Fishing Guild Teleport in OSRS Your Ultimate Guide

Fishing Guild Teleport in OSRS Your Ultimate Guide

The Fishing Guild Teleport in Old School RuneScape (OSRS) is a game-changer for players looking to streamline their fishing adventures. Whether you’re grinding for levels or chasing that coveted Fishing Cape, this Lunar spell offers quick access to one of the best fishing hubs in Gielinor. In this comprehensive guide, we’ll dive into everything you need to know about the Fishing Guild Teleport, from requirements and costs to tips for maximizing its utility.

The Fishing Guild Teleport is a Lunar spell that instantly transports you outside the Fishing Guild’s front door, located north of East Ardougne and west of Hemenster. It’s a members-only feature designed for convenience, especially for players training Fishing or gathering resources like lobsters, sharks, or minnows.

Why Use the Fishing Guild Teleport?

The Fishing Guild is a hotspot for anglers due to its proximity to a bank, diverse fishing spots, and an invisible +7 Fishing level boost. The teleport spell saves time compared to walking or using other transport methods, making it ideal for efficient skilling.

Spell Basics

Casting the Fishing Guild Teleport requires a Magic level of 85 and completion of the Lunar Diplomacy quest. It uses 3 Law runes, 3 Astral runes, and 8 Water runes per cast, granting 65 Magic experience.

Requirements for Casting the Spell

How Do You Get To The Fishing Guild in OSRS  FandomSpot

Before you can use the Fishing Guild Teleport, you’ll need to meet specific requirements. Here’s a breakdown:

Lunar Diplomacy Quest

The Lunar Diplomacy quest is mandatory to unlock the Lunar spellbook, which includes the Fishing Guild Teleport. This quest requires:

Completing the quest also grants access to other useful Lunar spells, making it a worthwhile investment.

Magic Level and Runes

You’ll need 85 Magic to cast the spell. Boosts like Wizard’s Mind Bomb or Magic potions can’t help here, so you’ll have to train naturally or use experience lamps. The rune cost per cast is:

Rune Type Quantity Approximate Cost (GP)
Law Rune 3 360
Astral Rune 3 450
Water Rune 8 32
Total 842

Note: Prices are based on Grand Exchange averages as of April 2025 and may fluctuate.

Alternatives to the Fishing Guild Teleport

While the Lunar spell is convenient, other methods can get you to the Fishing Guild. Let’s explore some alternatives and compare their pros and cons.

Skills Necklace

A Skills Necklace teleports you directly outside the Fishing Guild, matching the Lunar spell’s destination. It’s cheaper (no rune costs) and has no Magic requirement, but you’ll need to recharge it with gems periodically.

Fishing Guild Teleport Tablet

Players with 85 Magic can craft Fishing Guild Teleport tablets on a Lunar lectern using 3 Law runes, 3 Astral runes, 10 Water runes, and soft clay. These tablets require no Magic level to use and grant 80 Magic experience when crafted, but they’re less flexible than the spell since you need to carry them.

Other Teleport Options

Here are additional ways to reach the Fishing Guild:

Each method suits different player needs, but the Lunar spell shines for its reliability and integration with other Lunar spells.

Tips for Using the Fishing Guild Teleport Effectively

To get the most out of this spell, consider these strategies:

Optimize Your Inventory

Since the Fishing Guild has a bank nearby, bring only what you need:

  • Fishing equipment: Harpoon, lobster pot, or small fishing net, depending on your target fish.
  • Runes: Carry extra runes for multiple teleports or other Lunar spells like Tele-group Fishing Guild.
  • Boost items: Admiral pies (+5 Fishing boost) to access the guild at level 63 or fish higher-level species.

Combine with Guild Benefits

The Fishing Guild’s +7 invisible Fishing boost stacks with visible boosts like the Dragon Harpoon’s special attack (+3). Use this to catch high-value fish like sharks or anglerfish faster.

Plan Your Training

If you’re aiming for 99 Fishing, the guild is ideal for:

  • Lobsters/Tuna/Swordfish: Great for mid-level training (levels 68–80).
  • Sharks: High XP and profit at 76+ Fishing.
  • Minnows: Requires 82 Fishing and the Angler’s Outfit; trade 40 minnows for a raw shark.

Use the teleport to hop in and out quickly while banking fish or trading minnows with Kylie Minnow.

Is the Fishing Guild Teleport Worth It?

The Fishing Guild Teleport is a niche but valuable tool for dedicated anglers. Here’s a quick pros-and-cons breakdown:

Pros

  • Time-Saving: Instant access to the guild’s fishing spots and bank.
  • Flexibility: Part of the Lunar spellbook, so you can cast it anywhere without carrying items like tablets.
  • Training Efficiency: Pairs well with the guild’s +7 Fishing boost for faster XP.

Cons

  • Cost: Rune costs (~842 GP per cast) add up compared to a Skills Necklace.
  • Requirements: High Magic level and quest completion gate access for some players.
  • Competition: Popular fishing spots can be crowded on busy worlds.

For players with 85 Magic and Lunar Diplomacy completed, the spell is a no-brainer for frequent Fishing Guild visits. However, if you’re low on funds or prefer a cheaper option, a Skills Necklace or Fishing Cape (at 99) might suit you better.

In conclusion, the Fishing Guild Teleport in OSRS is a fantastic utility spell for players invested in Fishing. Its ease of use, combined with the guild’s benefits, makes it a staple for efficient training and resource gathering. Whether you’re casting it to fish sharks or just visiting the Master Fisher for advice, this spell ensures you spend less time traveling and more time reeling in those catches. Grab your runes, switch to the Lunar spellbook, and teleport your way to Fishing success!