Your cart is empty
Chinning XP Rates OSRS Guide to Ranged Gains

Ever stared at your Ranged level sitting at 70 something and thought, man, this is dragging? I get it. Back when I first hit that wall on my main account, I was slinging arrows at sand crabs like it was my job, pulling maybe 60k XP an hour if I got lucky. Boring. Then a buddy in my clan dragged me into chinning, and boom, suddenly I’m watching levels fly by at triple the speed. If you’re chasing that 99 Ranged cape without wanting to lose your mind or your bank, chinning is your ticket. It’s fast, it’s explosive literally and it’s what separates the casual bow wielders from the real grinders.
In this post, we’ll break down everything you need to know about OSRS chinning XP rates. We’ll talk spots, gear, tricks to max those hours, and yeah, I’ll throw in some stories from my own sessions where I burned through stacks of chins like candy. Stick around, because by the end, you’ll be ready to stack those monkeys and watch your XP bar explode.
Picture this: you’re in a dark tunnel, surrounded by screeching monkeys, and instead of firing one arrow at a time, you chuck these furry little bombs that go kaboom and hit everything in a 3×3 square. That’s chinning. Chinchompas are these stackable ranged weapons you hunt or buy, and they shine in multi-combat areas where enemies clump up.
Why bother? Simple. Traditional Ranged training feels like watching paint dry. Chinning flips that script, letting you hit up to 11 targets per throw. It’s perfect for blasting through levels 70 to 99, where other methods just can’t keep up. I’ve done the cannon at ogres, the blowpipe on crabs, all that. Nothing touches chinning for pure speed.
But hold up, is it worth the cash? Short answer: yes, if you’re smart about it. Costs can sting, but the time saved? Priceless. On my ironman, I skipped straight to red chins at 80 Ranged and shaved weeks off my timeline.
The Best Spots for Chinning Those XP Rates
Location matters more than you think in chinning. You need aggressive mobs that respawn fast, low defense so your hits land clean, and tight spaces to stack them like sardines. I’ve tested spots across Gielinor, and honestly, most fall flat compared to the classics.
Let’s start with the basics.
Monkey Madness I Tunnels: Solid Starter Spot
These are the skeletal monkey tunnels under Ape Atoll. No big quest reqs beyond Monkey Madness I, which most mid-level accounts have anyway. The monkeys here are undead, so slap on a Salve amulet for that sweet 20% damage boost. They’re aggressive, but the space is a bit roomy, so stacking takes practice.
From my experience, I remember my first chin session here. I was level 75 Ranged, fumbling around with greys, and I swear, half my throws splashed because the monkeys spread out. Pulled about 200k XP an hour after an hour of trial and error. Not bad for a newbie, right?
XP rates? Expect 150k to 400k per hour with reds. It’s cheaper than MM2 but slower. Great if you’re budget-conscious or just testing the waters.
Monkey Madness II Dungeon: The Real Deal for High Rates
Now we’re talking. Kruk’s Dungeon from Monkey Madness II chapter two unlocks maniacal monkeys. These bad boys have even lower defense, swarm harder, and the tunnels are narrower perfect for piling them up.
This spot changed everything for me. I grinded MM2 on a whim last year, thinking I’d never use it, but once I stepped in? Game over. With two alts dancing to stack, I hit 650k XP an hour consistently at 90 Ranged. Felt like cheating, but man, the dopamine from those level-ups.
Rates here jump to 350k up to 800k with blacks. If you’re serious about 99, this is home base. Just watch your prayer drain those monkeys hit like trucks if you’re not protected.
Mystic Chinning in Chambers of Xeric: Next-Level Insanity
Heard of this? It’s the 2025 meta for absolute maxers. Inside a scaled-down CoX raid, you stack skeletal mystics with a team of alts. Requires Raids 1 access and coordination, but holy smokes, the rates.
I tried it with my clan last month. We had 10 alts AFK stacking, me chinning blacks from the perfect angle. Peaked at 1.2 million XP an hour. Felt unreal watching the XP ticker spin like a slot machine. If you’ve got the setup or the bonds for alts, this crushes everything else. Up to 1.7m reported by pros, but even 1m is life-changing for Hitpoints too.
Quick question: got a squad for CoX? If not, stick to MM2. Solo maxers, you’re looking at 700k tops there.
Gear Up Right for Peak Chinning Performance
Gear isn’t just bling in chinning; it’s the difference between 500k and 700k XP. Focus on Ranged strength and prayer bonus, since accuracy barely matters against zero-def monkeys. I’ve swapped setups mid-trip and seen 100k swings in rates, so don’t skimp.
Budget Build: Getting Started Without Breaking the Bank
New to this? Don’t sweat maxed BIS yet. Grab black d’hide, an Ava’s accumulator, and a holy symbol for prayer. Pair with greys or reds. I ran this on my alt pure costs about 1m per hour, pulls 300k XP easy.
- Helm: Archer’s helm or coif
- Body: Blessed d’hide top
- Legs: Blessed d’hide chaps
- Amulet: Salve amulet (ei) for undead boost
- Weapon: Chinchompas (obviously)
- Boots: Snakeskin or ranger
- Cape: Ava’s accumulator
- Shield: Book of law or unholy book for prayer
Total cost? Under 2m GP. Solid for levels 70-85.
Mid-Tier Setup: Where Most Players Shine
This is what I used for my main’s 80-95 push. Elite Void ranger for that 10% damage hit, anguish for strength, and rigour prayers flipping. Dropped my gp per XP from 3 to 2.5.
Here’s a quick table for mid-tier:
Slot | Item | Why It Rocks |
---|---|---|
Helm | Void ranger helm | Damage boost stacks with set |
Body | Elite Void top | Core of the 10% ranged bonus |
Legs | Elite Void robe | Same as above, lightweight |
Amulet | Amulet of anguish | +15 ranged strength, prayer |
Cape | Ava’s assembler | Returns chins, saves bank |
Boots | Pegasian boots | Speed and strength |
Shield | Twisted buckler | Prayer bonus without bulk |
Ring | Archers’ ring (i) | Extra accuracy if splashing |
With divine ranging pots and rigour, expect 20% more XP than budget. I remember one six-hour session here: burned 10m GP but gained 3.5m Ranged XP. Worth every coin.
Best-in-Slot: For the 800k+ Dream
Got the cash? BIS is all about squeezing every tick. Swap to Masori body for that ranged attack boost, but honestly, Void edges it for pure damage on low-def targets. I tested Masori last week felt snappier, but rates only bumped 20k. Stick to Void unless you’re flexing.
One tweak: bonecrusher necklace. Kills big bones from monkeys, restores prayer without pots. Saved me 500k GP on a long grind. Genius invention.
Pro tip: always Rigour. Eagle Eye if you’re cheap on pots, but Rigour pays for itself in XP.
Chinchompa Types and How They Affect Your Rates
Chins aren’t one-size-fits-all. Greys for noobs, blacks for bosses. Choice ties direct to your level and wallet.
Greys: Level 45 Ranged, cheap at 300 GP each. Good for 150-250k XP/hour in MM1. I used these forever on lowbies too splashy above 70.
Reds: Unlock at 55 Ranged, 500 GP pop. Jump to 300-600k in MM2. My go-to for 80-90. Threw 20k in a weekend, hit 92.
Blacks: 80 Ranged req, 1k GP each. The kings 500k-1m+ rates. Costly, but gp/XP drops to 2-3. On mystics? Insane value.
Small para: Ever wonder why blacks hit harder? Higher max hit, period.
From my logs, reds give best bang mid-game. Blacks if you’re rich or rushing 99.
Stacking Tricks to Max Your XP Per Hour
Stacking is the secret sauce. Without it, you’re just tickling singles. Goal: pile 10+ monkeys in that 3×3 blast zone.
Two-tile method: Classic in MM2. Run two tiles back, throw, repeat. Keeps aggro fresh, stacks tight. I clocked 750k this way once, but wrists hated me.
AFK variant: Let them chase you in a loop. Easier on hands, 100k less XP. Fine for long hauls.
With alts: Two dancers lure and hold stacks. Bumps 150k easy. I borrowed clan alts for a 90-99 push felt like flying.
List of quick dos:
- Aggro reset every 10-15 mins by running out.
- Use protect melee always.
- Click intensity: medium fuse for speed.
- Watch for splashes switch targets if missing.
Question time: struggling with stacks? Practice in MM1 first. Builds muscle memory.
One long story: Early on, I ignored stacking, thought “eh, they’ll clump.” Nope. Hour in, 250k XP, frustrated. Watched a YouTube guide, tried two-tile next day 450k. Lesson learned: don’t half-ass the basics.
Crunching the Costs GP Per XP Breakdown
Chinning ain’t free. Expect 2-4 GP per XP, scaling with chins and pots. I’ve tracked trips religiously, and it adds up.
Table for a 1-hour MM2 red chin session at 85 Ranged:
Item | Quantity | Cost (GP) | Notes |
---|---|---|---|
Red chins | 2,000 | 1,000,000 | Main burn |
Divine range pots | 4 | 50,000 | +8 boost all hour |
Prayer pots | 3 | 30,000 | With bonecrusher |
Trip total | – | 1,080,000 | For ~500k XP |
GP/XP: about 2.16. Blacks? 3m/hour for 700k XP, 4.3 GP/XP worse, but faster levels.
On my main, I offset by hunting chins myself 300k Hunter XP bonus. But buying’s quicker. Budget 50-100m for 80-99.
Short answer to “is it worth it?”: If time > gold, yes.
My Personal Chinning Tales from the Trenches
Alright, let’s get real. As someone who’s maxed combat twice over, chinning’s my love-hate. First time in Kruk‘s, I died to a monkey swarm no protect prayer. Lost 5m in chins. Facepalm city.
But the highs? Grinding 92-99 on my pure last summer. Six hours daily, podcasts blasting, hitting 600k steady. Woke up to level 99 notification at 3 AM. Tears, man. Pure joy.
Another: Tried mystics solo. Epic fail stacks fell apart, 400k rates. Hired a service for alts next time 1.1m. Game-changer, but pricey.
These sessions taught me patience. Chinning’s intense clicking marathon. Take breaks, stretch those fingers.
Ever had a “oh crap” moment? Mine was dropping a full inv of blacks mid-throw. Scattered like roaches. Laughed it off, but ouch.
Comparing Chinning to Other Ranged Methods
Why not blowpipe? Fun, but 200-300k max on tasks. Chinning laps it for pure grind.
Bursting? Magic side, similar rates, but chinning edges for Hitpoints.
Crabs? AFK king, 100k tops. Chinning’s for when you want results now.
In a table:
Method | XP/Hour Max | Cost/Hour | Effort Level |
---|---|---|---|
Chinning (MM2) | 800k | 3m | High |
Blowpipe Slayer | 400k | 1m | Medium |
Sand Crabs | 100k | Free | Low |
Mystic Chin | 1.7m | 5m+ | Extreme |
Chinning wins for speed demons. Question: what’s your go-to alt method? Drop in comments.
One caveat: if you’re ironman, hunt those chins. I did, turned profit.
Wrapping It Up Hit 99 Faster Than You Think
There you have it, folks. Chinning XP rates can catapult you to 99 Ranged quicker than any other grind in OSRS. From MM1 basics to mystic madness, pick your poison, gear smart, stack ruthless, and watch the levels roll.
My advice? Start small, track your first hour, tweak from there. You’ll be surprised how fast it clicks. I’ve poured thousands of hours into this game, and chinning’s the rush that keeps me coming back.
What’s holding you back from chinning today? Low level? Grab greys and dive in. Bank too light? Save for reds, trust me.
Go explode some monkeys. Your cape awaits.