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Farming Ensouled Heads OSRS Prayer XP Guide

Ever wondered why your Prayer level lags behind while your combat stats soar? As someone who’s sunk thousands of hours into Old School RuneScape, grinding from a fresh account to max cape status, I get it. Prayer is that sneaky skill that bites you in the endgame. But here’s the game-changer: ensouled heads. These little drops from monsters aren’t just junk cluttering your bank—they’re a ticket to efficient Prayer training without the endless bone-running tedium. I’ve used them to push from 70 to 99 Prayer on my ironman, and let me tell you, it’s a method that feels rewarding, not soul-crushing. Stick with me, and I’ll break it all down, from snagging your first head to optimizing for that sweet XP/hour.
Picture this: you’re slaying goblins in Lumbridge, and bam—a weird, glowing goblin head drops. That’s an ensouled head, folks. These are monster-specific items that carry a sliver of the creature’s soul. Drop ’em on the ground, hit ’em with a reanimation spell from the Arceuus spellbook, and poof: a reanimated version spawns. Kill it, and you pocket solid Prayer XP. No altar needed if you play it right.
Why choose heads over the usual gilded altar grind? For starters, it’s active and engaging—perfect if you’re itching for a break from passive clicking. Plus, it ties into your slayer or bossing routine, turning “wasted” drops into progress. On my main account, I once cleared a Barrows run and scored three ensouled demon heads. That alone netted me 4k Prayer XP while I was already farming gear. Efficiency like that? Chef’s kiss.
But hold up—is it worth the Magic investment? Short answer: yes, if you’re mid-to-high level. Lowbies might stick to bones, but once you hit 60+ Magic, heads shine. They give anywhere from 432 XP for a basic goblin reanimate up to 1,820 for a kalphite one. Compare that to burying dragon bones at a measly 72 XP each—heads win for anyone valuing time over sheer volume.
Getting Started: Unlocking the Arceuus Spellbook
Before you dive in, you need access to those reanimation spells. Head to Arceuus in Zeah—it’s that house-heavy town south of the Farming Guild. Chat up the dark wizard there (he’s by the tower), and pony up 100 Kudos from the Lovakengj quests or Tithe Farm minigame. Boom, spellbook swapped.
Pro tip from my early days: I rushed this on my zerker pure, thinking it’d be quick. Nope—got lost in Shayzien for an hour. Use the Xeric’s talisman teleport to Glade to save headaches. Once unlocked, your spellbook glows with options like Basic, Adept, Expert, and Master Reanimation. Each tier matches head types, and you’ll need runes: natures, souls, bloods, depending on the spell.
Ever forget to switch back to ancients after a burst session? I did, mid-Vorkath kill. Nearly wiped. Always double-check your book before big fights.
All Ensouled Heads: A Complete Breakdown
OSRS packs over a dozen ensouled heads, each tied to specific monsters and spells. I’ve farmed most, from newbie goblin heads to nightmare-zone worthy aviansies. Here’s a handy table to sort the chaos—I’ve bolded the XP rewards for quick scanning. Prices fluctuate, but these are ballpark from recent GE checks.
Head Type | Monster Examples | Reanimation Spell (Magic Req) | Prayer XP per Kill | Approx GE Price (gp) | Drop Rate Notes |
---|---|---|---|---|---|
Goblin | Goblins | Basic (16) | 432 | 500-800 | Common (1/32) |
Monkey | Monkey variants | Basic (16) | 506 | 1,200-1,500 | 1/50-ish |
Imp | Imps | Basic (16) | 518 | 1,000-1,300 | Frequent in low areas |
Minotaur | Minotaurs | Basic (16) | 464 | 900-1,100 | Security stronghold staple |
Scorpion | Scorpions | Basic (16) | 454 | 600-900 | Al Kharid desert drops |
Bear | Bears | Basic (16) | 480 | 700-1,000 | Asgarnian woods easy pickings |
Unicorn | Unicorns | Adept (26) | 704 | 4,000-5,000 | Wilderness edges |
Dog | Guard dogs | Adept (26) | 600 | 2,500-3,000 | Falador farms |
Chaos druid | Chaos druids | Adept (26) | 618 | 3,000-4,000 | Edgeville dungeon goldmine |
Giant spider | Giant spiders | Adept (26) | 582 | 2,000-2,500 | Stronghold of Security level 2 |
Elf | Elves in Prifddinas | Expert (41) | 892 | 8,000-10,000 | Song of the Elves req |
Troll | Trolls near Death Plateau | Expert (41) | 1,020 | 6,000-7,500 | Trollheim tele handy |
Kalphite | Kalphites in desert | Expert (41) | 1,254 | 12,000-15,000 | Exiled Kalphite good for irons |
Dagannoth | Dagannoth kings/tunnels | Master (77) | 1,364 | 10,000-12,000 | Waterbirth Island access |
Aviansie | Aviansies in God Wars Dungeon | Master (77) | 1,234 | 9,000-11,000 | Bandos/Zuk prep needed |
Abyssal creature | Abyssal demons/demons | Master (77) | 1,172 | 20,000-25,000 | Slayer task heaven |
Dragon | Chromatic dragons | Master (77) | 1,560 | 15,000-18,000 | Brimhaven Dungeon blues |
Demon | Greater/lesser demons | Expert (41) | 936 | 7,000-9,000 | Demonic gorillas alt |
Aviansie (Zaros) | Armadyl followers | Master (77) | 1,820 | 25,000-30,000 | Highest XP, toughest farm |
This table’s your cheat sheet—bookmark it mentally. Notice how higher tiers pack more punch? That’s why I always chased dragon heads during my 1,000+ hour slayer grind. One stack of 26 dragons? That’s 40k XP in an afternoon.
How to Reanimate and Maximize Prayer Gains
Alright, you’ve got heads. Now what? Drop one on the ground—key step, or you’ll get that annoying “take it to the Dark Altar” message. Cast your spell: for a goblin head, it’s Basic Reanimation with 2 laws, 4 bodies, and 2 souls. Watch the undead buddy pop up, then smack it down with your best weapon. Auto-retaliate on, and you’re golden.
But here’s the kicker: location matters. If the head dropped naturally from a kill in a 31×31 tile area, reanimate right there—no altar trek. Pick it up? It turns tradeable but altar-bound. I learned this the hard way on my first ironman run—hoarded a backpack of untradeables, then banked one by accident. Lost hours of potential XP.
For bulk training, hit the Dark Altar in Arceuus. Fairy ring CIS teleports you close. Drop a stack, reanimate, kill, repeat. With 99 Magic, I can chain-cast without flicking—pure zen. And don’t sleep on Zealot’s robes: full set saves 5% of heads post-reanimate. Saved me a cool 200k gp on my last 99 push.
Quick question: ever multis? No? You’re missing out. Reanimates don’t aggro each other, so drop 10-15 and watch your Prayer skyrocket while your mouse chills.
Step-by-Step Reanimation Walkthrough
- Prep your gear: Staff of the dead for splash (saves runes), Zealot’s for saves, and a DPS weapon like a scimmy or whip.
- Teleport smart: Arceuus house tab or fairy ring for altar runs.
- Drop and cast: Unequip nothing—cast on ground head.
- Kill efficiently: Use protect prayers if it’s a beefy one like dragons; they hit hard.
- Bank and repeat: Soul bearer amulet auto-banks heads for 1k Slayer points—worth every penny post-Bear Your Soul quest.
Short and sweet, right? That’s how I like my guides—no fluff.
Now, for a deeper dive: optimizing rune costs. Basic spells guzzle bodies and laws, but at 77 Magic, Master Reanimation’s soul-heavy but XP-rich. I crunched numbers once—dragon heads cost about 20k gp/XP at current prices, way better than Ensouling Altar’s 30k for similar bones. Factor in your slayer drops, and it’s nearly free.
Farming Ensouled Heads: My Top Strategies
Farming heads is half the fun—it’s slayer with a Prayer twist. Early on, I stuck to low-level spots like the goblin house in Lumbridge. 1/32 drop rate? Stack kills with a brass key for imps in the wilderness—pure profit. But as levels climbed, I shifted to tasks.
Best low-level farms:
- Goblins/Monkeys: Lumbridge/Draynor. Cannon if you’re cheeky.
- Chaos Druids: Edgeville dungeon. Herbs galore.
- Giant Spiders: Security Stronghold. Tokens for Prayer pots.
Mid-game? Trolls under Trollheim. Tele there, burst with ice spells—drops like candy. I farmed 200 troll heads in a weekend for my pure’s 70 Prayer; felt like cheating.
High-end: Dagannoth in the lighthouse. Keris dagger for extra loot, and those 1,364 XP kills? Divine. Or go demon-hunting in the abyss—abyssal creatures drop at 1/64, but with a task, it’s steady.
Personal story time: On my main, during a dry slayer streak, I bursted aviansies in GWD. Zero bands, but 15 ensouled heads later, my Prayer jumped two levels. Moral? Always check drop tables before tasks.
For irons, burst/barrage spots shine. No cannon? No problem—splash setups with AGS spec for bursts. What’s your go-to farm? Drop a comment; I love swapping tips.
Pros and Cons of Head Farming
- Pros: Integrates with slayer, semi-AFK, high XP density.
- Cons: Magic drain, head prices spike during updates, combat reqs for big ones.
Weigh that against gilded altar’s passivity. Heads keep you sharp—altar feels like watching paint dry after 99.
Cost Analysis: Heads vs Traditional Methods
Money talks in OSRS. I’ve tracked my Prayer spends religiously (pun intended). Ensouled heads? Variable, but let’s table it out for clarity. Assuming 1m/hr kill rates and current GE (as of my last check).
Method | XP/Hour | Cost per 1k XP (gp) | Notes |
---|---|---|---|
Ensouled Dragon Heads | 300k-500k | 15k-25k | Active, Magic heavy |
Gilded Altar (Dragons) | 1m+ | 10k-20k | AFK king, house req |
Chaos Altar (Mixed Bones) | 800k-1m | 5k-10k | Risky wildy run |
Ectofuntus (Juvs) | 400k | Under 5k | Tedious slime grind |
Heads edge out for mid-levels—cheaper than pure altar if you’re farming your own. I saved 5m gp skipping ensouled altar fees on my iron. But at 99? Altar’s speed trumps all.
One caveat: rune costs add up. Stock chaos runes for teleblocks if wildy farming. Ever bankrupt yourself on souls? I did—lesson learned.
Advanced Tips from a Seasoned Grinder
You’ve got the basics; now level up. First, Arceuus favor—max it for house tele. I ignored this once; regretted every fairy ring hop.
Soul bearer? Quest it. Auto-banks heads, charges last forever basically. Paired with demonics, it’s infinite storage.
For max efficiency, hybrid: farm heads on tasks, offer extras at altar. My 99 routine? Slayer mornings, head reanimates evenings. Hit 500k XP/hr easy.
Oh, and mobile players—do it on breaks. I reanimated imp heads at lunch; 10k XP per sandwich.
Question for you: splashing or melee kills? I splash for AFK, melee for speed. Depends on your vibe.
Long ramble incoming: Remember that time Jagex tweaked drop rates? Post-2019, aviansie heads became rarer, but Zuk variants compensated with 1,820 XP. I adapted by hitting God Wars more—turned a chore into bossing practice. That’s OSRS: evolve or get left in Lumby. If you’re iron-ing, hoard low heads early; tradeables crash prices later. Pro tip: buy in bulk during double XP weekends—sellers dump stock.
Zealot’s save proc? That “Your robes saved the head” message is music. Full set’s 5% adds up—recoup 1 in 20 casts.
Common Mistakes and How to Dodge Them
Newbies trip here: picking up heads too soon. Leave ’em grounded for multi-reanimates. I wasted a stack once—facepalmed hard.
Rune shortages mid-session? Keep a rune pouch filled. Forgot mine during a kalphite farm; tele’d home fuming.
Overlooking quests: Song of the Elves for elf heads? Skip it, miss 892 XP beasts. I delayed; paid in lost hours.
And wildy farms—PKers lurk. Bank often, skull trick if paranoid.
Short fix: always scout spots on the wiki first. Saved my pure from a troll ambush.
Wrapping Up: Level That Prayer and Feel the Power
Ensouled heads transformed my OSRS journey from “Prayer? Later” to “99 by summer.” They’re not perfect—require Magic and hustle—but man, the payoff? Endgame raids without crumbling under bosses. Start small: grab goblin heads, reanimate in Lumby, build from there. You’ll thank me at 70.
What’s holding you back? Low Magic? Farm runes while questing. Ironman woes? Burst everything. Hit the comments—share your head hauls or horror stories. I’ve got more guides brewing; stay tuned. Now go reanimate something and tell me how it goes. Happy scaping!