Fastest Training Methods OSRS for Max Skills 2025

Fastest Training Methods OSRS for Max Skills 2025

Man, if you’ve been grinding away at those early levels in Old School RuneScape, you know the drill. That slow crawl from 1 to 50 feels like it takes forever, especially when you’re itching to dive into raids or bossing. I’ve been there, trust me. Back when I started my main account, I wasted weeks on inefficient spots like killing chickens for attack XP. What a rookie move. Now, after years of maxing multiple accounts and helping friends skip the tedium, I can tell you straight up: focusing on the fastest training methods changes everything. We’re talking methods that crank out XP like a well-oiled machine, so you hit 99 quicker and get back to the fun stuff. In this post, I’ll break it down skill by skill, pulling from what works best right now in 2025. Whether you’re a fresh face or a vet looking to optimize an alt, these tips will save you hours. Let’s jump in.

Picture this: you’re staring at your skill tab, and that 70 Strength is mocking you because it means no more efficient whip hits on Vorkath. Frustrating, right? Fast training isn’t just about speed; it’s about reclaiming your time. I’ve burned through so many late nights AFKing crabs that I could have spent raiding instead. The key? Prioritize quests early for those big XP lumps, then layer in high-rate spots. And hey, don’t sleep on Slayer—it trains combat while padding your bank. Question for you: what’s your most hated skill to train? For me, it’s Runecrafting every time. But with the right tweaks, even that beast becomes bearable.

Combat Training Melee Stats Like a Pro

The Fastest training Method Runescapes Ever Seen  YouTube

Combat’s the heart of OSRS, and melee’s my go-to for that raw power feel. If you’re building a main or pure, getting Attack, Strength, Defence, and Hitpoints to 99 fast means unlocking gods like Bandos and bosses like Zulrah sooner. I remember my first 99 Strength grind—pure agony until I discovered Nightmare Zone. Let’s break it down.

Early Game Boosts Quests You Can’t Skip

Start smart. Quests are your cheat code here. The Waterfall Quest? Do it at level 1. Boom—30 Attack and Strength, no sweat. No requirements, just a bit of reading and clicking. Pair it with Fight Arena for another 12k Strength XP. I did this on my ironman last year, and it shaved off like 10 hours from my low-level slog. Why grind goblins when you can quest your way to 40 stats?

From there, hit the Optimal Quest Guide on the wiki. It lines up quests like Underground Pass and Tree Gnome Village for massive lumps. You’ll be at 50+ in no time.

Mid-Level Grinding Sand Crabs and Ammonites

Once you’re quested up, crabs become your best friend. Sand Crabs on Hosidius beach? Non-aggressive, high HP, perfect for AFK. I used to log in, set up on them, and go make coffee—easy 30k-50k XP/hour at levels 40-60. Gear tip: Grab a Rune Scimitar for that sweet DPS, and wear Monk’s Robe to save on food.

For something spicier, head to Fossil Island post-Bone Voyage quest. Ammonite Crabs hit even better rates, up to 60k XP/hour, and they’re low-defence so your hits land clean. Pro move: Use the Raiments of the Eye if you’re splashing magic alongside, but for pure melee, stick to controlled style for balanced gains.

High-Level Power Hours Nightmare Zone and Beyond

Now, the fun part. At 70+, Nightmare Zone (NMZ) is king for AFK vibes. Brew up absorption pots, slap on Dharok’s set, and let Dragon Claws rip for 100k+ XP/hour. I grinded my 99 Str here while binge-watching shows—zero regret. No alts? Still solid at 80k/hour.

But if you’re chasing the absolute fastest, cannon Slayer tasks. Dust Devils or Nechryaels with a Dwarf Cannon? 150k XP/hour easy, plus profit from drops. I once did a 200-task streak and banked 5m GP. Just block the trash tasks at Duradel.

Want numbers? Here’s a quick table on melee XP rates:

Level Range Method XP/Hour (Approx) AFK Level Cost/GP
1-40 Quests + Crabs 40k High Low
40-70 Sand/Ammonite Crabs 50k Very High Free
70-99 NMZ Dharok’s 100k High Medium
80+ Slayer Cannon 150k Medium Low (Profit)

See? Scale up as you go. One last tip: Prioritize Strength to 99 first after 60 Attack—it boosts your max hit like crazy.

Ranged The Chinchompa Revolution

Ranged feels snappier than melee once you unlock blowpipes, but early game? Brutal. I trained my first 99 Ranged on chickens with iron knives—never again. Fast-forward to now, and chinchompas are the meta.

Low Levels Safe Spots and Early Gear

From 1-40, safe-spot Hill Giants in Edgeville Dungeon. Use a Willow Shortbow and bronze arrows; it’s cheap and safe. 20k XP/hour, plus big bones for Prayer. Quests like Big Chompy Bird Hunting get you to 30 quick.

At 40, grab Green D’hide and a Magic Shortbow. Safe-spot outside Warriors’ Guild for 40k/hour.

Mid-Game Bursting and Chinning Basics

Level 50? Time for chinchompas. Red chins at Ape Atoll—set up five box traps, and watch 100k XP/hour roll in. I did this for weeks on my pure; the monkeys respawn fast, and it’s semi-AFK if you box smart.

For Defence haters, burst from the Mage Training Arena, but that’s more for Magic. Stick to chinning for pure Ranged gains.

Endgame Insanity Black Chins in the Wildy

80+? Black chinchompas in level 32-36 Wilderness. 200k-250k XP/hour, but PKers lurk. I lost a stack once—lesson learned: Low-risk gear only, and teleport out fast. Profit? 2-3m GP/hour from sales.

Or, go safe with Monkey Madness II tunnels. Maniacal monkeys with chins? 300k+ XP/hour, no PK risk. Gear up with Masori body and Ava’s assembler.

Quick list of Ranged must-haves:

  • Quests: Death Plateau (for climbing boots), Regicide (for halberd safespot).
  • Gear Progression: Shortbow > Longbow > Chinchompas > Blowpipe.
  • Pro Tip: Complete Hard Kourend Diary for extra ammo drops.

Ever tried chinning while listening to a podcast? Game-changer.

Magic Splashing Your Way to 99

Magic‘s my wildcard skill—teleports everywhere, but training? Click-fest central. I splashed my way to 99 on an alt last month, and it was oddly relaxing once set up.

Beginner Splashes and Quest Lumps

Levels 1-55: Splashing. Head to the Wizards’ Tower basement, safe-spot lesser demons with Fire Strike on rapid cast. 30k XP/hour, zero damage taken. Need 55 Magic for High Alch, so rush Lunar Diplomacy for that switch.

Quests: Witch’s House (6k XP), Fairy Tale I (more for Agility, but helps).

Alching for Profit and Power

55+? High Alchemy all day. Buy rune items cheap on GE, alch for 78k XP/hour. Profitable too—rune platelegs net 100k GP/hour. I did this while training Smithing; dual gains.

For faster, enchant bolts at 34, but it’s pricey.

Advanced Bursting and Freezes

80+? Ice Burst in Taverley Dungeon on maniacal monkeys. 200k XP/hour with ice barrage setup. Requires 70 Magic, but worth it. I froze my way through a 10-hour session once—dinged 99 mid-burst.

Table time for Magic rates:

Method Level Req XP/Hour Profit/GP
Splashing 1-55 30k
High Alch 55+ 78k +100k
Ice Burst 70+ 200k Variable

Short para: Bursting’s intense, but the XP? Unmatched.

Slayer The All-in-One Beast

Slayer’s not just a skill—it’s combat training disguised as adventure. I’ve made bank and maxed melee here. Fastest? Cannon everything.

Gear and Task Setup

Start at Turael for easy tasks, switch to Duradel at 100 combat. Cannon on multi-spots like Dust Devils. 100k combat XP/hour, plus Slayer levels.

Block Nechryaels if you’re melee-focused—they’re slow.

Top Tasks for Speed

  • Smoke Devils: Fastest single task, 150k XP/hour.
  • Abyssal Demons: Profit kings, 120k.
  • Gargoyles: Use rock hammer for quick kills.

I once skipped to 90 Slayer in a month this way. Question: Cannon or no? For speed, always yes.

List of essentials:

  • Helm: Slayer helmet (i) for boosts.
  • Weapon: Whip or Fang.
  • Tips: Use bracelets of slaughter for faster tasks.

Agility Rooftops and Wildy Risks

Agility sucks—fact. But fast methods exist. Wilderness Course from 47-62? 60k XP/hour, risky but rewarding with 500k GP/hour in noted herbs now.

Rooftops like Canifis are safer, 50k/hour with marks of grace for Graceful.

I ticked through Seers’ Village once—pure focus, but 70k/hour. Short answer: Boost with pies for Wildy entry.

Other Skills Quick Hits

Runecrafting Lava Runes to ZMI

Hated this grind. Fastest: Lava runes at Fire Altar, 40k/hour. At 77, Great Orb of ZMI for 100k+. Daeyalt essence cuts time by 33%.

Hunter Black Chins Again

Box traps on black chins: 250k XP/hour, 3m profit. Birdhouses for passive early gains.

Thieving Vyres and Elves

Pickpocket Vyres at 80+: 200k XP/hour, 1m profit. Elves for variety.

Construction Mahogany Larders

Flatpack method: 300k/hour at 70+. Expensive, but fast.

Herblore Ticking Extremes

1-tick with dwarven army axe: 500k/hour, but ban risk. Safer: Clean herbs while AFK.

Table for skilling speeds:

Skill Fast Method XP/Hour Notes
RC ZMI Orbs 100k Post-77
Hunter Black Chins 250k Wildy risk
Thieving Vyres 200k Darkmeyer req
Const. Flatpacks 300k Gold heavy
Herb. 1-Tick 500k Advanced

Long para: Runecrafting‘s soul-crushing, but imagine 99 without the pain—ZMI’s your ticket. I powered through with podcasts, hitting 99 in 50 hours total.

Wrapping It Up Your Path to Max

There you have it—fastest paths to glory in 2025. Mix Slayer for profit, NMZ for AFK, chins for burst. I’ve maxed twice this way; it’s doable. What’s your next 99? Drop a comment. Gear up, grind smart, and see you in-game.