Best Slayer Block List OSRS Efficiency Guide

Best Slayer Block List OSRS Efficiency Guide

You ever get that Slayer task and just sigh? Like, “Really? Another 200 Fire Giants?” I’ve been there more times than I can count. As someone who’s sunk over 200 million XP into Slayer across a few accounts, I know the grind inside out. Slayer isn’t just about swinging your whip; it’s about outsmarting the system to keep things moving fast and rewarding. That’s where a solid block list comes in. It lets you dodge the duds and stack the good stuff. Today, I’m breaking down the best blocks for different goals, pulling from what works in 2025 after those big Summer Sweep Up changes. Stick with me, and you’ll wonder why you ever bothered with hellhounds.

Picture this: You’re at Duradel, ready for your next assignment. Without blocks, you might land something slow like ankous or suqahs that eats hours for peanuts in XP. But with blocks? You filter out the trash. The recent update made it even better, giving each Slayer master their own list. No more resetting everything when you switch from Nieve to Konar. Plus, block costs scale by master, so it’s cheaper at lower ones like Turael.

From my experience, blocking saved my sanity on my main account. Early on, I wasted weeks on bad tasks before unlocking slots. Now, at 120 Slayer, I hit 80k+ XP per hour consistently. The key? Block high-weight tasks that suck. Weighting means how often a master assigns it, like fire giants at 12 for Duradel. Block those first.

But wait, how many slots do you get? You start with one, then earn more every 50 quest points, up to six at 300 QP. Nail the Lumbridge Elite Diary for a seventh. Each block costs points: 100 at Duradel, but just 40 at Turael. Pro tip: Farm points with Turael skips every 10th task at a higher master.

Question is, what if you’re low on QP? Focus on quests like Monkey Madness for early slots. I remember grinding those for hours, but it paid off big.

Picking Your Slayer Master Shapes Your Blocks

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Who you talk to for tasks matters a ton. Each master has unique lists, weights, and vibes. Nieve’s great for mid-levels, Duradel for endgame XP beasts. Konar throws in brimstone keys, but her tasks can drag if you’re not prepped.

Here’s a quick rundown in a table to compare. I built this from grinding all of them myself.

Slayer Master Level Req Best For Avg XP/Hour (w/ Blocks) Block Cost
Nieve/Steve 85 Combat Balanced XP 60-70k 90 pts
Duradel 100 Combat, 50 Slayer Max Efficiency 75-85k 100 pts
Konar quo Maten 75 Combat Profit + Keys 50-70k (varies by location) 80 pts
Krystilia 75 Combat Wildy Risk (points farm) 40-60k 100 pts

For me, Duradel’s my go-to. That 100 combat req hurt at first, but once unlocked, her tasks like vespine soldiers fly by with bursting. Konar? I use her for every 10th task to snag those keys, but block differently there to avoid multi-spot runs.

Short answer: Match your master to your gear and goals. New to Slayer? Start with Nieve. Chasing 99? Duradel all day.

The Ultimate Fast XP Block List for Duradel and Nieve

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If speed’s your game, block anything that forces single-way combat or low kills per hour. I learned this the hard way on my ironman, where every second counts. Hellhounds? Blocked day one. They’re AFK-ish but cap at 40k XP/hour, and that pet chance isn’t worth the boredom.

Aim for tasks you can burst or cannon: dust devils, smoke devils, ganodermics. With blocks, you’ll see 80k+ hours easy.

Here’s my tried-and-true list for Duradel/Nieve. I tweaked it after the 2025 update reset everything. Focus on high-weight pains.

  • Hellhounds: Weight 8. Slow, no drops, pure tedium. I once did 150 and wanted to quit OSRS.
  • Fire Giants: Weight 12. Cannonable but still draggy in Waterfiends’ spot. Block if no cannon love.
  • Black Demons: Weight 9. Picture safespotting in Taverley forever. Nope.
  • Aberrant Spectres: Weight 7. Stink bombs ruin your day unless you’re herb-hunting.
  • Greater Demons: Weight 6. Okay profit, but slow without burst setups.
  • Drakes: Weight 5. Fun at first, but 200+ feels eternal.
  • Ankous: Weight 4. Strong D’s wildy spot is risky for low reward.

Why these? They hog slots but give crap XP. In my last 100 tasks, blocking them bumped my average from 55k to 78k XP/hour. One paragraph on drakes: Man, I remember my first drake task. Thought, “Cool, new monster!” Then 120 kills later, I’m praying for a hydra instead. Lesson learned.

For Nieve, swap ankous for cave krakens if you’re pre-87 Slayer. Krakens shine later with blowpipe.

Profit-Focused Blocks – Stack That GP While You Grind

Not everyone chases pure XP. Some of us want gold to fund that BiS whip or bond. Slayer can net 1m+ GP/hour if you block wisely. Block low-drop tasks, prefer ones like dark beasts or rune dragons.

From personal runs, I made 500m+ last year by prioritizing profit blocks. Gargoyles and abyssal demons? Keep those. Suqahs? Gone.

Table of profit blocks vs keeps for Duradel:

Block (Low GP) Why Block? Keep (High GP) Est. GP/Hour
Suqah Weight 3, multi-only, no cannon value Gargoyles 800k
Iron/Steel Dragons Weight 4/3, slow kills, meh bones Rune Dragons 1.2m
Bloodvelds Weight 6, easy but drops suck post-90 Abyssal Demons 600k
Kalphites Weight 5, dry tasks without cannon Dark Beasts 700k

Short para: Bloodvelds were my nightmare. Stacks of 150, and I’d get like 20k GP total. Blocked ’em, never looked back.

Ever wonder if Konar’s worth it for profit? Yes, if you block suqahs hard. Her locations force prep, but that brimstone chest? Chef’s kiss.

Ironman Special – Blocks That Fit the Struggle

Ironmen, this one’s for you. No Grand Exchange means drops matter double. Block tasks with no unique loot, like suqahs or kalphites. They’re cannon-fodder on mains but dead weight here.

My iron’s at 99 Slayer, and blocks were lifesavers. Prioritize herb/seed droppers like aberrant spectres (wait, no, block if not farming). Actually, keep spectres for ranarrs.

List tailored for irons:

  1. Suqahs: No drops, multi-only slog.
  2. Kalphites: Scarabs are okay, but overall dry.
  3. Ankous: Pure XP waste, no seeds or herbs.
  4. Cave Horrors: Low weight, but witchwood icons are niche.
  5. Jungle Horrors: Similar, forgettable.
  6. Pyrefiends: Too low-level by mid-game.
  7. Banshees: Dust if you have 85+ Slayer gear.

Long story: On my iron, I hit a streak of kalphite tasks early. Thought it’d build combat, but nah, zero progress on uniques. Blocked ’em at 400k points, unlocked whip access faster. Now, I burst nechs for seeds and alchables. Feels good.

Konar and Krystilia Blocks – Wildy Twists

Konar’s fun with her map gimmick, but locations kill momentum. Block anything not burstable in one spot, like drakes in their cave.

My Konar blocks: Fire giants (spread out), hellhounds (same), suqahs (ugh, Lunar Isle runs). Keep vespines for that key chance.

Krystilia’s wildy-only, great for points but risky. Block spiritual warriors (GWD trash) and ankous (PK bait). I farm her for unlocks, then bail.

Quick question: Hate wildy? Skip Krystilia. Answer: Totally valid, stick to safespots.

Common Mistakes and How to Fix ‘Em

Everyone screws up blocks at first. I did: Blocked low-weights like elves, wasting slots on rares. Fix? Check wiki weights before spending points.

Another: Forgetting to update post-levels. At 90 Slayer, unblock drakes if you love ’em. Or over-blocking, leaving no variety. Balance is key.

One more: Ignoring skips. Blocks are permanent, skips (30 pts) for one-offs. I skip 20% of tasks now.

Remember that time I blocked everything cannonable? Dumb. Variety keeps Slayer fresh.

Personal Tales from the Slayer Grind

Let me tell you about my worst task ever. 250 greater demons from Duradel, pre-blocks. Safespot in Brimhaven Dungeon, hours blurring. Got a demon skull, but man, the regret. That pushed me to quest for slots.

On the flip, best block payoff? Dodging hellhounds led to a string of smoke devils. 90k XP, plus that pet at task 300. Felt like a win.

And irons? My slow boy hit 87 by blocking smart, snagging trident drops early. No shortcuts, just pain avoided.

What about you? Got a hate-task I missed? Drop it in comments.

Wrapping It Up – Your Custom Block Starts Now

There you have it, folks. A block list ain’t one-size-fits-all, but starting with high-weight duds like hellhounds and fire giants sets you right. Tweak for your style: XP chasers block slows, profit hunters ditch dries, irons guard uniques.

Head to your master, spend those points, and watch tasks improve. Slayer’s a marathon, but with blocks, it’s a sprint. I’ve hit 120 twice this way, and you can too. Grind on, Gielinor needs you.

Oh, and one last tip: Every 10 tasks at Konar for points. Trust me.