of the Myreque, heart pounding from dodging those juvinates in the hideout. Now what? Veliaf Hurtz looks at you like you’re the last hope for human resistance in Morytania. This quest isn’t some filler; it’s the bridge to bigger things, like Temple Trekking mini-games and eventually facing off against the big bads in the series.

I remember my first completion back in 2018, during a no-sleep ironman run. I was level 40 combat, sweating bullets over the escort part. But nailing it? Game-changer. It unlocks silver weapons against vamps, which saved my hide in later slayer tasks. Plus, that lore drop about the Myreque’s fight against Drakan? Chef’s kiss for immersion.

Short answer: Do it for the progression, the XP, and that smug feeling when you outsmart undead jerks.

Quick Prerequisites Before You Dive In

OSRS In Aid of the Myreque RuneScape Guide RuneHQ

No one likes getting stuck at the starting line. Here’s the bare bones you need.

Essential Requirements

  • Quest Prereqs: Finish In Search of the Myreque. No shortcuts here.
  • Skill Levels: None official, but pack at least 25 Crafting for the rod-making bit. Combat? Aim for 40+ if you hate dying.
  • Recommended Gear: Silver sickle(b) or Efaritay’s Aid (from the previous quest). Without it, you’ll tickle vamps instead of slaying them.

From my experience, low-level players trip up on the silver weapon part. I once forgot mine and spent 20 minutes banking back and forth. Rookie move, but hey, we learn.

What You’ll Need to Pack for the Journey

Gear up like you’re heading into vampire central, because you are. I always overpack food on these runs, just in case.

Here’s a handy table of must-haves:

Item Why You Need It My Tip
Hammer Fixing up Burgh de Rott like a boss. Grab from Varrock, cheap and essential.
Tinderbox Lighting fires to forge rods. Don’t burn your house down in real life thinking about it.
2 Steel Bars Crafting that crucial rod. Smelt ’em quick at Edgeville furnace.
1 Coal Fuels the forge action. Stock up; it’s dirt cheap.
Silver Sickle(b) or Efaritay’s Aid Damaging those pesky juvinates. I swear by the sickle for its prayer restore perk.
Food (Lobsters or better) Surviving the brawl. Sharks if you’re fancy, but heals matter more than flexing.
Combat Gear Full armor, runes for spells if you’re a mage. Protect from Magic prayers save lives.

Pro tip: Ditch any followers in your pet slot before escorting Ivan. He ghosts you otherwise. Learned that the hard way on my third try.

Step-by-Step Walkthrough Starting with Veliaf

Alright, let’s get tactical. Head to Canifis pub, slip down the trapdoor, and squeeze through those stalagmites like you’re in a bad spy movie. Talk to Veliaf Hurtz in the Myreque hideout. He’ll rant about their dire straits post-Vanstrom’s attack. Sani and Harold? Gone. Ouch.

He tasks you with scouting Burgh de Rott, that ramshackle town south of Mort’ton. Sounds simple? Ha. Grab a spade and head out.

Scouting Burgh de Rott Like a Pro

From Mort’ton, trek south through the swamp. Watch for ghouls; they’re slow but hit hard if you’re not paying attention. Once in Burgh de Rott, poke around the burnt-out buildings. Talk to any ghosts if you see ’em, but mainly, note the state: total wreck.

Back to Veliaf. He nods approval and says, “Time to recruit muscle.” Enter Ivan Strom, the drunk fighter from the bar. Convince him to join by buying a beer. Easy peasy.

I did this escort on my alt account last month, and man, Ivan’s banter cracks me up. “Another round?” Dude, focus!

The Treacherous Escort Through Vampire Turf

This is where quests turn from chill to thrill. You gotta shepherd Ivan from the Canifis hideout to Burgh de Rott without him turning into vamp chow. Two paths: swampy west or risky east. I always pick west; fewer surprises.

Choosing Your Path Wisely

  • Western Path (Swamp Route): Muddy, ghouls galore, but Ivan handles most. Feed him stews to keep stamina up.
  • Eastern Path (Mort Myre): Shorter, but vamps spawn more. Risky for noobs.

Stock 3+ stews (potatoes + meat). Give one every few steps when his energy dips. If he lags, vamps close in.

My worst run? Eastern path, level 35 me. Vamps swarmed, Ivan dropped to 1 HP, and poof, restart. Switched to west next time, smooth sailing. Question for you: Ever had a quest escort go hilariously wrong? Mine involved a drunk Ivan tripping into a bush.

Short para: Keep Ivan armored too. Slap some platelegs on him from the general store.

Longer bit here: As you trudge through the fog, vamps pop up randomly. Two level 50s usually, sometimes a beefier 75. Silver weapon out, slash away. Protect from Melee, eat between hits. Ivan tanks decently if you gear him, but don’t rely on it. I once cleared four spawns in a row by kiting them around a tree. Pro strat: Lure ’em single-file, burst one down, repeat. Takes patience, but that’s OSRS life.

If you fail? He respawns in hideout, no biggie. Just retry.

Forging Ahead in Burgh de Rott Renovations

Ivan safe? Great. Now, turn this ghost town into a fortress. Veliaf wants it fixed: pub, bank, general store. Sounds like SimCity, but with nails and hammers.

Gathering Supplies for the Rebuild

Board up windows? Check. Stock shelves? Yup.

List of tasks:

  • Pub: 5 barrels of nails, 3 planks. Hammer ’em in.
  • Bank: Clear rubble with spade, then reinforce walls.
  • General Store: Stock crates with goods from Mort’ton.

I love this part; it’s oddly satisfying. Reminds me of building my POH back in the day. Grab planks from the sawmill guy in Mort’ton, pay the fee. Nails? Buy or smith.

One snag: Ghosts might haunt you for help. Chat ’em up for bonuses.

From my expert runs, always do pub first. It’s the Myreque hub later.

Crafting the Rod of Ivandis The Real MVP

This is the quest’s crown jewel. Head to the church in Burgh de Rott. Search altar for a key, unlock library. Dusty books galore.

Piecing Together the Puzzle Books

Four tomes: Ancient, Battered, Leather, and a Plaster Fragment to start.

  • Combine ’em into one book.
  • Read for rod mould recipe.

My first time, I missed the fragment under plaster. Spent 10 minutes scratching head. Facepalm.

Forging Your Silver Thrill

Melt steel bar + coal + silver bar into rod. Use mould, enchant with blood from Haust notebook (from prior quest).

Boom: Rod of Ivandis. Stakes vamps from afar. Game-changer for Barrows runs later.

Question: What’s your go-to weapon for Morytania grinds? Mine’s this rod, hands down.

Short answer: It casts weak magic on vamps, drains their stats. Perfect for crowd control.

The Nail-Biting Climax Fight Against Gadderanks

Oh boy, the boss rush. Back in hideout, Vanstrom sends Gadderanks, a sleazy vamp, with juvinates to crash the party.

Preparing for the Vampire Assault

Gear check: Silver weapon ready? Food stocked? Prayer pots if you’re pious.

They burst in: Gadderanks (unhittable without silver) and two level 75 juvinates (or four 50s if you’re lucky).

Battle Tactics That Saved My Runs

Lure juvs away first. Slash with silver, watch HP. Gadderanks joins once juvs are down. He’s squishy, but hits hard.

I died twice on my ironman: Once to a bad prayer switch, once eating too slow. Third time? Protected Melee, focused juvs, then burst Gadds with combos. Felt like a god.

Table of enemy stats for quick ref:

Enemy Level Max Hit Weakness
Vampyre Juvinate (75) 75 10 Silver weapons
Vampyre Juvinate (50) 50 6 Silver weapons
Gadderanks 82 12 Silver weapons, Magic

Post-fight, Veliaf cheers. Hand over the rod, quest done. Rewards? 2,000 Agility XP, 2,500 Crafting XP, access to Burgh base. Solid.

Rewards and What They Mean for Your Account

Not gonna lie, the XP lamps are clutch for skillers. But the real prize? That rod. Use it to turn Ivandis flares for safe travel, or stake vamps in slayer.

In my main account, this quest kicked off my vamp hunting phase. Hundreds of tasks later, it’s paid dividends.

Ever wonder why Morytania feels so alive? Quests like this.

Common Pitfalls and How I Dodged Them

Newbies, listen up. That follower issue? Brutal. Bank your cat or whatever before Ivan escort.

Silver weapon forget? Instant regret.

Path choice: West is forgiving, but if you’re geared, east saves time.

From Reddit rants I’ve seen (and lived), the fight’s the wall. Practice on loose vamps first.

One more: Don’t rush the books. Miss a combine, and you’re looping.

Tying It All to the Bigger Myreque Saga

This ain’t the end. Next up: Darkness of Hallowvale, then Legends’ Quest tie-ins. The Myreque story weaves deep, pulling you into Drakan’s web.

As a vet, I say grind it now. Morytania‘s endgame shines here.

Wrapping thoughts: In Aid of the Myreque tests your wits more than stats. Nail the escort, craft smart, fight dirty. You’ll emerge stronger, rod in hand, ready for more.

What’s your toughest quest moment? Drop it below; let’s swap war stories. Now go, adventurer. Morytania awaits.

Hold up, let’s linger on that escort a tad more. I mentioned paths, but details matter. On the western route, you’ll hit ghoul packs around the third marker. Ivan’s got a punch, but if he’s low on stew, he slows to a crawl. I pack extra in my inventory, hand-feeding like a worried parent. “Eat up, buddy,” I’d mutter at my screen. Funny how immersive it gets.

Eastern? Pure adrenaline. Vamps at every turn, but shorter distance means quicker to Burgh. I did it once at level 60, with full rune and a Guthan’s set for heals. Pro? Absolutely. Con? One mistimed click, and you’re toast.

Rebuild phase deserves love too. That pub? Hammer nails into the doorframe till your wrist aches (virtually). Planks splinter if you’re off-angle, wasting resources. I failed twice early on, cursing Jagex’s physics. Now? Muscle memory.

Books puzzle: Ancient Book’s runes glow under light. Battered one’s frayed edges hide clues. Leather? Smells like old cheese in my headcanon. Combine wrong order? Glitchy menu. Slow and steady.

Fight deets: Juvinates frenzy if grouped. Spread ’em. Gadderanks taunts mid-battle, “You’ll join us soon.” Creepy. Silver sickle procs holy water splash, extra damage. I chain-prayer flick for 100% uptime.

Rewards breakdown:

  • Agility: Boosts shortcuts in Canifis.
  • Crafting: Helps with later moulds.
  • Access: Burgh’s bank is a lifesaver for Barrows prep.

Pitfalls expanded: Energy management. Ivan’s bar depletes faster on east. Stew timing: Every 50-60 steps.

Saga tease: Hallowvale‘s mine cart puzzles? Nightmares. But worth it for Ivandis upgrades.

Personal yarn: Last winter, HCIM run. Escorted Ivan flawlessly, but fight? Permadeath scare. Juv 75 critted me to 2 HP. Prayer saved me. Quit for the night, heart racing. OSRS, man.

Another: Group iron with buds. We raced completions. I won by west path cheese. Bragging rights forever.

Why love this quest? Balance of puzzle, combat, lore. Not too grindy, but rewarding.

Final nudge: If stuck, wiki’s gold, but try solo first. Builds character.

There, that’s the full scoop. Go claim your spot in the resistance.