Best Way to Reach 70 Attack or Strength in OSRS

Best Way to Reach 70 Attack or Strength in OSRS

Reaching level 70 in Attack or Strength in Old School RuneScape (OSRS) is a major milestone for any player aiming to unlock powerful weapons, tackle challenging quests, or dominate in PvP and PvE content. Whether you’re a new player or a seasoned adventurer, training these combat skills efficiently requires a clear strategy, the right gear, and an understanding of the best methods available in 2025. This guide will walk you through the fastest and most effective ways to hit 70 Attack or Strength, with tips tailored to different playstyles, budgets, and account types.

Level 70 in Attack or Strength opens up a wealth of opportunities in OSRS. For Attack, you gain access to high-tier weapons like the Abyssal Whip, Dragon Scimitar, and even the Blade of Saeldor for high-budget players. Strength at 70 allows you to maximize your damage output, making quests, bossing, and Slayer tasks significantly easier. Plus, hitting these levels prepares you for mid-to-high-level content like Barrows, God Wars Dungeon, and PvP builds.

Benefits of 70 Attack

Attack determines your accuracy when hitting opponents. At level 70, you can wield weapons with better stats, improving your combat efficiency. Key unlocks include:

  • Abyssal Whip: A fast, powerful weapon ideal for training and Slayer.
  • Dragon Scimitar: Affordable and effective, especially after completing Monkey Madness I.
  • Saradomin Sword: Great for Strength training with its crush attack bonus.

Benefits of 70 Strength

Strength governs how hard you hit, directly boosting your max hit. Reaching 70 Strength enhances your DPS (damage per second), making it easier to clear mobs or bosses. Notable advantages include:

  • Higher damage with weapons like the Dragon Scimitar or Abyssal Whip.
  • Better performance in quests requiring combat, such as Dragon Slayer II.
  • Improved efficiency in Slayer tasks, speeding up XP gains.

Best Training Methods for Attack and Strength

The path to 70 depends on your account type (main, pure, or ironman), budget, and whether you prioritize speed or profit. Below are the best methods to train Attack and Strength, with details on XP rates, requirements, and gear.

Questing for Early Levels (1-40)

Questing is the fastest way to kickstart your Attack and Strength training, especially for levels 1-40. Many combat-related quests in OSRS grant XP rewards, allowing you to skip the tedious early grind.

Recommended Quests:

  • Waterfall Quest: Grants 13,750 Attack and Strength XP, boosting you to level 30 instantly.
  • Tree Gnome Village: 11,450 Attack XP.
  • Fight Arena: 12,175 Attack XP.
  • The Grand Tree: 18,400 Attack XP.
  • Vampire Slayer: 4,825 Strength XP.

By completing these quests, you can reach around level 30-40 in both skills without fighting a single monster. This method is ideal for all account types, including pures and ironmen, as it requires minimal gear and no combat risk.

Slayer Training (40-60)

Once you’ve got some levels under your belt, Slayer is an excellent way to train Attack and Strength while earning profit and variety. Assign tasks from mid-level masters like Vannaka or Chaeldar, and focus on melee combat.

Why Slayer?

  • Trains Attack, Strength, and Defence simultaneously (or just Attack/Strength for pures).
  • Unlocks profitable drops like herbs, runes, and clue scrolls.
  • Prepares you for higher-level Slayer tasks post-70.

Gear Setup:

Slot Item Alternative (Budget)
Head Slayer Helmet (if on task) Helm of Neitiznot
Body Proselyte Hauberk Rune Platebody
Legs Proselyte Cuisse Rune Platelegs
Weapon Dragon Scimitar Rune Scimitar
Amulet Amulet of Strength Amulet of Power

XP rates range from 20k to 50k per hour, depending on tasks and your combat stats. Use a Black Mask or Slayer Helmet for bonus XP and damage on task.

Nightmare Zone (50-70)

For players with access to Nightmare Zone (NMZ) after completing quests like The Grand Tree or Recipe for Disaster, this minigame is one of the fastest ways to train Attack and Strength. NMZ offers safe, AFK-friendly training with decent XP rates.

Setup for NMZ:

  • Mode: Customizable Hard Rumble (choose bosses like Sand Snake or King Roald for low HP).
  • Consumables: Overloads (if affordable) or Super Combat Potions; Absorption Potions for AFK.
  • Gear: Best melee gear available (e.g., Bandos, Obsidian, or Rune armor).

XP rates can hit 60k-90k per hour with Overloads and high-tier gear. For pures, use a Strength pure setup with a Rune Scimitar or Brine Sabre to avoid Defence XP.

Sand Crabs or Rock Crabs (40-70)

For low-effort training, Sand Crabs (Isle of Souls) or Rock Crabs (Rellekka) are fantastic. These monsters have high HP, low Defence, and don’t fight back, making them ideal for AFK training.

Pros:

  • XP rates of 30k-60k per hour.
  • Minimal gear requirements (Rune Scimitar, Strength Amulet, basic armor).
  • Safe and beginner-friendly.

Cons:

  • Can get crowded, requiring world-hopping.
  • Low profit compared to Slayer.

Tip: Reset aggro every 10 minutes by running a short distance away to maintain XP efficiency.

Gear and Inventory Setup

Your gear and inventory play a massive role in training efficiency. Below is a balanced setup for mid-level players aiming for 70 Attack or Strength.

Recommended Gear

For mains, prioritize Strength bonuses to maximize XP per hour. Pures should avoid gear that grants Defence XP.

  • Weapon: Dragon Scimitar (60 Attack) or Rune Scimitar (40 Attack).
  • Armor: Obsidian Armor for Strength bonuses or Rune Armor for budget.
  • Amulet: Amulet of Strength or Fury (if affordable).
  • Ring: Berserker Ring or Warrior Ring for melee boosts.

Inventory Tips

Optimize your inventory to sustain long training sessions:

  • Potions: Super Strength/Attack Potions or Combat Potions.
  • Food: Sharks or Monkfish for high healing; Cakes for budget.
  • Teleports: Amulet of Glory or House Tabs for quick banking.

Account Type Considerations

Different account builds require tailored approaches to hit 70 Attack or Strength efficiently.

Main Accounts

Mains can train both Attack and Strength simultaneously via Slayer or NMZ, as they don’t worry about unwanted XP in other stats. Focus on quests early, then transition to Slayer or NMZ for the fastest route to 70.

Pures

Combat pures (e.g., Strength or Zerker pures) must avoid Defence XP. Stick to methods like Sand Crabs, Rock Crabs, or NMZ with Absorption Potions. Use weapons like the Rune Scimitar or Maple Shortbow (for safe spotting) to control XP gains.

Ironmen

Ironmen benefit from Slayer for gear upgrades and resources. Early on, complete quests for XP, then grind Sand Crabs or Slayer tasks. Crafting your own potions and gathering food (e.g., fishing) will save time and money.

Tips for Faster Progress

Maximize your efficiency with these general tips:

  • Use Potions: Super Combat Potions boost Attack and Strength, increasing XP per hour.
  • Train During Bonus XP Events: Keep an eye on OSRS announcements for double XP weekends or minigame boosts.
  • Join a Clan: Clans can help with gear advice, Slayer co-op, or NMZ hosting.
  • AFK Strategically: Sand Crabs and NMZ allow semi-AFK training, letting you multitask.
  • Track Progress: Use a combat calculator to estimate time to 70 based on your XP rate.

Reaching 70 Attack or Strength in OSRS is a grind, but with the right methods, you can hit this goal quickly and enjoy the rewards. Questing gets you off the ground, while Slayer, NMZ, or crabs carry you to the finish line. Choose a method that fits your playstyle, gear up, and start swinging. Soon, you’ll be wielding that Abyssal Whip or smashing enemies with maxed-out Strength hits. Happy training!