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Amulet of Fury OSRS Must-Have Gear Guide

Ever stare at your inventory during a long boss trip and wonder if that neck slot could push you over the edge? I know I have. As someone who’s sunk thousands of hours into Old School RuneScape, chasing those perfect setups, the Amulet of Fury has been my go-to more times than I can count. It’s not flashy like some zenyte pieces, but man, does it deliver when you need balanced power without breaking the bank early on. Today, let’s dive deep into why this bad boy earns its spot as best in slot for so many scenarios. Stick around, because I’ll share some real stories from my own runs that might just change how you gear up next time.
Picture this: you’re knee-deep in a Slayer task, monsters swarming, and your prayer is flickering low. That’s where the Amulet of Fury shines. It’s basically the Swiss Army knife of neck gear, packing a punch in attack, defense, and that sweet prayer bonus to keep you in the fight longer.
At its core, this amulet comes from enchanting an onyx base with level 6 enchant, which needs 87 Magic. No combat stats required to wear it, which is huge for building accounts. The stats? Solid across the board. You’ve got +10 to all attack types stab, slash, crush, magic, and ranged. Then defense kicks in with +15 everywhere, which feels like wearing a shield around your neck. Don’t sleep on the +8 melee strength or the +5 prayer; those have saved my hides during endless Vorkath breaths.
I remember my first Fury. I’d just hit 80 Crafting after a brutal sandstone grind at the quarry, feeling like a crafting god. Enchanted it right there in the Lumbridge bank, heart racing. Slapped it on for my next Barrows run, and boom, those prayer points lasted way longer. Suddenly, I wasn’t chugging pots every two rooms. Small wins like that? They keep you hooked.
Quick Stats Breakdown in a Handy Table
Want the numbers at a glance? Here’s how the Amulet of Fury stacks up against basics. I pulled this from my own notes after testing setups last week.
Bonus Type | Amulet of Fury | Amulet of Glory (for comparison) | Why It Matters |
---|---|---|---|
Stab Attack | +10 | +10 | Equal offense, but Fury edges in tankiness. |
Slash Attack | +10 | +10 | Perfect for hybrid styles. |
Crush Attack | +10 | +10 | Crush weapons love this balance. |
Magic Attack | +10 | +10 | Casters get a defensive bump too. |
Ranged Attack | +10 | +10 | Ranged users won’t feel shortchanged. |
Stab Defence | +15 | +3 | Huge for surviving hits in PvM. |
Melee Strength | +8 | +6 | That extra punch adds up over trips. |
Prayer | +5 | +3 | Prayer sustain is king in bossing. |
See? It’s not revolutionary, but it’s reliable. And at around 2.2 million GP on the GE right now, it’s not gonna wipe your bank.
How Do You Even Get Your Hands on One?
Grinding for gear in OSRS is half the fun, right? Or the frustration, depending on your RNG that day. For the Amulet of Fury, you start with an onyx amulet. That’s the pricey part unstrung onyx runs about 2.5 mil itself. Then hit it with those enchanting runes: one cosmic, twenty fire, twenty earth. Boom, enchanted.
But hey, if you’re an Ironman like I was for my first HCIM run, it’s a different beast. I spent weeks burning seaweed onhosu for soda ash, then grinding Crafting levels. Hit 80, finally, and that enchant spell felt like casting a wish. Pro tip: Do it in a safe spot. I once fat-fingered the runes and wasted a whole stack. Lesson learned.
Short answer: Yes, it’s worth the hassle early. Why? Because it bridges you to endgame without feeling underpowered.
You can also snag one from clues or bosses, but don’t bank on it. I got mine legit, no shortcuts, and it made the flex worth it when friends asked about my setup.
Is the Amulet of Fury Really Best in Slot? Let’s Compare
Okay, real talk. In a game full of shiny zenyte toys, is the Fury still BiS? It depends on your grind, but for versatile setups, absolutely. It’s not the absolute top for pure DPS in one style, but for all-rounders? Gold standard.
Take melee: The Amulet of Torture edges it with +15 strength but zeros magic attack, making it useless for switches. Fury keeps you flexible. Ranged? Necklace of Anguish wins with +15 attack and +5 strength, but Fury’s defense saves you pots. Magic? Occult’s 5% damage boost is killer, yet Fury’s prayer holds up in long fights.
From my experience, during a 100-task Slayer streak last year, I swapped between Fury and Anguish constantly. Fury for melee tasks like Gargoyles, where tanking matters. Saved me three brews per trip, easy. Question: Ever died to a bad switch? Yeah, me too, until Fury became my default.
Neck Slot Showdown: Fury vs. Top Alternatives
I whipped up this table after theorycrafting on my alt. Prices are GE averages as of last patch.
Amulet | Key Strength | Drawback | Best For | GE Price (approx) | My Take as a Vet Player |
---|---|---|---|---|---|
Amulet of Fury | Balanced +15 def, +5 pray | No style-specific boost | Hybrid PvM, Slayer | 2.2M GP | Everyday hero. Wore it for 500+ Vork kills. |
Amulet of Torture | +15 melee str | 0 Magic attack | Pure melee bossing | 3M GP | Great for Bandos, but swap for specs. |
Necklace of Anguish | +15 ranged, +5 str | Low defense bonuses | Ranged safespots | 12M GP | My Zulrah go-to, but Fury for learning. |
Occult Necklace | +12 magic, +5% dmg | Mediocre melee/ranged | Burst magic phases | 15M GP | Insane DPS, but Fury for prayer flicking. |
Dragonstone Amulet | Budget option, +6 str | Weaker overall | Early game quests | 10K GP | Started with this; Fury was a game-changer. |
Fury isn’t always number one, but it’s the smart pick when you’re not min-maxing one style. And for Ironmen? Essential until zenytes.
Upgrading to Blood Fury: Game-Changer or Gimmick?
Now, the hot topic. That blood shard from Vyres or the Heart. Slap it on your Fury at 80 Crafting, get the Amulet of Blood Fury. Stats stay the same, but add a 20% chance to heal 30% of your melee damage dealt. Sounds OP, right?
In practice? Transformative for sustain. I grinded shards on my main, died twice to those bloodsuckers before nailing it. First trip with Blood Fury: Theatre of Blood, no deaths, full loot. The healing procs kicked in during Nomad phases, turning brews into overkill. But it’s untradeable, and charges drain fast 60,000 hits before it reverts. Cost per charge? Around 800 GP. Worth it for endgame PvM.
Short para: Not for casuals. But if you’re pushing Inferno or ToB weekly? Yes.
Ever wonder why pros swear by it? Because in a meta of tight DPS checks, that passive lifesteal means fewer mistakes. I once extended a 45-minute Araxxor kill by 10 minutes thanks to it, netting extra loot. Tradeoff: Slightly less DPS than Torture, but comfort wins.
Pros and Cons List for Blood Fury Upgrade
- Pros:
- Cons:
From my HCIM days, I’d skip it until 90+ combat. Too risky early.
Real PvM Scenarios Where Fury Proves Its Worth
Let’s get into the meat: actual use cases. I’ve logged over 2,000 boss kills, and Fury’s been in 70% of them. Why? Versatility.
Take Corporeal Beast. That poke hurts, but Fury’s +15 magic defense lets you tank shadows better than Glory. I duoed it first time with a buddy, both on Fury, prayers up forever. No teleports needed mid-fight.
Or Slayer: Dust devils in the catacombs. Melee setup with Fury, and those prayer bonuses mean less teleports out. One long para here because this grind shaped me. Back in 2022, pre-zenyte meta, I was mid-80s combat, scraping for points. Switched from Dragonstone to Fury after a lucky Barrows rune drop. Suddenly, tasks flew by. Aberrant spectres? Fury’s crush attack bonus shredded them. Nechryaels? Defense kept me alive through death spawns. It wasn’t just stats; it was confidence. You’d flick protect from melee, watch prayer tick slow, and think, “I’ve got this.” Hours turned into levels, levels into bosses. If you’re sub-90, trust me, grab one. It’ll carry you further than any single-style piece.
Question: What’s your worst Slayer death story? Mine involved forgetting to switch off Fury for a magic-weak task. Oops.
For PvP? Underrated. In clans, that prayer sustain lets you outlast switches. I edged a 1v1 at Clan Wars once purely because my protect prayers held while theirs drained.
Personal Tales from the Grind: Why I Stick with Fury
Alright, time for some me-time. As an OSRS vet with maxed main and a couple Irons under my belt, Fury’s like an old friend. On my first Iron, I bypassed Glory teleports entirely, using it for everything from quests to early God Wars. Remember Desert Treasure? That ice diamond troll? Fury’s slash bonuses made short work, and the defense saved me from a silly death.
Long story: Last summer, during a community ToB league, I was on a budget setup. No Anguish yet, just Fury and a blowpipe. We cleared 20 rooms on HC lives, me healing through scouts with blood procs after upgrading mid-league. Teammates on Tortures died to the same hits I shrugged off. Felt like a tank in leather. That run netted me enough for my first zenyte, full circle.
But it’s not perfect. In pure ranged Zuk, I swap to Anguish every time. Forces discipline.
Short answer to “Is it BiS forever?”: No, but it’s BiS for life stages. Evolve with it.
Final Thoughts: Should You Farm for Your Fury Today?
Wrapping this up, the Amulet of Fury isn’t the end-all in OSRS’s gear race, but it’s damn close for most players. Balanced, affordable, upgradable it’s the neck that grows with you. From my endless grinds, it’s taught me gear’s about flow, not just max DPS.
If you’re mid-game, staring at Glories, upgrade now. You’ll thank me after your first extended trip. Got a Fury already? Blood shard grind incoming? Drop your thoughts below what’s your favorite neck swap?
There you have it. Gear up, Gielinor awaits.