Fairytale Part 2 OSRS Quest Guide Cure a Queen

Welcome to our comprehensive guide for Fairytale Part 2 – Cure a Queen in Old School RuneScape (OSRS). This quest, the third in the Fairy Tale series, takes players on an enchanting journey through Zanaris to restore the Fairy Queen to power. Whether you’re a seasoned adventurer or a newcomer, this guide will walk you through the requirements, steps, and rewards to help you complete the quest efficiently. Packed with tips and tricks, let’s dive into this magical adventure!
Fairytale Part 2 – Cure a Queen picks up where Fairytale I – Growing Pains left off, unraveling the mystery of the Fairy Godfather’s lingering control over Zanaris and the disappearance of Fairy Nuff. This medium-length, experienced-level quest introduces players to the fairy ring teleportation system, a game-changer for OSRS travel.
Quest Prerequisites
Before starting, ensure you’ve met the following requirements:
- Completed Quests:
- Skill Requirements:
Recommended Items
To make the quest smoother, bring these items:
Item | Purpose |
---|---|
Dramen or Lunar Staff | Access fairy rings |
Vial of Water | Creating magic essence potion |
Pestle and Mortar | Grinding gorak claws |
Combat Gear and Food | Fighting level 145 Goraks |
Amulet of Glory | Teleport to Draynor Village |
Cosmic Tiara (optional) | Access Cosmic Altar for rune temple sign |
Starting the Quest
The quest begins in Draynor Village, setting the stage for your journey to cure the Fairy Queen.
Speaking with Martin the Master Gardener
Head to Draynor Village’s market square and talk to Martin the Master Gardener near the pig pen. He’s frustrated about his crops, a lingering issue from Fairytale I. Avoid pickpocketing him, as this locks you out of dialogue for 10 minutes. After a 5-minute wait (real-world time), speak to him again to learn that the Fairy Queen should be awake, but something’s amiss in Zanaris.
Traveling to Zanaris
Equip your Dramen or Lunar staff and enter the Lumbridge Swamp shed to teleport to Zanaris. Once there, head north of the bank to Fairy Nuff’s grotto and pick up Nuff’s Healing Certificate from the floor. Right-click and study it to decode its message, which is crucial for accessing the fairy rings later.
Unlocking the Fairy Rings
One of the quest’s highlights is unlocking the fairy ring network, a teleportation system exclusive to OSRS’s fairy realm.
Decoding the Certificate
With Nuff’s certificate in hand, go southwest in Zanaris to the rune temple sign near the Cosmic Altar. Reading it helps decipher the certificate’s fairy ring codes. If you have a cosmic tiara, you can skip some steps, but it’s not mandatory.
Navigating the Fairy Rings
Talk to the Fairy Godfather in the throne room, then head north to the Co-ordinator and west to Fairy Fixit near the fairy ring. Equip your Dramen staff and use the fairy ring with this sequence:
- AIR
- DLR
- DJQ (appears to fail, but proceed)
- AJS
This teleports you to the Fairy Queen’s hideout. Ensure the certificate is in your inventory, or the sequence won’t work. After success, the sequence appears as a quick option in your teleport menu.
Crafting the Magic Essence Potion
The core of the quest involves creating a potion to cure the Fairy Queen, requiring rare ingredients.
Gathering the Star Flower
Teleport to fairy ring code CKP. Wait 2-5 minutes for a star flower to grow, then pick it. Keep Nuff’s certificate with you to access this area. If you’re impatient, bring a book—this step can’t be rushed!
Hunting Gorak Claws
Next, use fairy ring code DIR to reach the Gorak plane. You’ll face level 145 Goraks, which hit hard and ignore protection prayers. Use terrain to safespot them or bring strong combat gear and food. Kill a Gorak, pick up its gorak claws, and teleport out.
Making the Potion
Return to the Fairy Queen’s hideout (AIR, DLR, DJQ, AJS). Use the star flower on your vial of water to make a starflower solution. Grind the gorak claws with your pestle and mortar to get gorak claw powder. Combine the two to create the magic essence potion. Right-click to use it on the Fairy Queen, who’s lying on a stretcher near Fairy Nuff.
Quest Completion and Rewards
After administering the potion, speak to the Fairy Queen to wrap up the quest. Congratulations—you’ve saved Zanaris!
Rewards Breakdown
Completing Fairytale Part 2 offers these rewards:
- 2 Quest Points
- 3,500 Herblore XP
- 2,500 Thieving XP
- 2,500 XP Lamp (any skill over level 30)
- Fairy Ring Access (unlocked during the quest)
- Magic Essence Potion Recipe (boosts Magic by 3 without side effects)
Tips for Efficient Completion
Here are some pro tips to streamline your experience:
- Boost Skills Early: If you’re close to 49 Farming or 57 Herblore, use a garden pie (+3 Farming) or greenman’s ale (+1 Herblore) to meet requirements.
- Safespot Goraks: Use rocks or pillars in the Gorak plane to avoid taking damage.
- Bank Before Fighting: Store non-essential items to free up inventory space for food and gear.
- Memorize Codes: Practice the fairy ring sequence to save time post-quest.
Post-Quest Benefits
Unlocking fairy rings is the quest’s biggest draw. With 52 unique codes, they connect to exclusive locations like Zulrah’s island and the Myreque hideout. You’ll need a Dramen or Lunar staff unless you’ve completed the Lumbridge & Draynor Elite Diary. Building a fairy ring in your player-owned house requires full quest completion, adding convenience for endgame players.
Fairytale Part 2 – Cure a Queen is a pivotal OSRS quest, blending lore, combat, and exploration. By following this guide, you’ll navigate Zanaris’s mysteries with ease, earning valuable rewards and access to one of the game’s most iconic teleportation systems. Ready for more adventures? Check out our other OSRS quest guides for your next challenge!