Best Magic Training Gear in OSRS for All Levels

Training Magic in Old School RuneScape (OSRS) is a rewarding journey that unlocks powerful spells, teleports, and utility abilities. Whether you’re a free-to-play (F2P) beginner or a pay-to-play (P2P) veteran aiming for level 99, choosing the right gear can make all the difference. This guide dives into the best Magic training gear in OSRS, tailored to different levels, budgets, and playstyles, ensuring you maximize experience rates and efficiency.
Magic gear in OSRS boosts your Magic attack bonus, Magic defense, and sometimes Magic damage, directly impacting spell accuracy and effectiveness. Unlike melee or ranged, Magic relies heavily on gear to reduce rune costs (via elemental staves) and increase XP per hour. The right setup can also make training more AFK or cost-effective, which is crucial for long grinding sessions.
Key Factors to Consider
- Magic Attack Bonus: Improves spell accuracy, essential for hitting monsters consistently.
- Magic Damage Bonus: Increases spell damage, boosting XP when training via combat.
- Rune Efficiency: Staves providing unlimited runes save gold over time.
- Cost vs. Benefit: Budget gear can be effective for early levels, while endgame gear is a bigger investment.
Best Magic Gear for Free-to-Play Players
F2P players face limitations with spellbooks and gear, but there are still solid options to train Magic efficiently, whether splashing, alching, or fighting monsters like lesser demons.
Beginner Gear (Levels 1–25)
Starting out, focus on affordable gear that provides basic Magic bonuses and rune efficiency.
- Wizard Robes: Includes Wizard Hat and Robe Top, offering +5 Magic attack and defense combined. Cheap and accessible from shops like Zaff’s in Varrock.
- Staff of Air: Provides unlimited air runes, perfect for Wind Strike or Bolt spells. Costs under 2K gold.
- Amulet of Magic: Gives +10 Magic attack, significantly boosting accuracy for low-level spells.
- Zamorak Monk Bottom: A decent skirt substitute with minor Magic bonuses, obtainable from Monastery.
Splashing Setup for AFK Training
Splashing is a popular F2P method where spells miss intentionally, allowing AFK training for up to 20 minutes. Aim for a Magic attack bonus of -65 or lower.
Slot | Item | Magic Bonus |
---|---|---|
Head | Iron Full Helm | -6 |
Body | Iron Platebody | -30 |
Legs | Iron Platelegs | -21 |
Weapon | Cursed Goblin Staff | -1 |
Note: Use Curse or Wind Bolt at spots like the caged lesser demon in Wizards’ Tower for safe, AFK XP at ~33K per hour.
Mid-Level Gear (Levels 25–55)
As you unlock bolt and blast spells, upgrade to gear that supports combat training against monsters like Hill Giants or Ogresses.
- Elemental Staff (Fire/Earth): Switch to Staff of Fire for Fire Bolt if targeting fire-weak monsters, saving air runes.
- Blue Wizard Robes: Slightly better than basic robes, with +7 Magic attack when paired with a hat.
- Anti-Dragon Shield: Adds minor defensive stats for safer combat, especially against dragons.
Pay-to-Play Magic Gear Progression
P2P opens up a vast array of gear, from budget-friendly Mystic Robes to endgame Ancestral sets. Below is a progression path for different Magic levels.
Early P2P Gear (Levels 1–40)
Early P2P players can leverage quests and affordable gear to skip tedious low-level grinding.
- Mystic Robes: Requires 40 Magic, offering +20 Magic attack and defense for the full set. Buy from the Magic Guild or Grand Exchange (~500K).
- Smoke Battlestaff: Provides unlimited air and fire runes, ideal for Fire Strike or Bolt. Costs ~200K and requires 30 Magic.
- Imbued God Cape: Obtained from Mage Arena II (75 Magic to equip, but plan ahead). Gives +15 Magic attack and defense, outclassing regular capes.
Quest Tip: Complete Witch’s Potion and Imp Catcher for 1,200 XP, hitting level 10 instantly.
Mid-Level Gear (Levels 40–70)
At this stage, you’re likely using High Alchemy, enchanting, or combat spells like Fire Blast. Gear should balance cost and performance.
Slot | Item | Magic Bonus | Requirements |
---|---|---|---|
Head | Mystic Hat | +4 | 40 Magic |
Body | Mystic Robe Top | +15 | 40 Magic |
Weapon | Master Wand | +20 | 60 Magic |
Boots | Infinity Boots | +5 | Mage Training Arena |
Pro Tip: The Master Wand, obtainable from Mage Training Arena, autocasts standard spells and Ancient Magicks, making it versatile for Slayer tasks or PvP.
High-Level Gear (Levels 70–99)
High-level training often involves bursting Maniacal Monkeys or barraging Slayer tasks, requiring gear that maximizes Magic damage and Prayer efficiency.
- Ahrim’s Robes: Needs 70 Magic and Defense, providing +100 defensive bonuses and +30 Magic attack. Ideal for Barrows or PvM (~10M).
- Trident of the Swamp: Requires 78 Magic, with a +25 Magic attack and built-in spell that scales with level. Perfect for bossing (~3M).
- Kodai Wand: Endgame weapon with +28 Magic attack and +15% Magic damage. Requires 80 Magic and Chambers of Xeric drop (~100M).
- Ancestral Robes: Best-in-slot with +69 Magic attack and +6% Magic damage. Costs ~380M, suited for raids or high-level PvM.
Specialized Gear for Specific Training Methods
Certain Magic training methods, like bursting or alching, benefit from tailored gear setups to optimize XP or profit.
Bursting Maniacal Monkeys
Bursting in Kruk’s Dungeon (Monkey Madness II) yields up to 400K XP per hour with Ice Barrage. Prioritize Magic damage and Prayer bonuses.
- Void Knight Mage Set: Boosts accuracy by 45%, great for low-defense targets like monkeys.
- Occult Necklace: Adds +10% Magic damage, stacking with other bonuses (~600K).
- Tormented Bracelet: +10 Magic attack and +5% Magic damage, ideal for endgame bursting (~10M).
Location: MM2 Tunnels, using Ancient Magicks (Ice Burst/Barrage).
High Alchemy Setup
High Alchemy (level 55) is a profitable, click-intensive method. Gear here focuses on convenience.
- Staff of Fire: Unlimited fire runes for alching, reducing costs.
- Explorer’s Ring: Free alchs per day, saving nature runes (Cabbage Facepunch Bonanza).
- Any Armor: No Magic bonus needed, as alching doesn’t rely on accuracy.
Tips for Choosing Your Magic Gear
With so many options, here’s how to pick the best gear for your needs:
- Budget First: Stick to Wizard or Mystic Robes if gold is tight. Expensive gear like Ancestral is only worth it for high-level content.
- Match Your Method: Splashing needs negative bonuses, while bursting demands damage boosts.
- Quest Early: Unlocking Desert Treasure or Monkey Madness II opens high-XP methods like Ancient Magicks.
- Hybrid Gear: For Slayer or PvM, consider items like Boots of Brimstone for multi-style bonuses.
By selecting the right Magic training gear in OSRS, you’ll optimize your XP rates and enjoy the grind more. From humble Wizard Robes to the prestigious Kodai Wand, there’s a setup for every mage. Start casting and climb to 99!