Your cart is empty
Chinning OSRS MM1 Cave Fast Ranged XP Guide

You know that feeling when your ranged level is stuck at 70 something, and every sand crab session feels like watching paint dry? Yeah, I’ve been there more times than I can count. As someone who’s grinded out multiple 99s on different accounts over the years, chinning in the MM1 cave changed everything for me. It’s like flipping a switch from slow grind to rocket fuel for your ranged XP. If you’re tired of the same old blowpipe runs and want to hit those high levels without losing your mind, stick around. I’ll walk you through it all, from my first awkward attempts to the smooth 250k XP hours I pull now.
Let’s start simple. What even is chinning? Picture this: little explosive critters called chinchompas that you hurl at groups of enemies. They go boom and splash damage on up to 11 targets at once. In the right spot, like the MM1 tunnels, it’s pure magic. No more single-target poking. Just stack some monkeys, pray up, and let the chins fly. I remember my first chin session back in 2018. I loaded up with grey chins, thinking they’d be cheap and easy. Spoiler: I blew through a stack in under an hour and barely dented my XP bar because I didn’t know the stack trick. Lesson learned the hard way.
So, why MM1 over other spots? First off, it’s accessible. You don’t need to slog through the full Monkey Madness questline like for MM2. Just partial progress gets you into the Ape Atoll dungeon. That cave down there? It’s a multi-combat goldmine packed with skeleton monkeys. Low defense, undead for that sweet Salve bonus, and they clump like they’re at a monkey family reunion.
I’ve tried chinning elsewhere, like those mummies in the Jaldraocht Pyramid, but nothing beats the density in MM1. You can pull 20 plus monkeys without breaking a sweat. Plus, it’s closer to a bank if you’re teleporting from the mainland. Ever spent 10 minutes running back just to restock? Not here. From my experience, MM1 shines for levels 70 to 90. After that, if you’ve got the quest done, MM2 edges it out for even crazier rates. But for most folks, this is your sweet spot.
Question for you: Are you quested enough to get in? If not, pause this and knock out the basics of Monkey Madness I. It’s worth it.
Requirements to Get Started with MM1 Chinning
Alright, before you grab your chins, let’s talk prereqs. You need at least 30 ranged to even use greys, but honestly, don’t bother below 70. That’s when rates get decent. Quest-wise, start Monkey Madness I. Get to the part where you can access the dungeon under Ape Atoll. No full completion needed for the basic tunnels.
Gear minimums? A bow for aggro isn’t required here since monkeys stay mad at you easy. But prayer level 43 for Protect from Melee is key. Without it, you’ll eat hits like candy. I’ve skipped it once on a low-prayer alt. Bad idea. Died twice in 20 minutes.
Here’s a quick list of must-haves:
- Quest Progress: Monkey Madness I (partial, for Ape Atoll access).
- Ranged Level: 70+ for solid rates.
- Prayer Level: 43+ (higher is better for longer trips).
- Hunter Level: 53 for red chins, 73 for blacks (but you can buy them).
- Supplies: At least 4k chins per hour, depending on your setup.
Short answer: Yes, it’s doable on a freshish account, but invest in quests first. I wasted a weekend on crabs before realizing this.
Best Gear Setup for Maximum Efficiency
Gear can make or break your session. I used to rock black d’hide and an Ava’s accumulator, thinking it was fine. Then I switched to void, and bam, 50k more XP per hour. Focus on ranged attack bonus and prayer to stretch those pots.
For MM1, since skeletons are undead, swap in the Salve amulet. That 20% damage boost is huge. Here’s my go-to setup after years of tweaking:
Gear Slot | Item | Why It Rocks |
---|---|---|
Head | Void Ranger Helm (or Elite) | +6 ranged bonus, set effect for 10% damage. |
Cape | Ava’s Assembler | Auto-retrieves ammo, saves chins. |
Neck | Salve Amulet (ei) | 20% undead boost, +3 prayer. |
Body | Elite Void Top | Part of the set, high bonus. |
Legs | Elite Void Bottom | Same, keeps you light. |
Hands | Void Knight Gloves | Completes set. |
Boots | Pegasian Boots | Best prayer bonus for pots. |
Ring | Archer’s Ring (i) | Accuracy and damage edge. |
Shield | Book of Law (or Twisted Buckler for tankiness) | Prayer switch or extra def. |
Ammo | Red/Black Chinchompas | The stars of the show. |
Total cost for this? Around 5-10m if buying fresh, but it pays off in saved chins. On my main, I added Masori body later for that extra punch, but void is king for most.
Pro tip from my fails: Don’t forget to imbue your ring and amulet at Nightmare Zone. Forgot once, lost like 10% accuracy. Ouch.
Inventory Essentials and Supply Management
Inventory setup is where newbies trip up. You want max chins, but room for pots and teleports. I pack 11k chins for a long haul now, but started with 4k and banked every 30 mins. Annoying.
Standard loadout:
- 4 Super Prayer Potions (4).
- 1 Ranging Potion (4).
- 1 Goutweed or Saradomin Brew (for emergencies).
- 8-10 Ape Atoll Teleport Tablets (or scrolls).
- Rest: Pure Chinchompas (red or black).
Why prayer pots? They last 3-5 minutes each with Rigour. Ranging pots bump your accuracy. I’ve run dry on prayer mid-stack before. Monkeys swarm you like angry bees. Not fun.
Small paragraph break: Banking is simple. Tele to Ape Atoll, run to the general store bank. Five minutes round trip if you’re quick.
For longer sessions, grab a Bonecrusher necklace. It crushes bones for prayer XP, cutting pot use by half. Game-changer on my ironman.
Step-by-Step How to Access the MM1 Chinning Spot
Getting there sounds tricky, but it’s straightforward once you’ve quested. From Lumbridge, tele to Ape Atoll. I use the Amulet of Glory to Karamja first, then boat over. Skip the monkey guards by using the tunnel shortcut if unlocked.
Down in the dungeon: Head north from the entrance, past the gorillas. Find the skeleton monkey room. It’s the one with the narrow tunnels. Enter, and you’re in multi-combat heaven.
My first time? Got lost for 15 minutes. Laughed about it later with clan mates. Now, it’s muscle memory.
Steps in list form:
- Teleport to Ape Atoll (tablet or monkey bones to bones).
- Run south to the temple, enter the trapdoor.
- Navigate to the skeleton area (watch for scorpions).
- Position on the safe tile in the tunnel.
- Aggro monkeys by running laps.
Done. You’re set.
Mastering the Chinning Technique in MM1 Tunnels
Here’s the meat: How do you actually chin? It’s all about stacking. Monkeys need to be piled in your face for max hits. The 2-tile method is my favorite. Click two tiles ahead, throw chins on rapid, and flick prayer.
Start by running south to north in the tunnel. Aggro pulls them in. Once stacked (10-15 deep), flick to rapid style. Short fuse for accuracy, long for damage if you’re high level.
I struggled with clicking at first. Felt like whack-a-mole. Watched a YouTube vid, practiced on alts. Now, I hit 300k XP easy. Rates? 150-200k at 70 ranged, up to 280k at 90 with blacks.
Question: Short or long fuse? Short for lower levels, long once you’re comfy. It spreads the splash wider.
Common mistake: Letting the stack spread. Reset by running away, then pull again. Takes 30 seconds.
Longer thoughts: The rhythm is key. Throw, click, pray flick. Eagle Eye for 15% boost, Rigour if 74 prayer. I flick between Protect Melee and those. Saves doses. In MM1, undead prayer isn’t needed with Salve, but melee protect is life.
Ever get bored? Put on a podcast. My best sessions were with true crime stories. Time flies.
XP Rates and Cost Breakdown for MM1
Numbers time. What’s it worth? From my logs, grey chins at 70: 120k XP/hour, costing 1m GP. Reds at 80: 200k XP, 2.5m GP. Blacks at 99: 280k XP, 4m GP.
Use a calculator like Theoatrix for exacts, but here’s a rough table based on my runs:
Ranged Level | Chin Type | XP/Hour | GP Cost/Hour | Chin Cost per 1M XP |
---|---|---|---|---|
70-79 | Grey | 140k | 800k | 5.7m |
80-89 | Red | 220k | 2.2m | 10m |
90-99 | Black | 270k | 3.8m | 14m |
These drop with better gear. My void setup shaved 20% off costs. From 70 to 99? About 200 hours, 400m total. Pricey, but faster than blowpipe.
Short answer to “Is it worth it?”: Hell yes, if you’re bossing soon. Quicker 99 means quicker Vorkath farms.
Tips and Tricks from Years of Chinning Sessions
Alright, insider stuff. First, use the bonecrusher. Pair with dragon bones under you for prayer restore. Cut pots by 40%. I added it at 85 ranged. Wish I’d done sooner.
Stack management: If only 4 monkeys show, reset aggro. Run out, wait 10 seconds, back in. Happens in crowded worlds. Switch to 300+ for solos.
World hopping: Low pop worlds for less PKers, but high pop for… wait, no PK in dungeon. Safe.
Personal story: Once, during a double XP weekend, I chained 8 hours. Hit 92 ranged. Felt like a god. But hydrate, folks. Blisters from mouse clicks.
Another trick: Use black chins with long fuse post-90. Hits 11 monkeys consistent. My alt hit 99 in 60 hours that way.
List of quick wins:
- Flick prayers properly: One tick on, off. Saves 30% doses.
- Inventory swaps: Pre-load chins in noted form, un-note at bank.
- Music on: OSRS soundtrack keeps the grind fun.
- Track progress: Use RuneLite plugin for XP drops.
What if you’re on a budget? Greys until 80, then reds. I did that on my first main. Still hit cape under 500m.
Common Mistakes to Avoid in MM1
New players, listen up. Don’t overload inventory with food. You won’t need it with prayer up. I carried sharks once. Wasted space.
Prayer lapse: Set an alarm every 3 mins. Lost a stack to forgetting. 5k XP gone.
Wrong world: Touristy worlds have lag spikes. Pick quiet ones.
Overlooking Salve: Forgot it once, rates tanked 15%. Always equip.
And clicking too slow. Practice rapid fire. It’s muscle memory after 10 hours.
Question: Running out of chins mid-pull? Tele out fast. Better than dropping extras.
Comparing MM1 Chinning to Other Methods
MM1 vs blowpipe on chins? Blowpipe is cheaper but half the XP. 100k vs 200k. I blowpip ed to 70, then switched. No regrets.
Vs MM2: MM2 maniacals are tougher but higher def. Needs full quest. Rates 20% better, but setup harder. Stick to MM1 if casual.
Vs bursting: Magic side, similar rates, but chinning edges for pure rangers.
From my tests, chinning wins for speed. But if GP tight, hybrid with NMZ.
Final Thoughts on Hitting 99 Ranged with MM1
Wrapping this up, MM1 chinning is your ticket to fast ranged. It’s intense, costly, but oh so rewarding. That cape hang? Earned it. I remember logging in at 98.9, sweating the last push. Crossed 99 mid-stack. Best feeling.
If you’re grinding now, what’s your current level? Drop it in comments. Share your horror stories too. Maybe that time you DCed mid-pull.
Go chin some monkeys. You’ll thank me later. And hey, if you hit a snag, forums got your back. Happy scaping!