Best Ironman Weapons in Old School RuneScape for 2025

Best Ironman Weapons in Old School RuneScape for 2025

Playing as an Ironman in Old School RuneScape (OSRS) is a test of self-sufficiency, where every piece of gear must be earned through your own efforts. Choosing the right weapons is critical for tackling the game’s toughest challenges, from Slayer tasks to high-level bossing. This guide dives into the best Ironman weapons in OSRS for 2025, tailored to help you progress efficiently while navigating the restrictions of Ironman mode. Whether you’re a Standard, Hardcore, or Ultimate Ironman, these weapons will set you up for success across melee, ranged, and magic combat styles.

Ironman mode disables trading, the Grand Exchange (except for bonds), and picking up other players’ drops, making gear acquisition a grind. Weapons must balance accessibility, effectiveness, and utility, as you can’t simply buy upgrades. Early-game weapons should be easy to obtain, while mid- and late-game options need to deliver high damage per second (DPS) or special effects to handle diverse content. This guide prioritizes weapons that align with Ironman progression, factoring in quest rewards, monster drops, and skill requirements.

Melee Weapons for Ironman Mode

The MOST ICONIC weapon  OSRS Ironman 11  YouTube

Melee is the backbone of many Ironman accounts due to its reliability in Slayer and early-game combat. Here are the top melee weapons to pursue.

Rune Scimitar

The Rune Scimitar is a staple for early-game Ironmen. Requiring 40 Attack, it’s fast, reliable, and accessible through Smithing (89+1) or as a drop from monsters like Ogress Warriors. Hardcore Ironmen can also obtain runite bars from Bryophyta to craft it.

  • Pros: High slash accuracy, affordable for F2P Ironmen.
  • Cons: Outclassed by higher-tier weapons later.

Dragon Scimitar

After completing Monkey Madness I, the Dragon Scimitar becomes a go-to with 60 Attack. Its speed and slash bonuses make it ideal for training and Slayer tasks until you unlock better options.

  • Pros: Quest-locked, so guaranteed for Ironmen.
  • Cons: Requires significant questing.

Abyssal Whip

The Abyssal Whip is a mid-game icon, dropped by Abyssal Demons (85 Slayer). With 70 Attack, its fast attack speed and +82 Slash/Strength bonuses make it a versatile choice for Slayer and bossing.

  • Pros: Excellent DPS, widely applicable.
  • Cons: RNG-dependent drop, high Slayer requirement.

Ghrazi Rapier

For late-game Ironmen, the Ghrazi Rapier (75 Attack) from Theatre of Blood is a top-tier stab weapon. Its +94 Stab Attack and +89 Strength bonuses excel against dragons, Vasa Nistirio, and other stab-weak foes.

  • Pros: Best-in-slot for many PvM scenarios.
  • Cons: Rare drop, requires raid experience.

Dragon Warhammer

The Dragon Warhammer (60 Attack) is a must-have for its special attack, which lowers an enemy’s Defence by 30%. Dropped by Lizardman Shamans, it’s invaluable for bossing, especially for Hardcore Ironmen tackling high-Defence targets.

  • Pros: Game-changing special attack.
  • Cons: Tedious grind (1/5000 drop rate).

Ranged Weapons for Ironman Progression

Ranged weapons are crucial for safespotting and tackling magic-weak bosses. Ironmen need ammo-efficient options due to crafting constraints.

Dorgeshuun Crossbow

The Dorgeshuun Crossbow is a fantastic early-game ranged weapon, available after The Lost Tribe. With bone bolts (cheaply bought from Nardok’s Bone Weapons), it’s perfect for low-level Slayer and Pest Control.

  • Pros: Low requirements, affordable ammo.
  • Cons: Weak compared to later options.

Magic Shortbow (i)

The Magic Shortbow (i) (50 Ranged) is a mid-game powerhouse, upgraded with a scroll from Last Man Standing or Wilderness Slayer Cave drops. Paired with rune or broad arrows, it’s great for Slayer and early PvM.

  • Pros: Fast attack speed, decent DPS.
  • Cons: Ammo gathering can be slow.

Bow of Faerdhinen

The Bow of Faerdhinen (80 Ranged) from The Corrupted Gauntlet is a late-game ranged beast. Its +128 Ranged Attack and +106 Strength bonuses make it best-in-slot for most ranged scenarios, especially with crystal armor.

Magic Weapons for Ironman Accounts

Magic weapons are trickier for Ironmen due to rune costs, but they’re essential for safespotting and certain bosses. Focus on staves with built-in spells or rune-saving features.

Staff of the Dead

The Staff of the Dead (75 Magic/Attack) from K’ril Tsutsaroth is a versatile mid-to-late-game option. It provides infinite fire runes, a +15 Magic Attack bonus, and a special attack that reduces damage taken by 50% for one minute.

Trident of the Seas

The Trident of the Seas (75 Magic) is a Slayer-locked weapon (87 Slayer for Kraken). Its built-in spell scales with Magic level, making it ideal for Slayer and bossing without needing runes.

  • Pros: High DPS, low maintenance.
  • Cons: High Slayer requirement.

Kodai Wand

The Kodai Wand (80 Magic) from Chambers of Xeric is the ultimate magic weapon. With a +28 Magic Attack bonus, 15% chance to save runes, and unlimited water runes, it’s perfect for endgame PvM and PvP.

  • Pros: Best-in-slot, rune-saving.
  • Cons: Rare raid drop, high skill ceiling.

Special Attack Weapons for Ironmen

Special attack weapons can turn the tide in tough fights, offering utility like Defence reduction or burst damage. Here are the best picks.

Saradomin Godsword

The Saradomin Godsword (75 Attack) from God Wars Dungeon heals HP and Prayer with its special attack, making it a lifesaver for Ironmen, especially Hardcore, during extended boss fights.

  • Pros: Sustain-focused special attack.
  • Cons: Expensive to maintain, niche use.

Dragon Claws

The Dragon Claws (60 Attack) from Chambers of Xeric deliver a devastating four-hit special attack, ideal for burst damage in PvM and PvP. They’re a status symbol for late-game Ironmen.

  • Pros: Massive burst potential.
  • Cons: Rare drop, situational.

Weapon Progression Table for Ironmen

To help plan your grind, here’s a table summarizing key weapons, their requirements, and sources:

Weapon Combat Style Level Req. Source Key Use
Rune Scimitar Melee 40 Attack Smithing, Ogress drops Early-game training
Dragon Scimitar Melee 60 Attack Monkey Madness I Mid-game Slayer
Abyssal Whip Melee 70 Attack Abyssal Demons (85 Slayer) Slayer, PvM
Ghrazi Rapier Melee 75 Attack Theatre of Blood Late-game PvM
Dragon Warhammer Melee 60 Attack Lizardman Shamans Bossing (Defence drain)
Dorgeshuun Crossbow Ranged 28 Ranged The Lost Tribe Early-game training
Magic Shortbow (i) Ranged 50 Ranged Last Man Standing, Wilderness Mid-game PvM
Bow of Faerdhinen Ranged 80 Ranged Corrupted Gauntlet Endgame PvM
Staff of the Dead Magic 75 Magic/Attack K’ril Tsutsaroth Hybrid combat
Trident of the Seas Magic 75 Magic Kraken (87 Slayer) Slayer, bossing
Kodai Wand Magic 80 Magic Chambers of Xeric Endgame magic
Saradomin Godsword Melee 75 Attack God Wars Dungeon Sustain in bossing
Dragon Claws Melee 60 Attack Chambers of Xeric Burst damage

Tips for Efficient Weapon Grinding

  • Quest Early: Unlock weapons like the Dragon Scimitar and Dorgeshuun Crossbow through quests to skip early grinds.
  • Prioritize Slayer: Weapons like the Abyssal Whip and Trident of the Seas come from Slayer, which also provides resources.
  • Learn PvM Mechanics: Late-game weapons (Ghrazi Rapier, Bow of Faerdhinen) require mastering raids or gauntlets.
  • Manage Inventory (Ultimate Ironmen): Focus on storable weapons like the Fighter Torso or Proselyte armor to complement your arsenal.

With these weapons, Ironmen can conquer Gielinor’s challenges, from humble beginnings to endgame raids. Plan your progression, grind smart, and enjoy the self-sufficient journey!