Fastest Way to Get to Ardougne in OSRS

East Ardougne, the bustling capital of Kandarin in Old School RuneScape (OSRS), is a hub for quests, thieving, and skilling. Whether you’re training at the infamous Ardougne Market or starting the Plague City quest, getting there quickly is key. This guide explores the fastest ways to reach East Ardougne, covering methods for all account types, from fresh accounts to seasoned ironmen. We’ll break down teleport options, requirements, and travel routes to save you time.
East Ardougne is a central location in OSRS, known for its wealth, marketplace, and proximity to key areas like the Ardougne Zoo and Monastery. It’s a hotspot for Thieving (with stalls and NPCs like guards and knights), quest starters like Biohazard, and the Ardougne Diary, which offers valuable rewards like the Ardougne Cloak. Efficient travel to Ardougne is essential for maximizing your gameplay, whether you’re skilling, questing, or farming.
Key Features of East Ardougne
- Marketplace: Ideal for training Thieving with stalls (e.g., silk, bakery).
- Quests: Starting point for Plague City, Biohazard, and Hazeel Cult.
- Skilling: Rooftop Agility course and nearby Fishing Guild.
- Transportation: Access to ports, Spirit Trees, and Fairy Rings.
Fastest Teleport Methods to Ardougne
Teleportation is the quickest way to reach East Ardougne, especially for players with the right skills, quests, or items. Below are the top teleport methods, ranked by speed and accessibility.
Ardougne Teleport Spell
The Ardougne Teleport spell is the fastest and most direct way to land in the heart of East Ardougne’s marketplace. It requires completion of the Plague City quest and reading the teleport scroll reward.
- Requirements: 51 Magic, 2 Law Runes, 2 Water Runes, Plague City completed.
- Pros: Instant teleport to the market, no additional items needed.
- Cons: Quest and Magic level requirement; not viable for low-level accounts.
- Tip: If you lose the scroll, talk to Edmond in northwest East Ardougne for a replacement.
Ardougne Cloak Teleport
The Ardougne Cloak 1 (from the Easy Ardougne Diary) offers unlimited teleports to the Ardougne Monastery, just south of East Ardougne. Higher tiers (e.g., Cloak 2–4) provide teleports closer to the city or farm patch.
- Requirements: Biohazard and Rune Mysteries quests, 15 Fishing, 5 Thieving, 100 coins, silk, rusty sword.
- Pros: Unlimited teleports, low requirements, near Spirit Tree and Fairy Ring.
- Cons: Short walk from Monastery to city center.
- Tip: Rush the Easy Diary for early-game ironmen to unlock this teleport.
Ardougne Teleport Tablet
For players without 51 Magic, Ardougne Teleport Tablets (bought from the Grand Exchange) are a great alternative. They still require Plague City completion.
- Requirements: Plague City completed.
- Pros: No Magic level needed, same destination as the spell.
- Cons: Costs ~500-1000 GP per tablet, quest-locked.
- Tip: Stock up on tablets for quick travel during quests or Thieving grinds.
Alternative Teleport Options for Low-Level Players
If you haven’t completed Plague City or the Ardougne Diary, don’t worry—there are still fast ways to get to Ardougne using minigame teleports, jewelry, or other networks.
Fishing Trawler Minigame Teleport
The Fishing Trawler teleport in the Grouping menu takes you to Port Khazard, a short walk south of East Ardougne.
- Requirements: 15 Fishing.
- Pros: Low skill requirement, free, no quests needed.
- Cons: 2-minute cooldown, short walk required.
- Tip: Combine with energy potions or Stamina potions for faster running.
Skills Necklace (Fishing Guild)
A Skills Necklace teleports you to the Fishing Guild, northwest of Ardougne, within walking distance.
- Requirements: None (buy from Grand Exchange).
- Pros: No quest or skill requirements, reusable with charges.
- Cons: Costs ~10k GP, slightly longer walk than other methods.
- Tip: Non-ironmen can use this for quick access early in the game.
Wilderness Lever
The Wilderness Lever in Edgeville teleports you to the Deserted Keep in deep Wilderness (level 50+), where pulling another lever takes you to Ardougne, right behind the castle.
- Requirements: None, but a knife or weapon to cut webs in the Wilderness.
- Pros: Free, no quests or skills needed, very fast for early accounts.
- Cons: Risk of PKers in Wilderness; bank valuables before using.
- Tip: Use Surge or Bladed Dive to escape potential threats in the Wilderness.
Travel Routes Without Teleports
For players without access to teleports or those avoiding the Wilderness, physical travel routes are viable, especially for new accounts. These methods rely on boats or walking from nearby locations.
Captain Barnaby’s Boat
Captain Barnaby in Rimmington or Brimhaven sails to East Ardougne for 30 GP (15 GP with Karamja Gloves, or free with Ring of Charos(a)).
- Requirements: 30 GP (or Ring of Charos(a) for free travel).
- Pros: No skill or quest requirements, cheap, safe.
- Cons: Slower than teleports, requires travel to Rimmington or Brimhaven.
- Tip: Start from Rimmington (near Port Sarim) for the easiest access from Lumbridge.
Charter Ships to Port Khazard
Charter Ships from various ports (e.g., Port Sarim, Brimhaven) sail to Port Khazard, south of Ardougne.
- Requirements: Varies (e.g., 1,600 GP from Brimhaven, 4,100 GP from Port Phasmatys).
- Pros: Accessible from multiple locations, no quest requirements.
- Cons: Expensive compared to other methods, short walk from Port Khazard.
- Tip: Use Port Sarim’s charter for the cheapest route (~480 GP).
Advanced Travel Networks
For players with access to OSRS’s broader transportation networks, Spirit Trees and Fairy Rings offer fast, efficient routes to Ardougne’s outskirts.
Spirit Tree to Battlefield of Khazard
The Spirit Tree network includes a tree at the Battlefield of Khazard, just outside East Ardougne.
- Requirements: Access to Spirit Tree network (e.g., via Tree Gnome Village quest).
- Pros: Free, reusable, close to Ardougne.
- Cons: Requires quest completion and Spirit Tree access.
- Tip: Use the Grand Exchange Spirit Tree for quick access to the network.
Fairy Ring to Tower of Life (D-J-P)
The Fairy Ring code D-J-P teleports you to the Tower of Life, a short walk from Ardougne.
- Requirements: Fairy Tale II – Cure a Queen (partial completion), Dramen or Lunar Staff.
- Pros: Fast, reusable, part of a versatile network.
- Cons: Quest and item requirements, moderate walk.
- Tip: Combine with Ardougne Cloak for seamless travel.
Comparison of Fastest Methods
Choosing the best method depends on your account’s progress. Here’s a table comparing the top options for speed, cost, and requirements.
Method | Requirements | Cost | Time | Best For |
---|---|---|---|---|
Ardougne Teleport Spell | 51 Magic, Plague City | ~200 GP (runes) | Instant | Main accounts, questers |
Ardougne Cloak 1 | Easy Ardougne Diary | Free | Instant + short walk | Ironmen, early-game |
Wilderness Lever | None (knife recommended) | Free | ~30 seconds | New accounts, risk-takers |
Fishing Trawler Teleport | 15 Fishing | Free | Instant + walk | Low-level accounts |
Captain Barnaby | 30 GP | 30 GP | ~2 minutes | No-skill accounts |
For most players, the Ardougne Teleport Spell or Ardougne Cloak are the fastest and most reliable options. Low-level players should opt for the Wilderness Lever (if comfortable with risk) or Captain Barnaby for safety. Ironmen benefit most from rushing the Ardougne Cloak for its unlimited teleports.
With these methods, you’ll be navigating to East Ardougne in no time, ready to tackle its markets, quests, or skilling opportunities. Happy adventuring in OSRS!