In Aid of the Myreque OSRS Quest Guide

In Aid of the Myreque is the second quest in the Myreque quest series in Old School RuneScape (OSRS), following In Search of the Myreque. This intermediate-level quest takes players deep into the eerie region of Morytania to aid the Myreque, a resistance group fighting against vampyre oppression. Known for its engaging storyline and challenging tasks, this quest is a must for players looking to explore Morytania’s lore and unlock new areas like Burgh de Rott. In this comprehensive guide, we’ll walk you through the quest’s requirements, walkthrough, rewards, and tips to ensure a smooth experience.
Before starting In Aid of the Myreque, you need to meet specific requirements and prepare adequately to avoid setbacks. This section covers the prerequisites, recommended skills, and essential items.
Quest Prerequisites
To begin the quest, you must have completed the following:
- In Search of the Myreque: The first quest in the series introduces the Myreque and sets the stage for this quest.
- Normal Spellbook Access: You need to be on the standard spellbook to cast Lvl-1 Enchant during the quest.
Skill Requirements
The quest requires the following skill levels:
- 25 Crafting: Needed to craft items during the quest.
- 15 Mining: Required for mining rubble to clear a path.
- 7 Magic: Necessary to cast Lvl-1 Enchant for enchanting a silver sickle.
Recommended Skills and Items
While not mandatory, the following skills and items can make the quest easier:
- 43 Prayer: For Protect from Melee to reduce damage from vampyre juvinates.
- Decent Combat Level: Around 50+ is recommended to handle level 50 or 75 vampyre juvinates.
- Food: 1-5 pieces to enter Burgh de Rott and survive ghast attacks in Mort Myre Swamp. High-healing food like sharks is ideal.
- Druid Pouch: To protect food from ghasts in the swamp.
- Teleport Options: A Mort’ton teleport, Barrows teleport, or fairy ring codes (DLS, BKR, CKS) for quick travel.
Item | Quantity | Purpose |
---|---|---|
Hammer | 1 | Construction tasks |
Pickaxe | 1 | Mining rubble |
Spade | 1 | Digging tasks |
Buckets | 1-5 | Clearing rubble |
Planks | 6 | Repairing structures |
Nails | 44 | Securing planks |
Quest Walkthrough
The quest involves helping the Myreque relocate their base to Burgh de Rott while facing challenges like ghasts, vampyres, and construction tasks. Follow these steps to complete the quest efficiently.
Starting the Quest
Begin by speaking to Veliaf Hurtz in the Myreque’s secret hideout in Canifis. To reach him:
- Travel to Canifis (use fairy ring CKS or walk from Varrock).
- Enter the trapdoor south of the Hair of the Dog tavern.
- Search the wall south of the ladder to reveal a secret passage.
- Follow the tunnel east to find Veliaf.
Veliaf will instruct you to travel to Burgh de Rott to establish a new Myreque base.
Reaching Burgh de Rott
Burgh de Rott is south of Mort’ton, accessible via Mort Myre Swamp. Be cautious of ghasts, which can rot your food unless you have a druid pouch. To get there:
- Use fairy ring BKR to reach Mort Myre Swamp or a Mort’ton teleport.
- Travel south through the swamp, using your druid pouch to fend off ghasts.
- Bring 1-5 pieces of food to bribe the gatekeeper at Burgh de Rott’s entrance.
Repairing Burgh de Rott
Once in Burgh de Rott, you’ll need to repair key structures to make it a viable base:
- Bank Repair: Use 1 plank, 5 nails, and a hammer to fix the bank booth.
- Furnace Repair: Clear rubble with a pickaxe, spade, and buckets (3 buckets recommended), then use 2 steel bars and 1 coal to repair the furnace.
- General Store Repair: Use 3 planks and 15 nails to fix the store counter.
Escorting Ivan Strom
Return to Veliaf in the Myreque hideout. He’ll task you with escorting Ivan Strom to Paterdomus Temple, as the mission is too dangerous for him. You’ll also need to inform Radigad Ponfit and Polmafi Ferdygris to head to Burgh de Rott.
During the escort through Mort Myre Swamp, you’ll face vampyre juvinates:
- Long Route: Fight four level 50 vampyre juvinates (easier but longer).
- Short Route: Fight two level 75 vampyre juvinates (harder but faster).
Use Protect from Melee and high-healing food to protect Ivan, who can die if not defended. The short route is recommended for higher combat levels.
Quest Rewards
Completing In Aid of the Myreque grants the following rewards, making it a worthwhile endeavor:
- 2 Quest Points: Progress toward quest cape goals.
- 2,000 Attack XP: Boosts your melee combat training.
- 2,000 Defence XP: Improves your defensive capabilities.
- 2,000 Strength XP: Enhances your melee damage.
- 2,000 Crafting XP: Advances your crafting skill for other quests.
- Access to Burgh de Rott: Unlocks a new hub for future Morytania quests and activities.
- Shortcut to Canifis: A ladder in the Burgh de Rott pub provides quick access to Canifis.
Tips for Success
To breeze through In Aid of the Myreque, keep these tips in mind:
Combat Preparation
The vampyre juvinates are the toughest part of the quest. Prepare by:
- Using Protect from Melee: Reduces damage significantly.
- Bringing High-Healing Food: Sharks or monkfish are ideal to sustain you and Ivan.
- Equipping Decent Gear: Rune armor and a dragon scimitar work well for mid-level players.
Navigating Mort Myre Swamp
The swamp can be tricky due to ghasts. To minimize hassle:
- Fill Your Druid Pouch: Collect Mort Myre fungi to keep it charged.
- Use Teleports: Fairy rings or Mort’ton teleports save time and reduce ghast encounters.
- Travel Light: Keep inventory space for quest items like planks and nails.
Efficient Item Gathering
To streamline item collection:
- Buy Planks in Mort’ton: If you’ve completed Shades of Mort’ton, the builder shop sells planks and nails.
- Mine Coal Early: Grab coal from the Burgh de Rott mine to avoid backtracking.
- Bank in Canifis: Store extra items before heading to the swamp.
Why In Aid of the Myreque Matters
In Aid of the Myreque is more than just a quest—it’s a gateway to Morytania’s rich lore and future content in the Myreque series. By helping the Myreque establish a base in Burgh de Rott, you’re setting the stage for epic quests like Darkness of Hallowvale and the eventual confrontation with the vampyre overlord, Lowerniel Drakan. The quest also unlocks practical benefits, such as access to Burgh de Rott’s bank and a shortcut to Canifis, making it a valuable milestone for explorers of Morytania.
Lore and Story Significance
The quest deepens your understanding of the Myreque’s struggle against vampyre oppression. You’ll meet key characters like Veliaf Hurtz and Ivan Strom, who play significant roles in later quests. The move to Burgh de Rott symbolizes the Myreque’s resilience, making this quest a pivotal chapter in the series.
Strategic Benefits for Players
Beyond the story, the quest offers strategic advantages:
- Access to New Areas: Burgh de Rott serves as a hub for Morytania activities, including Temple Trekking.
- Combat XP: The 2,000 XP in Attack, Defence, and Strength is a decent boost for mid-level players.
- Preparation for Future Quests: Completing this quest unlocks prerequisites for Darkness of Hallowvale and beyond.
With its blend of combat, construction, and exploration, In Aid of the Myreque is a well-rounded quest that appeals to both lore enthusiasts and practical players. Follow this guide, prepare thoroughly, and you’ll aid the Myreque in their fight for freedom while reaping valuable rewards.