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Fremennik Slayer Dungeon OSRS Ultimate Guide

The Fremennik Slayer Dungeon in Old School RuneScape (OSRS) is one of those places that feels like a rite of passage for any serious slayer. It’s a creepy, monster-filled cave southeast of Rellekka, packed with unique creatures that test your skills and gear. As someone who’s spent countless hours grinding tasks here, I can tell you it’s both a challenge and a goldmine. Whether you’re a mid-level player or a seasoned vet, this dungeon has something for you. Let’s dive into why this place is so special, how to tackle it, and some tips I’ve picked up along the way.
Located just east of Rellekka, the Fremennik Slayer Dungeon (sometimes called the Rellekka Slayer Caves) is a hotspot for slayer tasks. It’s home to monsters that require specific Slayer levels and gear to kill, making it a unique grind compared to other dungeons like the Catacombs of Kourend. The deeper you go, the tougher the monsters get, and you can’t just waltz in with a cannon the air’s too “humid” for that, which always makes me chuckle.
Why should you care? This dungeon is a go-to for slayer training, clue scrolls, and some decent loot. Plus, it’s got that old-school RuneScape vibe dark, gritty, and full of surprises. Ever walked into a room and gotten jumped by a Kurask? Yeah, it’s a wake-up call.
Getting to the Fremennik Slayer Dungeon
Getting there is half the battle, right? The dungeon’s tucked away in the Fremennik Province, but there are plenty of ways to reach it. Here’s what I’ve found works best:
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Slayer Ring: This is my go-to. It teleports you right next to the cave exit. Fast and painless.
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Fairy Ring (AJR): If you’ve started Fairy Tale Part II: Cure a Queen, use code AJR to pop up near the entrance. It’s also great for banking in Zanaris.
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Rellekka Teleport: If your house is in Rellekka, just use a Teleport to House tablet. Otherwise, the Fremennik home teleport or enchanted lyre (after The Fremennik Trials) gets you close.
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Agility Shortcut: There’s a log balance southwest of the cave requiring 48 Agility. It’s handy if you’re coming from Camelot or Seers’ Village.
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Eagle Transport: This drops you a bit north of the cave. Not my favorite, but it works if you’ve got access.
Pro tip: Always bring a teleport like a slayer ring or fairy ring for quick escapes. I’ve been caught out too many times forgetting one and having to run back to Rellekka with low health.
Monsters in the Fremennik Slayer Dungeon
The dungeon’s layout is straightforward but brutal. It’s split into chambers, each housing a different slayer monster. The deeper you go, the higher the Slayer level required. Here’s a breakdown of what you’ll face, based on my own runs:
Slayer Level |
Required Gear |
Notable Drops |
||
---|---|---|---|---|
10 |
23 |
Antipoison (optional) |
Herbs, Bronze Boots, Dragon Shield Half |
|
20 |
29 |
Bag of Salt |
Mystic Gloves, Rune Spear |
|
25 |
37 |
Mirror Shield |
Clue Scroll (Medium), Mystic Boots |
|
30 |
43 |
None |
Clue Scroll (Medium), Mystic Hat |
|
40 |
61 |
Mirror Shield |
Mystic Gloves, Basilisk Head |
|
52 |
78 |
None |
Clue Scroll (Hard), Mithril Boots |
|
55 |
83-89 |
Leaf-bladed weapon, Broad ammo, Magic Dart |
Clue Scroll (Hard), Leaf-bladed Sword |
|
70 |
106 |
Leaf-bladed weapon, Broad ammo, Magic Dart |
Clue Scroll (Hard), Leaf-bladed Battleaxe |
|
Aquanite |
78 |
114 |
None |
Amulet of Ranging, Clue Scroll (Hard) |
Cave Crawlers and Rockslugs: The Easy Starters
Starting off, you’ve got Cave Crawlers (level 10 Slayer) and Rockslugs (level 20 Slayer). Cave Crawlers are aggressive if your combat level is 46 or below, so watch out early on. I remember my first task here, getting poisoned left and right because I forgot antipoisons. Always pack a few! Rockslugs need a Bag of Salt to finish them off, which you can buy from any Slayer Master for 10gp each. It’s a bit of a hassle, but the Mystic Gloves drop makes it worth it.
Cockatrice and Basilisks: Mirror Shield Madness
Cockatrice (level 25 Slayer) and Basilisks (level 40 Slayer) both require a Mirror Shield, or your stats will tank faster than a noob at the Wilderness Agility Course. I learned this the hard way when I tried to “tank” a Cockatrice without one my hitpoints dropped to single digits in seconds. The shield’s a lifesaver, and you can snag one from any Slayer Master for 5,000gp. Cockatrice drop medium clue scrolls, which are great for mid-level players, while Basilisks can drop the Basilisk Head for that sweet Slayer helmet trophy.
Pyrefiends and Jellies: Mid-Level Grinds
Pyrefiends (level 30 Slayer) are straightforward but hit with magic-based melee, so dragonhide armor is your friend. There’s a safespot near the west rocks if you’re ranging or maging, which saved me during a long task. Jellies (level 52 Slayer) use ranged attacks, so melee armor like Rune or Dragon works best. Both can drop hard clue scrolls, which have kept me coming back for those rare rewards.
Turoths and Kurasks: The Leafy Challenge
Turoths (level 55 Slayer) and Kurasks (level 70 Slayer) are where things get spicy. You NEED a leaf-bladed weapon (spear, sword, or battleaxe), Broad arrows, Broad bolts, or Magic Dart to deal damage. I once tried using a regular whip on a Kurask and did zero damage for a solid minute before realizing my mistake. Kurasks are semi-AFK if you position yourself right, like in the top-right corner of their chamber. Their drops, like the Leaf-bladed Battleaxe, are game-changers for melee setups.
Aquanites: The Prayer Drainers
Aquanites (level 78 Slayer) are the toughest in the dungeon. They can turn off your protection prayers, which caught me off guard during my first task. I recommend bringing a few Prayer potions to keep Protect from Melee or Piety up. They’re not aggressive, so you can chill and pick your fights. The Amulet of Ranging is a rare drop, perfect for rangers looking to boost their gear.
Agility Shortcuts and Navigation
The dungeon has two Agility shortcuts that can save you time:
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Level 81 Agility: Links the Cave Crawler chamber to the Pyrefiend area. Great for skipping early rooms.
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Level 62 Agility: Connects the Turoth chamber to the Basilisk area. Useful for backtracking.
I used to ignore these shortcuts because my Agility was trash, but after grinding to 81, it’s a game-changer. You can zip to Pyrefiends or backtrack to Basilisks without slogging through every room. If your Agility’s low, stick to the main path, but watch out for aggressive Cave Crawlers if you’re low-level.
Why I Love (and Sometimes Hate) This Dungeon
As an OSRS vet, I’ve got a love-hate thing with the Fremennik Slayer Dungeon. The loot is solid herbs, clue scrolls, and rare weapons keep it exciting. But the no-cannon rule? Brutal. I tried setting one up once, hoping the “humid air” message was a joke. Nope. Also, the trek to Aquanites for clue scrolls can feel like a marathon, especially if the game loves sending you there like it does for me.
What’s your favorite monster to slay here? For me, it’s Kurasks. They’re profitable, semi-AFK, and I got my Leaf-bladed Battleaxe after about 300 kills, which felt like a personal victory.
Tips and Tricks from My Experience
Here are some hard-earned tips to make your dungeon runs smoother:
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Gear Up Properly: Always check the required gear for each monster. Forgetting a Mirror Shield or leaf-bladed weapon is a rookie mistake I made too many times.
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Bring High Alch Runes: The bank is far, so Nature and Fire runes are a must for alching drops like Mystic gear or Rune items. I’ve made millions just alching Kurask drops.
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Use Safespots: Basilisks and Pyrefiends have safespots that make ranged or magic tasks a breeze. For Basilisks, stand against the southeast wall, one square north of the Agility shortcut.
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Prayer Potions for Aquanites: Their prayer-draining ability is no joke. I always pack at least three Prayer potions for longer tasks.
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Slayer Helm or Masks: If you’ve got a Slayer helmet or specific masks (like Mask of the Kura), they teleport you to certain chambers and boost your stats. Huge time-saver.
The Loot Potential
The Fremennik Slayer Dungeon isn’t just about XP; it’s a goldmine if you know what to look for. Here’s what keeps me coming back:
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Clue Scrolls: Cockatrice and Pyrefiends drop medium clues, while Jellies, Turoths, and Kurasks drop hard ones. I’ve scored a few Ranger Boots from these, which are worth millions.
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Mystic Gear: Most monsters drop white/gold Mystic set pieces, which are great for alching or using in mid-level magic setups.
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Unique Weapons: The Leaf-bladed Sword and Battleaxe from Turoths and Kurasks are must-haves for slayer tasks involving leafy monsters.
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Amulet of Ranging: Aquanites’ rare drop is a nice bonus for rangers. I sold mine for a tidy profit to fund my next gear upgrade.
Ever gotten a big drop here? My best was a Basilisk Head, which I proudly stuffed for my Slayer helmet.
Challenges and How to Overcome Them
The dungeon isn’t all smooth sailing. Here are some hurdles I’ve faced and how to tackle them:
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Aggressive Monsters: Cave Crawlers and Kurasks can be aggressive. Stay alert and bring antipoisons for Crawlers. For Kurasks, position yourself in a corner to minimize attacks.
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Prayer Drain from Aquanites: Stock up on Prayer potions or use a high Prayer bonus setup like Proselyte armor. I learned to keep Piety on a quick toggle to save doses.
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Long Travel Time: Without a Slayer ring or fairy ring, getting to Aquanites is a slog. Always pack a teleport to cut down on travel time.
Comparison to Other Slayer Dungeons
How does the Fremennik Slayer Dungeon stack up against others? Here’s my take:
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Catacombs of Kourend: Multi-combat and cannon-friendly, but it’s crowded. Fremennik is quieter and better for single-combat tasks.
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Kraken Cove: Great for Kraken tasks, but it’s boss-focused. Fremennik offers more variety.
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Smoke Devil Dungeon: High-level and profitable, but requires 93 Slayer. Fremennik is more accessible for mid-level players.
I prefer Fremennik for its mix of monsters and clue scroll potential, but the Catacombs win for sheer XP rates if you’re bursting.
Community Buzz and Rework Ideas
The OSRS community on Reddit loves discussing the Fremennik Slayer Dungeon. Some players have suggested shortcuts to link every chamber, maybe with a Construction requirement. I’d love this it’d make Aquanite clue runs less tedious. Others have proposed lowering the Agility shortcut requirement from 81 to something more reasonable for Pyrefiend tasks. What do you think about these ideas? I’m all for making the dungeon more navigable, but I hope they keep its gritty charm.
My Personal Setup for Success
Here’s the setup I use for most tasks in the dungeon, refined over years of grinding:
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Helmet: Slayer Helmet (boosts accuracy and damage)
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Chest/Legs: Proselyte armor (for Prayer bonus) or Black Dragonhide (for magic defense)
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Weapon: Leaf-bladed Battleaxe for Turoths/Kurasks, Abyssal Whip for others
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Shield: Mirror Shield for Cockatrice/Basilisks
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Inventory: Slayer Ring, Fairy Ring, Prayer potions, antipoisons, High Alch runes, food (Sharks or Monkfish)
This setup keeps me alive and efficient. Adjust based on your combat style ranged or magic works great for safespotting.
Final Thoughts
The Fremennik Slayer Dungeon is a cornerstone of OSRS slayer training. It’s got everything: unique monsters, solid loot, and that classic RuneScape atmosphere. Sure, it’s got its quirks no cannons, long walks to Aquanites but that’s what makes it memorable. As someone who’s spent way too many hours here, I can say it’s worth the grind. Whether you’re chasing XP, clue scrolls, or that elusive Leaf-bladed Battleaxe, this dungeon delivers.
What’s your go-to strategy for the Fremennik Slayer Dungeon? Drop a comment on Reddit or the OSRS forums and let’s swap tips. Happy slaying!