Death to the Dorgeshuun OSRS Quest Guide for Beginners

Death to the Dorgeshuun OSRS Quest Guide for Beginners

Ever feel like the underground world of Gielinor holds more mysteries than your average goblin just sitting around? Yeah, me too. As someone whos spent way too many hours in Old School RuneScape grinding quests and avoiding those pesky H.A.M. guys, I can tell you that Death to the Dorgeshuun hits different. Its not just another fetch quest. Its got heart, a bit of stealth, and that sweet rush when you foil a big bad plot. If youre new to OSRS or just need a refresher on this gem from the Dorgeshuun series, stick with me. Well walk through it step by step, with tips from my own runs. Trust me, Ive died more times to cave bugs than Id like to admit.

Picture this: youre deep in the Lumbridge mines, light flickering from your trusty lantern, and suddenly the goblins whisper about surface dwellers plotting their doom. Thats the vibe. This quest picks up right after The Lost Tribe, bringing back that slimy Sigmund from H.A.M. Hes got a grudge, and youre the hero whos gotta stop him. Why does it rock? For one, it introduces Zanik, this fierce goblin chick whos all fire and no filter. Shes like the sidekick you didnt know you needed.

I remember my first playthrough back in 2018. I was a fresh level 40 account, thinking Id breeze through. Nope. Got lost in those tunnels twice. But man, the story pulled me in. Its about prejudice, survival, and a dash of goblin tech. In a game full of dragon slaying, this ones more personal. It makes you root for the little guys. Have you ever wondered why goblins get such a bad rap? This quest flips that script.

And the rewards? Oh boy. Well get to those, but lets just say they open doors. Literally.

Quick Requirements Before You Dive In

Before you boot up OSRS and head to Lumbridge, lets make sure youre set. No one wants to trek back for forgotten items. Heres the basics:

  • Quests Needed: The Lost Tribe (obvious starter for the series).
  • Skills: 23 Agility, 23 Thieving. Nothing crazy, but boost if youre short. I once used a summer pie for the Agility bit. Worked like a charm.
  • Combat: Beat a level 50 foe. Melee or Magic works fine.
  • Items: Light source (lantern over candle, trust me on the gas explosions), tinderbox, pickaxe (any kind), and two full H.A.M. robe sets. Hood, cloak, top, bottoms, gloves, boots. Twice.

Pro tip from my ironman days: Start the quest first before pickpocketing H.A.M. members for robes. Your drop chance skyrockets. Saved me hours of failed thievs.

H.A.M. Robes Breakdown Table

Item How to Get Why Two Sets?
Hood Pickpocket H.A.M. members One for you, one for Zanik
Cloak Same, or buy from GE cheap Disguise must be perfect
Top Pickpocket guards if lucky Full set or bust
Bottoms Members drop more often Zanik needs her own outfit
Gloves Rare drop, be patient Stealth mode activated
Boots Easiest to farm Run without tripping alarms

Grab these in Lumbridge swampy areas. Its tedious, but hey, free Thieving XP.

Step-by-Step Walkthrough Starting with the Mines

Alright, lets get our hands dirty. Head to Lumbridge Castle. Down the kitchen stairs, past the cook whos always yelling about eggs. Grab your light source and chat with Kazgar, that goblin guard. Hell lead you through the dark tunnels to the Dorgeshuun mines. Feels like a haunted house, right? Those rocks scraping your boots.

Once there, talk to Mistag. Hes the big boss goblin, all worried about H.A.M. stirring trouble again. He spills the beans: they need a surface spy, but no ones been topside since the treaty. Enter you, the human guide. Mistag tasks you with snagging those H.A.M. robes. Easy enough if youve prepped.

I goofed this once. Forgot my pickaxe later on. Stuck mining rocks like an idiot. Lesson learned: inventory management is key in OSRS.

Infiltrating H.A.M. Hideout Like a Pro

Now, suited up in your ugly brown robes (they clash with everything, dont they?), head east of Lumbridge. Past the cows, to that trapdoor by the swamp. Pick the lock simple Thieving check and down you go. Smells like damp socks down here.

Chat up any regular H.A.M. member or guard. Exhaust the dialogue. Theyll hint at big plans to wipe out the Dorgeshuun but clam up on details. Sneaky. Then, find Johanhus Ulsbrecht by the jail cells. Hes ranting about monsters. Talk to him, then scout the south tunnel for caged goblins. One begs for release. Your Thieving fingers itch.

Pickpocket the guard. Boom, key in hand. Free the goblin, but watch out hell squeal if you linger. This parts tense. My heart raced the first time, like I was actually breaking laws in Gielinor.

Meeting Zanik and the Surface Tour Shenanigans

Back to the castle cellar. Zanik’s waiting, all excited and green-skinned. Hand over her robe set. She slips it on, and suddenly youre tour guides. Whats Lumbridge like to a cave goblin? Magic.

Take her around. Shes gotta chat with:

  • The Cook (hell freak about goblins).
  • Duke Horacio (polite shock).
  • Hans the gatekeeper (old man vibes).
  • Random man or woman (she approaches them herself).
  • Bob at the axe shop (blacksmith banter).
  • Father Aereck at the church (holy water incoming?).
  • Lumbridge Guide (tourist info overload).
  • A goblin west of the general store (fellow greenie relief).
  • The shopkeeper (bargain fails hilariously).

If she wanders off, just holler in the cellar. She respawns. I lost her near the river once. Spent 10 minutes yelling. Pro tip: Stick to the castle grounds. Keeps it snappy.

This sections gold for roleplay. Zanik’s reactions? Priceless. “Whats a tree?” she asks. You explain, feeling like a wise sage. Ever thought how weird our world looks from underground? Makes you appreciate the sun.

Why the Tour Matters More Than You Think

Short answer: It builds trust. Zanik learns humans arent all bad. But plot-wise, it sets up the infiltration. Without it, shes clueless up top. In my maxed account runs, I skip dialogues now, but early on? Soaked it up. Adds flavor to the grind.

The Big Infiltration and That Nail-Biting Escape

Robes on, back to H.A.M. HQ. Zanik follows like a shadow. Talk to members again they buy the disguise. Head north to the leaders room. Eavesdrop on Sigmund and Johanhus. Cutscene time: theyre building a drill to flood the Dorgeshuun caves with the River Lum. Evil genius stuff.

Things go south fast. Alarms blare, guards swarm. Zanik blasts one with her crossbow accidental hero moment. Run! Agility checks galore. Jump crates, squeeze through tight spots. If youre underleveled, boost that Agility. I wiped here on my HCIM attempt. Rage quit for a day.

Escape to the south tunnel. Phew. But ZANIK. Shes captured. Heart sinks. Back to the mines, report to the council. Theyre panicking. Your next move? Rescue time.

Long story short, this chase is OSRS at its best. Adrenaline pumping, no combat yet. Just parkour and panic.

Rescuing Zanik The Emotional Rollercoaster

Captured goblin alert. Head to H.A.M. again solo this time. Deeper in, past the storerooms (future loot spot, wink). Find the goblin cage room. Zanik’s there, defiant. But guards. Three level 22 chumps. Optional fight, but smack em for fun. Melee them quick.

Free her, but plot twist: Sigmunds waiting. Level 50 brute with a club. Hell teleport you both to a hidden chamber. Drill machines humming. Zanik grabs a bone dagger, you gear up. Time to smash.

I teared up a bit here on my umpteenth run. Zaniks speech about fighting back? Hits home. Whats your favorite quest companion moment?

Gear Up for the Sigmund Showdown Table

Weapon Style Recommended Setup Why It Works
Melee Rune scimmy, strength pot Fast hits, close range safe
Magic Fire strike, mind runes Kites him easy, low reqs
Ranged Iron arrows, shortbow But hes magic weak, skip maybe

Hes level 50, but squishy. Bring food. Apple pies from the cook, ironic.

Climax Battle and Smashing the Drill

Dark chamber, drill roaring. Sigmund monologues you know the type. Then, bam, fight. Hes got magic attacks, so prayer flick if you can. Bring him to low HP. Hell try to escape. Chase him down the tunnel.

Cornered, finish the job. One more hit. He flees like a coward. Now, the drill. Smash that core. Sparks fly, water rushes but you block it. Epic.

Zanik? Shes hit bad. Dying words about destiny. Gut punch. Carry her body back through the caves. Council mourns. Quest over? Not quite.

This fights straightforward, but the story? Chef’s kiss. I farmed this for Ranging XP once. Boring, but effective.

Reviving Zanik With Tears of Guthix Magic

Zanik’s gone. Or is she? Head to Tears of Guthix cave. If you havent done that quest, pause now. Pickaxe the blocked tunnel south of Kazgar. Trek to Juna, the big snake lady.

Shes all “tell me a story.” Nope. Spill about Zanik. Juna chats with Guthix (god perks), revives her with 20 tears. No weekly limit here, phew. Zanik wakes, spills the full plot. Drill was to drown everyone.

Back to the mines. Council cheers. Quest complete. Feels good, right?

My first revival? Jaw dropped. Guthix lore drop. Made me quest harder for more.

Revival Quick Facts List

  • Need: Pickaxe, 20 tears (collect via minigame).
  • Location: Chasm of Tears.
  • Tip: Games necklace teleports close.
  • Bonus: Unlocks bone dagger spec later.

Short para: Revivals in OSRS always feel cheated. But hey, plot armor.

Rewards That Actually Matter Long Term

Ding! 1 QP, 2k Ranging XP, 2k Thieving XP. Solid for midgame. But the real gold:

  • Access to Dorgesh-Kaan: Goblin city. Agility course, shops, vibes.
  • Water Wheel Tunnel: Fast travel Lumbridge to mines. Dartog ferries you.
  • Special Attacks: Bone dagger (poison proc) and Dorgeshuun crossbow (paralyze). OP for bosses.
  • H.A.M. Storerooms: Pickpocket heaven.
  • Torch if you forgot light source. Cute.
Reward XP Gained Unlock Value
Ranging 2,000 Levels up quick
Thieving 2,000 Robe farming bonus
Dorgesh-Kaan Access N/A New area, future quests
Special Attacks N/A Combat edge in PvM

These open Another Slice of H.A.M. later. Worth it.

Insider Tips and Tricks From a Seasoned OSRS Vet

Alright, confessions. Ive completed this quest 20+ times across accounts. Heres what Id tell my noob self:

  1. Light Source Hack: Lantern + tinderbox. Candles explode in gas. Learned the hard way singed eyebrows in game.
  2. Thieving Boost: Start quest for better robe drops. 23 Thieving? Spice pot if desperate.
  3. Zanik Lost? Cellar reset. Dont panic.
  4. Sigmund Fight: Mage him from afar. Hes slow.
  5. Ironman Note: Farm robes pre-quest? Nah, post-start only.
  6. Speedrun Tip: Tele to Lumbridge, run everything. Under 45 mins easy.

Ever skip the tour chats? Do it once for laughs, Zanik’s lines are fire. “Humans are tall freaks!” Cracks me up.

And for HCIM? Cannon the guards if you dare, but safe spot Sigmund. 10 HP runs? Nightmares.

Long para time: Look, quests like this are why OSRS endures. Not just XP lamps, but stories that stick. I recall a clan mate quitting after a bad death here, but came back for the series. Its forgiving yet challenging. Builds skills without grind. If youre ironman, this unlocks bone bolts later. Ranged god tier. Plan your bank space robes take room. And always, always save before Juna. Glitches happen, Guthix knows.

Why Bother With This Quest in 2025 OSRS Meta

Current date, September 19, 2025, and OSRS is booming with updates. But classics like Death to the Dorgeshuun? Timeless. Unlocks Dorgesh-Kaan agility for 60k XP/hr. Crossbow spec stuns Vorkath adds. H.A.M. robes? Cheap disguise for thiev training.

Question: Skipping for max cape? Dont. Series leads to Land of the Goblins epic finale. Zanik’s arc? Worth the investment.

In my expert opinion, after 5k hours, this quests a gateway. Teaches patience, exploration. No handholding. You explore those tunnels, feel the damp. Thats immersion.

Wrapping Up the Goblin Saga Adventure

Whew, we covered a lot. From mine chats to drill smashing, Death to the Dorgeshuun packs punch. Grab your lantern, suit up, and go save some goblins. Youll thank me when youre paralyzing bosses with that crossbow.

Whats your take? Favorite part the tour or the fight? Drop in comments if youre reading this on a forum. Ive got more OSRS tales. Until next quest grind, keep clicking those rights. Safe travels, adventurer.