How Long Does It Take to Get Quest Cape in OSRS

How Long Does It Take to Get Quest Cape in OSRS

Earning the Quest Cape in Old School RuneScape (OSRS) is a monumental achievement that signifies a player’s mastery over the game’s diverse and engaging questlines. Known as the Quest Point Cape, it’s a symbol of dedication, requiring the completion of every quest in the game. But how long does it take to get the Quest Cape in OSRS? This comprehensive guide breaks down the time investment, skill requirements, and strategies to help you plan your journey to this coveted cape.

The Quest Cape is awarded to players who complete all quests in OSRS, accumulating the maximum number of quest points—currently 269 as of April 2025. Purchased from the Wise Old Man in Draynor Village for 99,000 coins, the cape comes with a hood and offers unlimited teleports to the Legends’ Guild, making it both a status symbol and a practical item.

Total Quests and Quest Points

As of the latest updates, OSRS features over 150 quests, ranging from short novice tasks to complex master-level adventures. Each quest grants a specific number of quest points, and you need all 269 to qualify for the cape. Miniquests, like “Into the Tombs” or “Mage Arena II,” are excluded, keeping the focus on mainline quests.

Skill Requirements Overview

Quests demand a variety of skills, with some requiring high levels. The absolute minimum total level to complete all quests is 1311, assuming maximum boosts and an 85 combat level for certain quests like Dream Mentor. Ironmen may need higher levels due to item-gathering challenges, such as 75 Woodcutting for magic logs in Desert Treasure.

Breaking Down the Time Investment

OSRS Quest Cape Finally  Single Achievements  Zybez RuneScape

The time to earn the Quest Cape varies widely based on playstyle, efficiency, and prior skill levels. Estimates range from 100 to 400 hours, with most players falling between 150–250 hours if they have the required skills. Let’s explore the factors influencing this timeline.

Questing Time Alone

If you already meet all skill requirements, completing the quests themselves takes approximately 100–150 hours with guides. Using resources like the OSRS Wiki or Slayermusiq1’s YouTube guides can shave off significant time. Without guides, expect 200–300 hours, as puzzles and dialogue can slow progress.

  • Short quests: Novice quests like “Cook’s Assistant” take 5–10 minutes.
  • Medium quests: Intermediate quests, such as “The Grand Tree,” may take 30–60 minutes.
  • Long quests: Master quests like “Song of the Elves” can require 2–4 hours each.

Skill Training Time

For players starting fresh, training skills to meet quest requirements is the biggest time sink. High-level requirements include 70 Construction, 70 Farming, 70 Herblore, and 75 Magic. Training these from level 1 can take 50–100 hours per skill, depending on methods and resources.

Skill Level Required Estimated Hours (Level 1 to Required)
Construction 70 40–60
Herblore 70 50–80
Farming 70 30–50
Magic 75 20–40

Combat and Boss Fights

Many quests, such as “Sins of the Father” or “Monkey Madness II,” include challenging boss fights. A combat level of 85–100 is recommended, which may require 20–50 hours of training for new accounts. Practicing mechanics and gearing up can add another 10–20 hours.

Factors Affecting Your Quest Cape Journey

Oldschool Runescape  Quest Cape Obtained  YouTube

Your path to the Quest Cape isn’t just about raw hours—it’s shaped by several variables that can either speed up or slow down your progress.

Playstyle: Casual vs. Efficient

Casual players who enjoy lore and explore without guides may spend 300–400 hours, including skill training. Efficient players using optimal quest orders and guides can cut this to 150–200 hours. Speedrunners have achieved the cape in under 10 days of in-game time (roughly 240 hours), but this requires intense focus and prior game knowledge.

Account Type: Main vs. Ironman

Main accounts can buy items like magic logs or potions, saving time on gathering. Ironmen, who must be self-sufficient, may need an extra 50–100 hours for resource collection. For example, obtaining a dragon scimitar for “Monkey Madness I” requires completing specific quests and grinding materials, adding hours for ironmen.

Use of Guides and Plugins

Tools like the Quest Helper plugin on RuneLite highlight objectives, reducing quest time by 20–30%. Without these, you’ll spend more time solving puzzles or navigating. Guides also help prioritize quests that unlock teleports or experience rewards, streamlining your progress.

Strategies to Earn the Quest Cape Faster

Want to don the Quest Cape sooner? Here are actionable tips to optimize your journey without sacrificing the fun.

Follow an Optimal Quest Order

The OSRS Wiki’s optimal quest guide suggests an order that minimizes skill training by leveraging quest experience rewards. For example, completing “Waterfall Quest” early boosts Attack and Strength to 30, reducing training time. Prioritize quests like “Fairy Tale II” for fairy ring access, which speeds up travel.

Batch Skill Training

Train skills in bursts to meet multiple quest requirements at once. For instance, reaching 70 Construction for “Song of the Elves” also covers “Monkey Madness II” and other quests. Use expensive but fast methods, like mahogany planks, if you have the gold.

Leverage Experience Rewards

Quests like “Client of Kourend” or “The Knight’s Sword” offer significant experience, helping you skip early-level grinds. Plan your quest order to use these rewards strategically, such as saving “The Feud”’s Thieving experience for level 37 to unlock blackjacking.

Prepare for Bosses

Stock up on supplies like sharks, potions, and runes before tackling boss-heavy quests. Practice safespotting or flinching for fights like Galvek in “Dragon Slayer II.” Spending 5–10 hours gearing up can prevent frustrating deaths and save time overall.

Real Player Experiences and Timelines

Hearing from others can put your journey into perspective. Based on community discussions and posts, here’s what players have reported:

Speedrunners and Hardcore Players

Some players, like those featured on Reddit, have earned the Quest Cape in as little as 10–14 days of in-game time (240–336 hours). One player reported taking a week to train skills and three days to complete all quests, totaling about 250 hours. These feats often involve pre-existing wealth or trading bonds for gold.

Average Players

Most players take 1–3 months of casual play, averaging 3–5 hours daily, for a total of 150–250 hours. A Reddit user mentioned hitting 80 days of playtime but noted they mixed in other activities like Slayer, inflating their timeline.

New Accounts from Scratch

Starting fresh, players estimate 20–30 days of playtime (480–720 hours) if focused solely on the cape. This includes skill training, questing, and gold-making activities like flipping or bossing to fund expensive skills like Herblore and Construction.

Player Tip: “I followed Slayermusiq1’s guides and did 5–6 quests a day. Took me about 4 months from a new account, but I enjoyed the stories!”—u/Insanetothebrain on Reddit.

Earning the Quest Cape in OSRS is a journey of 150–400 hours, depending on your efficiency, account type, and starting point. By following an optimal quest order, using guides, and preparing for bosses, you can hit the lower end of that range. Whether you’re a lore enthusiast or a speedrunner, the cape’s teleport and prestige make it worth the grind. Start planning your quest path today, and you’ll be teleporting to the Legends’ Guild in no time!