Best OSRS 70 Attack Weapons in 2025 Ultimate Guide and Recommendations

Best OSRS 70 Attack Weapons in 2025 Ultimate Guide and Recommendations

Hitting 70 Attack in Old School RuneScape feels like cracking open a treasure chest after grinding for months. You know that rush? Your character’s finally strong enough to swing some serious hardware that turns tough bosses into piñatas. As someone who’s poured over 5,000 hours into OSRS, trust me, this level unlocks a whole new world of melee mayhem. I’ve swapped weapons mid-fight more times than I can count, and today I’m breaking down the top picks for you. Whether you’re training Slayer, bossing, or just flexing on noobs in the Wilderness, these bad boys will carry you far.

But first, quick question: Are you still rocking that dusty Dragon Scimitar from level 60? If so, it’s time for an upgrade. At 70, you ditch the basics and step into elite territory. Let’s dive in.

Picture this. You’re at the Monkey Madness altar, sweating over that final level. Ding! 70 Attack hits, and suddenly the Abyssal Whip isn’t just a dream anymore. It’s real, and it’s yours. That moment? Pure adrenaline. I remember my first time. I’d farmed Dagannoths for weeks, heart pounding every time a drop tease popped up. When that Whip finally dropped, I equipped it right there on the docks and one-shot a rock crab just to test it. Felt like a god.

So, why does 70 matter so much? Simple. It gates the best one-handed slashers and stabbers, perfect for accuracy training or hybrid setups. Before this, you’re stuck with slower, weaker options that drag your XP rates down. Post-70, your DPS spikes, Slayer tasks fly by, and you start eyeing Inferno runs in your wildest dreams. But here’s the kicker: Not all 70 weapons are created equal. Some shine in PvM, others in PvP. Pick wrong, and you’ll waste millions on GE.

Ever asked yourself, “What’s the ROI on that pricey Whip?” Short answer: Massive, if you train smart. Pair it with a good offhand like the Avernic Defender (also 70 Att req), and you’re cooking. In my ironman days, I skipped the Whip for a budget Saradomin Sword at first. Saved gold, but man, the XP loss stung. Lesson learned: Invest early.

This milestone isn’t just about weapons, though. It ties into your overall build. Got 70 Strength too? Congrats, Bludgeon awaits. Lacking? Stick to pure att trainers. And don’t sleep on quests like Monkey Madness II. That bad boy opens the Whip drop, but it’s a beast of a quest. I died twice to the Demonic Gorilla before nailing it. Worth every respawn.

The Iconic Abyssal Whip: Slash King for Every Occasion

OSRS Best Melee Weapons  Highest DPS

If there’s one weapon that screams “70 Attack flex,” it’s the Abyssal Whip. This thing’s been meta since 2007, and in 2025, it’s still the go-to for accuracy grinds. Why? Insane slash bonus paired with speedy attacks. I’ve used it to farm everything from Gargoyles to Vorkath prep runs. It’s versatile, you know? Undead? Special attack crushes Prayer pots.

Whip Stats and Acquisition Breakdown

Let’s get nerdy for a sec. The Whip boasts +82 slash attack, zero elsewhere, and +82 strength. Speed? 4 ticks, meaning you swing every 2.4 seconds. Req: Just 70 Attack. No Strength nonsense here.

How do you snag one? Two paths. Drop from Dagannoths in the Lighthouse dungeon post-Monkey Madness II. Brutal luck-based grind, but thrilling. Or, buy on GE for around 45 million GP these days. Prices fluctuate, but I’ve seen dips to 40M during updates. Pro tip: Farm on a main, bond an alt for drops if you’re iron.

In my experience, the Whip paid for itself in a week. I slapped it on for NMZ absorbs, racking up 200k Att XP/hour. Compared to my old Scimmy? Night and day.

Personal Tales from the Whip Wars

Oh man, that one Wilderness PK where my Whip special clipped a rev pile? Legendary. I was low on supplies, heart racing, but that 25% accuracy spec turned the tide. Snagged three AGS kills before logging. Moral: In PvP, Whip’s your buddy for kiting.

But it’s not perfect. No stab or crush means swapping for specific tasks. Dust devils? Grab a mace instead. Still, 90% of my melee time at 70 was Whip-dominated. If you’re new to it, start with controlled attacks. Builds accuracy without burning supplies.

What if you’re broke? Hold off. Save for it. Trust me, that first slash feels earned.

Stab Supremes: Abyssal Dagger and Zamorakian Hasta Showdown

Old School RuneScape OSRS  Best Ranged Weapons  Gamer Empire

Stab weapons? They’re the precision scalpels of OSRS melee. At 70, two stand out: the Abyssal Dagger and Zamorakian Hasta. Dagger’s cheap and vicious for specs, Hasta’s a tanky all-rounder. I’ve flipped between them for Slayer like a DJ spinning tracks.

Question time: Which stabber suits your style? Love burst damage? Dagger. Want reach and balance? Hasta all day.

Abyssal Dagger: The Budget Burst Beast

This little demon requires 70 Attack, no more. Stats? +75 stab attack, +40 slash, -4 crush, +75 strength. Same 4-tick speed. GE price hovers at 3 million GP. Dropped by Abyssal Sires in the Abyssal Nexus, but that’s high-end stuff.

I grabbed my first Dagger during a Sire farm for tentacles. Cost me a few deaths to over-agro, but the special? 50% energy for double hits. Melted bosses like butter. Used it on Slayer for vamps and spiders, where stab shines. XP rates? Solid 150k Str/hour with pots.

Downside: Short range, so positioning matters. In tight spots like Catacombs, it’s gold. Outside? Risky.

Zamorakian Hasta: The Versatile Spear Sensation

Enter the Hasta. 70 Attack req, plus some quest prereqs like Tai Bwo Wannai Trio and Barbarian Training. Stats pack +85 stab, +65 slash and crush, +75 strength. 4 ticks again. Price? About 8-10 million GP. Crafted from Zamorakian spear + dragon metal.

This was my PvM savior at 70. Reach lets you poke from safety, perfect for Cerberus or Grotesques. I remember a 20-kill dry streak on Brimstone Keys until the Hasta’s accuracy turned it around. Special? 25% for disarm, clutch in PvP.

Compared to Dagger, Hasta’s balanced bonuses make it a keeper. No swaps needed for most tasks. But quests lock it behind busywork. If you’re quested up, grab it. My ironman took weeks, but no regrets.

Short para break: Both stabbers rock, but Hasta edges for longevity.

Crush Champs: Abyssal Bludgeon and Ursine Chainmace

Crush attacks? Underrated heroes for specific slays. Demons, dragons, anything weak to bludgeoning. At 70, Bludgeon leads, with Ursine as the sneaky alt.

Abyssal Bludgeon: Strength Training Monster

Req 70 Att and Str. Stats: +102 crush att, zeros elsewhere, +85 str. 4 ticks. Pricey at 18-20 million GP. Dropped by Sires, like the Dagger.

This thing’s a beast for Str gains. I powered through 70-80 Str with it in NMZ, hitting 250k XP/hour. Special drains enemy Str, turning fights into routs. Used it on Kree’arra preps, where crush ignores prayer.

Catch? Needs 70 Str, so hybrid train. My first Bludgeon run? Farmed Sires till I was blue in the face. Worth it for that power spike.

Ursine Chainmace: The Prayer-Smashing Underdog

70 Attack only. Stats: +53 stab, -2 slash, +71 crush, +74 str. 4 ticks. Around 4-5 million GP. From Big Chinchompa event.

Overlooked gem. Prayer drain special (25%) neuters bosses like Corp. I snagged mine during a mini-game binge, then crushed Aviansies with it. Accuracy’s decent, damage solid. Budget pick if Bludgeon’s too rich.

In PvP? Chainmace specs disarm and drain, chaotic fun. But range sucks, so close-quarters only.

Longer thought: These crushers fill niches Whip ignores. Stock one for Slayer variety. I’ve lost count of tasks saved by a quick swap.

Budget Hero: Saradomin Sword for the Broke But Bold

Not everyone swims in GP. Enter the Saradomin Sword. 70 Attack req. Stats mirror Whip: +82 slash, +60 crush, +82 str. 4 ticks. Just 1 million GP or so. Quest reward from Slug Menace.

This was my starter at 70. Farmed the quest in an afternoon, equipped, and dove into experiments. Slash like Whip, but crush bonus helps vs. armored foes. Special heals 8 HP per hit over 3 mins. Sustain king for low-food runs.

I recall a Dagannoth Rex farm where Sword’s heal spec kept me alive through droughts. Not as accurate as Whip, but 80% the power for 2% the cost. Great for irons or fresh 70s.

Downsides? No stab, and special’s niche. Still, if cash is tight, this buys time to save for upgrades.

Ever tried it on Barrows? Crush bonus shreds Ahrim. Sneaky good.

Gear Synergies and Offhands: Rounding Out Your 70 Att Setup

Weapons alone? Nah. Pair with offhands. Avernic Defender at 70 Def/Att: +8 all att, +3 str. Dragon Defender if lower Def.

Armor-wise, Bandos for Str, or Verac’s for hybrids. I’ve run full Bandos with Whip for God Wars, melting commanders.

List of must-haves:

Pro tip: Use BIS tools like osrsbestinslot.com to sim setups. Dial in your stats for max DPS.

Top 70 Attack Weapons Comparison Table

Here’s the meat: A quick stats showdown. Prices approximate as of late 2025 GE trends.

Weapon Type Stab Att Slash Att Crush Att Str Bonus Speed (Ticks) Other Req Approx Price (GP)
Abyssal Whip Whip 0 82 0 82 4 None 45,000,000
Abyssal Dagger Dagger 75 40 -4 75 4 None 3,000,000
Abyssal Bludgeon Bludgeon 0 0 102 85 4 70 Str 18,000,000
Saradomin Sword Sword 0 82 60 82 4 None 1,000,000
Zamorakian Hasta Spear 85 65 65 75 4 Quests 9,000,000
Ursine Chainmace Mace 53 -2 71 74 4 None 4,500,000

See the patterns? Whip and Sword for slash purity. Bludgeon crushes literally. Pick based on your bank and tasks.

Training Tips: Maximizing Your New Toys

Got your Whip? Time to grind. NMZ for safe XP, or wildy crabs for risk-reward. I alternated: Safe Att gains, spicy Str bursts.

Quick Training List:

  • Nightmare Zone: Absorbs + overloads, 300k XP/hr.
  • Slayer Tasks: Konar for multipliers, Whip everything.
  • Bossing Lite: Giant Mole with Dagger specs.
  • PK Practice: Edgeville, Hasta disarms.

Potions? Super combats mandatory. Food? Sharks till you afford brews.

One wild story: I Whip-trained at Hill Giants, aggro pot active. A PKer jumps in, I spec him off a safe spot. Free kill, zero loss. OSRS magic.

But watch supply burns. Overload ticks hurt at low levels. Start with bastions if pots scare you.

PvP Perks: 70 Att in the Deep Wildy

Wilderness changes at 70. Whip specs clip runners, Dagger bursts squishies. I’ve clutched 1v2s with Hasta reach, poking from bridges.

Strategy? Hybrid swaps. Whip accuracy, Bludgeon crush vs. Dharok’d foes. Ancient magics for freezes.

Question: Solo PK or clans? Solo favors burst like Dagger. Clans? Sustain with Sword heals.

In 2025, with rev caves booming, these weapons shine. Stake smart, though. Lost a Whip once to a scammer. Ouch.

Future-Proofing: What’s Next After 70?

80 Attack calls with Rapier and Tentacle. But 70’s your foundation. Master these, and transitions smooth.

My advice? Diversify. One of each type. Bank space be damned.

Wrapping up, 70 Attack’s your gateway to greatness. Whip for glory, budget picks for starters. What’s your first buy? Drop in comments. I’ve been there, grinding alongside you. Keep swinging, RuneScape fam.