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10th Squad Sigil OSRS Guide Everything You Need to Know

The 10th Squad Sigil is a fascinating item in Old School RuneScape (OSRS), tied to the iconic Monkey Madness I quest. Whether you’re a seasoned player or a newcomer, understanding this item’s role, lore, and mechanics can enhance your gameplay experience. This comprehensive guide dives into the sigil’s purpose, how to obtain it, its uses, and tips for managing it, all while shedding light on its place in OSRS lore. Let’s explore everything about the 10th Squad Sigil!
The 10th Squad Sigil is a quest item in OSRS, primarily used during the Monkey Madness I quest. Worn in the amulet slot, it allows players to teleport to the final battle against the Jungle Demon, a level 195 boss. After the quest, the sigil loses its teleportation function but remains a keepsake for many players due to its cosmetic appeal and lore significance.
Key Characteristics of the Sigil
- Equipable: Worn in the amulet slot, but provides no combat stats.
- Quest-Specific: Essential for progressing in Monkey Madness I.
- Non-Tradeable: Cannot be sold or traded on the Grand Exchange.
- Weight: 0.085 kg, making it lightweight.
- Reclaimable: Can be retrieved if lost, with multiple methods available.
Lore Behind the Sigil
In the Monkey Madness I storyline, the sigil identifies the wearer as a member of the 10th Squad, an elite unit of the Gnome Royal Guard. The antagonist, Glough, uses a spell to summon the squad to a trap, intending for them to be killed by the Jungle Demon. By wearing the sigil, players align with the squad and participate in the battle, adding depth to the item’s narrative. This lore makes the sigil more than just a tool—it’s a symbol of the squad’s bravery and your role in their mission.
How to Obtain the 10th Squad Sigil
The sigil is obtained during the Monkey Madness I quest, a members-only quest known for its challenging puzzles and combat. Here’s a step-by-step breakdown of how to get it.
Starting the Monkey Madness I Quest
To begin, speak to King Narnode Shareen in the Grand Tree, located in the Tree Gnome Stronghold. You’ll need to have completed The Grand Tree and have 43 Prayer for protection prayers, as the final boss is tough. The quest involves investigating the 10th Squad’s disappearance on Ape Atoll.
Receiving the Sigil
After navigating Ape Atoll’s dangers, including disguising yourself as a monkey and solving puzzles, you’ll assist the 10th Squad. Garkor, the squad’s leader, grants you honorary membership and hands over the 10th Squad Sigil. You must equip it to be teleported to the Jungle Demon fight, a critical quest milestone.
Reclaiming a Lost Sigil
If you lose the sigil during or after the quest, don’t worry—it’s reclaimable. Here are the methods:
Method | Details | Requirements |
---|---|---|
Waymottin | Speak to Waymottin, the gnome mage, at the end of the Ape Atoll Dungeon. | Access to Ape Atoll; navigating the dungeon. |
Zooknock | After completing Monkey Madness II, reclaim from Zooknock in the Gnome Stronghold, southwest of Anita’s house. | Completion of Monkey Madness II. |
May’s Quest Caravan | Obtain from May’s Quest Caravan after investing 150 quest points in the Hub Track. | 150 quest points; access to Varrock. |
Death | If lost due to death, reclaim from Death’s office. | Death’s office access; applies to specific death scenarios. |
Pro Tip: You can obtain multiple sigils using the drop trick (drop one, get another from Waymottin, then pick up the dropped one) or by banking them, though this is rarely necessary.
Using the 10th Squad Sigil in Monkey Madness I
The sigil’s primary function is to teleport you to the Jungle Demon fight, but its use has specific mechanics worth understanding.
Teleportation Mechanics
Since a 2012 update, you must rub the sigil to teleport, rather than simply equipping it. This change prevents accidental teleports and ensures players are ready for the battle. However, you cannot use the sigil to teleport out of the Wilderness during the quest, as it’s restricted to the quest-specific arena.
Preparing for the Jungle Demon Fight
The Jungle Demon is a formidable foe, but the 10th Squad assists you in combat. Here are some tips:
- Use Protection Prayers: Protect from Magic is essential, as the demon’s magic attacks hit hard.
- Bring Supplies: High-healing food (like sharks) and prayer potions are crucial.
- Leverage the Squad: The 10th Squad deals significant damage, so focus on surviving while they whittle down the demon’s health.
- Safe Spots: Use the arena’s pillars to avoid melee attacks if needed.
Warning: If you die during the fight and lose the sigil, you’ll need to reclaim it from Waymottin to re-enter the arena. Log out immediately to pause the despawn timer on your items and retrieve the sigil quickly.
Post-Quest Uses and Considerations
After defeating the Jungle Demon, the sigil’s teleportation function becomes obsolete. However, it remains relevant for some players.
Cosmetic Value
Many players keep the sigil as a memento of their Monkey Madness I achievement. Its unique design and connection to the 10th Squad make it a collector’s item, especially for those who enjoy showcasing quest rewards.
Should You Keep or Discard It
The sigil has no practical use post-quest, so the decision to keep it depends on your playstyle:
- Keep It: If you value lore, cosmetics, or want to avoid reclaiming it later.
- Discard It: If you’re short on bank space and don’t care about cosmetics, as it’s easily reclaimable.
Note: The sigil is safe to drop or destroy, as you can always get another from Waymottin or other sources.
Myths and Misconceptions
Several myths surround the sigil, often due to outdated information or player confusion:
- Myth: The sigil provides combat stats. Fact: It has no stats, though some players mistake equipment swaps for stat boosts.
- Myth: You can use it to escape teleblocks in the Wilderness. Fact: The sigil’s teleport is quest-specific and doesn’t work in the Wilderness post-quest.
- Myth: It’s a one-time item. Fact: You can reclaim or obtain multiple sigils.
Tips and Tricks for Managing the 10th Squad Sigil
To make the most of the sigil during and after Monkey Madness I, consider these practical tips:
During the Quest
- Bank a Spare: Use the drop trick to get an extra sigil and bank it, ensuring you have a backup if you die during the Jungle Demon fight.
- Check Inventory: Ensure you have the sigil equipped or in your inventory before attempting the final battle, as it’s required to enter the arena.
- Plan Your Route: If you need to reclaim it from Waymottin, bring stamina potions to navigate the Ape Atoll Dungeon quickly.
Post-Quest Management
- Store Wisely: If keeping it for cosmetics, consider placing it in your player-owned house’s costume room to save bank space.
- Check Updates: Jagex occasionally tweaks quest items, so monitor patch notes for changes to the sigil’s functionality.
- Community Insights: Engage with OSRS communities on Reddit or forums to learn creative uses or display ideas for the sigil.
Fun Fact: Graphical Updates
While the gnomes’ sigils in RuneScape received a graphical rework, the player’s 10th Squad Sigil retained its original design, making it a nostalgic piece for veteran players.
Conclusion: The 10th Squad Sigil is more than a quest item—it’s a gateway to one of OSRS’s most memorable storylines. Whether you’re battling the Jungle Demon or keeping it as a trophy, understanding its mechanics and lore enriches your adventure. Equip the sigil, join the 10th Squad, and conquer Ape Atoll! For more OSRS tips, check out our other guides or share your Monkey Madness I experiences in the comments below.