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How to Start Fight Caves in OSRS: A Beginner’s Guide to Conquering TzTok-Jad

The Fight Caves in Old School RuneScape (OSRS) is one of the most iconic challenges for players looking to test their combat skills and earn the coveted Fire Cape. Located deep within the Karamja Volcano, this minigame pits you against 63 waves of increasingly difficult TzHaar creatures, culminating in a showdown with the fearsome TzTok-Jad. Whether you’re a mid-level player or a seasoned adventurer, starting the Fight Caves can feel daunting. This guide will walk you through everything you need to know to begin your journey, from preparation to strategy, ensuring you’re ready to take on this fiery trial. Let’s dive into how to start Fight Caves in OSRS and set yourself up for success!
Before you step into the Fight Caves, it’s essential to grasp what you’re up against. This minigame is a solo combat challenge, meaning you’ll face every enemy alone with no help from other players. Completing it rewards you with Tokkul (the TzHaar currency) and, if you defeat TzTok-Jad, the Fire Cape—one of the best melee capes in the game.
What Are the Fight Caves?
The Fight Caves, officially known as the TzHaar Fight Cave, is located in Mor Ul Rek, a city beneath the Karamja Volcano. You’ll battle through 63 waves of monsters, ranging from low-level bats to high-level mages, culminating in the level-702 TzTok-Jad. Each wave increases in difficulty, requiring careful planning and resource management.
Why Take on the Fight Caves?
The primary reward for completing the Fight Caves is the Fire Cape, which offers excellent melee bonuses (+11 to all defensive stats, +4 Strength bonus). It’s a must-have for PvM enthusiasts and a badge of honor in the OSRS community. Additionally, you’ll earn Tokkul, which can be spent on items like the Obsidian armor set.
Preparing to Start the Fight Caves
Preparation is key to surviving the Fight Caves. Without the right gear, stats, and supplies, even the early waves can overwhelm you. Here’s how to get ready before you enter.
Recommended Stats for Fight Caves
While there are no strict requirements, having the following stats will make your journey smoother:
- Ranged: 75+ (for accuracy and damage)
- Defence: 70+ (to reduce damage taken)
- Prayer: 43+ (for Protect prayers; 70+ for Piety is ideal)
- Hitpoints: 70+ (to survive hits)
Lower stats are possible with experience, but these levels provide a comfortable buffer for beginners.
Gear Setup for Fight Caves
Ranged is the most popular combat style for the Fight Caves due to its ability to attack from a distance and safespot enemies. Here’s a recommended setup:
Slot | Item | Alternative (Budget) |
---|---|---|
Head | Slayer Helmet (if on task) / Armadyl Helmet | Black Mask / Archer Helm |
Cape | Ava’s Accumulator | Ava’s Attractor |
Body | Armadyl Chestplate | Black D’hide Body |
Legs | Armadyl Chainskirt | Black D’hide Chaps |
Weapon | Toxic Blowpipe (with Mithril Darts) | Rune Crossbow (with Broad Bolts) |
Shield | Twisted Buckler | Book of Law |
Boots | Pegasian Boots | Ranger Boots / Snakeskin Boots |
Ring | Archers Ring (i) | Ring of Wealth |
Tip: If you’re on a budget, prioritize Ranged accuracy and Defence bonuses over expensive upgrades.
Inventory Setup
Your inventory should balance healing, prayer restoration, and combat boosts. Here’s a solid setup:
- 8-10 Saradomin Brews: For healing
- 12-14 Super Restores: To restore Prayer and counter Brew stat drain
- 2 Ranging Potions: Boost Ranged accuracy and damage
- 1-2 Bastion Potions: Optional for Defence and Ranged boost
- Remaining slots: High-healing food like Sharks or Pineapple Pizzas
For Toxic Blowpipe users, bring 1,000-1,500 Mithril Darts and 500-800 Zulrah Scales.
How to Access the Fight Caves
Getting to the Fight Caves is straightforward, but you’ll need to know the route and have a few coins handy. Here’s how to start your adventure.
Traveling to Mor Ul Rek
The Fight Caves are located in Mor Ul Rek, inside the Karamja Volcano. Follow these steps:
- Teleport to Karamja: Use the Amulet of Glory to teleport to Musa Point, or take the boat from Port Sarim (30 coins).
- Enter the Volcano: Head northwest from Musa Point to the volcano entrance.
- Reach Mor Ul Rek: Climb down the rope inside the volcano to enter the TzHaar city.
- Locate the Fight Caves: From the bank in Mor Ul Rek, head southeast to find the Fight Cave entrance (a large cave opening).
Pro Tip: Bring a Tokkul-Zo ring for a quick teleport to the TzHaar bank if you’ve completed the Elder Kiln quest.
Starting the Minigame
Once you’re at the entrance, simply click it to enter. You’ll be placed in a small lobby area where you can double-check your inventory and gear. When ready, step through the next entrance to begin Wave 1. Note that logging out during the caves will save your progress until the end of the current wave—don’t log out manually, or you’ll restart that wave!
Strategies for Surviving the Fight Caves
Surviving 63 waves requires more than just good gear—it demands strategy. Here’s how to handle the enemies and prepare for Jad.
Wave Breakdown and Monster Types
The Fight Caves feature six types of TzHaar creatures:
- Tz-Kih (Level 22): Drains Prayer when in melee range; kill first.
- Tz-Kek (Level 45): Low-threat melee attackers.
- Tz-Kek (Level 22): Spawned when Level 45 Tz-Keks die; weak but numerous.
- Tok-Xil (Level 90): Ranged attackers; use Protect from Missiles if needed.
- Yt-MejKot (Level 180): Melee healers; trap them behind rocks or other monsters.
- Ket-Zek (Level 360): Magic attackers; use Protect from Magic.
- TzTok-Jad (Level 702): Final boss with Ranged, Magic, and Melee attacks.
Priority: Kill Tz-Kih first, then Tok-Xil, followed by Ket-Zek, and trap Yt-MejKot if possible.
Safespotting and Positioning
The Fight Caves map has natural obstacles like the Italy Rock and Dragon Rock. Use these to trap larger monsters (like Yt-MejKot and Ket-Zek) while you focus on smaller threats. Start waves near the center or southwest corner to control spawns and lure enemies effectively.
Conserving Resources
Manage your supplies carefully:
- Use Saradomin Brews sparingly, pairing them with Super Restores (3:1 ratio).
- Only sip Ranging Potions when your Ranged level drops below your base stat.
- Avoid unnecessary Prayer use until Ket-Zek (Wave 31) or Jad (Wave 63).
Facing TzTok-Jad: The Final Challenge
TzTok-Jad appears on Wave 63, and defeating him is the ultimate goal. Here’s how to prepare and triumph.
Identifying Jad’s Attacks
Jad uses three attack styles, and you must switch Protection Prayers based on his animations:
- Ranged: Stomps the ground; use Protect from Missiles.
- Magic: Rears up and pauses; use Protect from Magic.
- Melee: Only when adjacent; stay at a distance to avoid this.
Practice prayer-switching with a Jad simulator online before attempting the real fight.
Dealing with Healers
When Jad reaches half health, four Yt-HurKot (Level 108) spawn to heal him. Lure them away one at a time by attacking them, then kill them while maintaining focus on Jad’s attacks. Use the RuneLite NPC highlighter to spot them easily.
Tips for Success
Stay calm and focused:
- Log out on Wave 62 to relax and note Jad’s spawn (where the orange Ket-Zek appears).
- Stand near Jad to see animations clearly, but keep out of melee range.
- Focus on prayer switches first, then attack Jad once you’re comfortable.
With preparation, practice, and patience, you’ll soon claim your Fire Cape. Good luck, adventurer—may your journey through the Fight Caves be victorious!