Moons of Peril

If you’re hunting for a reliable and exciting way to stack gold pieces (GP) in Old School RuneScape, the Moons of Peril might just be your golden ticket. Introduced in March 2024 with the Perilous Moons quest, this mid-level bossing activity beneath Cam Torum offers a Barrows-inspired challenge that’s accessible yet rewarding. Whether you’re a fresh adventurer or a seasoned player looking to diversify your income streams, this guide will walk you through the ins and outs of the Moons of Peril money-making method—unlocking its profit potential and showing you how to make it work for you in 2025.
What Are the Moons of Peril?
The Moons of Peril are three nagua bosses—Eclipse Moon, Blue Moon, and Blood Moon—locked away in the Neypotzli dungeon. Designed for players with at least 75 Combat, this activity combines thrilling combat with generous loot, making it a standout for mid-tier accounts and Ironmen alike. You’ll face unique mechanics, gather resources on-site, and loot the Lunar Chest for rewards that can seriously boost your bank. Profit-wise, beginners can expect around 800k–1M GP per hour, while seasoned players who optimize their runs can push that to 1.5M–2M GP per hour, averaging about 1.2M GP per hour with decent gear and efficiency.
Why Choose Moons of Peril?
This isn’t just about the GP—it’s about the experience. The Moons of Peril offer a dynamic mix of combat and resource management, with the added perk of self-sufficiency. You don’t need to lug supplies from the outside; everything you need is right there in Neypotzli. Plus, the loot table includes valuable items like the Blood Moon armour set (great for melee strength) and rare drops that sell big on the Grand Exchange. It’s a method that scales with your skill, making it both a goldmine and a playground for progression.
Requirements
To dive into the Moons of Peril and start raking in profits, you’ll need to meet some baseline requirements. Here’s what you’re looking at:
Skill Levels
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- Combat: 75+ – You’ll need at least level 75 in Attack, Strength, or Defence to tackle these bosses comfortably. Higher stats (85+) will speed up kills and boost your hourly GP.
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- Hunter: 20+ – For catching moss lizards to cook into food. Aim for 75+ if you want to catch moonlight moths for prayer restoration.
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- Cooking: 30+ – To cook moss lizards effectively. Higher levels (50–70+) increase your yield, reducing downtime.
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- Herblore: 38+ – To craft moonlight potions, which act as super combat and prayer potions. Higher levels improve dose yields.
Quest Progress
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- Perilous Moons – This quest is mandatory to unlock Neypotzli. It’s a mid-level quest with no crazy requirements, but you’ll need decent combat stats to complete it. Think of it as your entry fee to the gold rush.
Membership Status
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- You’ll need an active OSRS membership. Neypotzli and its bosses are P2P-exclusive, so free-to-play accounts are out of luck here.
Equipment and Gear
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- Weapons: Melee is king here. Each boss has a weakness—Eclipse Moon (stab), Blue Moon (crush), Blood Moon (slash). A Zamorakian Hasta, Elder Maul, or Abyssal Whip are solid picks depending on your budget and stats.
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- Armour: Mid-tier tank gear like Barrows (e.g., Torag’s or Dharok’s) works wonders for learning the fights. Once comfortable, switch to offensive gear like the Blood Moon set or Bandos for faster kills.
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- Optional: A rune pouch with Book of the Dead for thralls can squeeze out extra damage.
Location Knowledge
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- Neypotzli is beneath Cam Torum, accessible via a calcified moth teleport or a quick run from the Quetzal Transport System. Inside, you’ll need to navigate the Streambound Cavern (fishing), Earthbound Cavern (hunter), and Ancient Prison (combat) to prep and fight.
Meeting these requirements sets you up for success. The beauty of Moons of Peril is how it scales—start with modest gear and skills, then upgrade as you get the hang of it.
Required Items
You don’t need to pack much since Neypotzli provides most supplies, but a few key items will streamline your runs:
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- Weapon: Match your weapon to the bosses’ weaknesses (see above). Bring switches like a Dragon Dagger for special attacks if you can.
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- Armour: Rune or Barrows gear for starters; upgrade to Bandos or Blood Moon set as you profit.
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- Food: Skip bringing food—catch and cook moss lizards inside (requires rope or a big fishing net if Hunter’s low).
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- Potions: Craft moonlight potions in-dungeon with a pestle and mortar. Optionally, catch moonlight moths with a butterfly net for prayer.
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- Teleportation: Calcified moth or Quetzal whistle to get there fast. A Games Necklace helps for banking.
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- Tools: Rope/big fishing net for lizards, pestle and mortar for potions, butterfly net for moths (optional).
The campsites in Neypotzli have supply crates with tools, so you’re covered once you’re in. Focus on getting there and gearing up for combat.
Required Quests
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- Perilous Moons: The only must-do. It’s a straightforward quest introducing you to Neypotzli and the bosses. No major prerequisites beyond moderate combat ability—think 60+ in melee stats and some questing experience.
No other quests are strictly needed, but The Fremennik Trials or Desert Treasure could help with teleports or combat boosts if you’ve got them done.
Profit Calculation
Let’s break down the numbers to see what you’re earning:
1. Costs
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- Gear: Minimal upfront cost—Rune gear is dirt cheap (50k–100k GP), and Barrows sets are around 1M–2M GP total. Repairs are negligible over time.
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- Teleportation: Calcified moths are ~5k GP each, maybe 10k–20k per hour if banking often.
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- Time: Opportunity cost varies. If you can make 500k GP/hour elsewhere, factor that in.
2. Revenue
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- Lunar Chest Loot: Drops include Blood Moon armour pieces (100k–500k each), yew seeds (~50k), raw rockfish (~1k each), and more. Rare drops like the dual macuahuitl can fetch millions, but they’re not guaranteed.
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- Kills Per Hour: Beginners average 6–8 full runs (all 3 bosses), while pros hit 10–14 with max melee and a Scythe of Vitur. Each run takes 4–6 minutes with practice.
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- Average Haul: At 10 kills/hour, you’re looking at ~1.2M GP/hour base, spiking higher with lucky drops.
3. Profit
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- Formula: Revenue – Costs = Profit
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- Example: 1.3M GP (loot) – 20k GP (teleports) = 1.28M GP/hour. Beginners might net 800k–1M; experts can hit 1.5M–2M with rare drops.
4. Market Check
Prices fluctuate—check the Grand Exchange daily. Blood Moon gear has stabilized in 2025 but still sells well due to its melee strength niche.
Output Expectations
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- Profit: 800k–2M GP/hour, averaging 1.2M with moderate efficiency.
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- XP: 20k–40k Combat XP/hour, plus minor gains in Hunter/Cooking/Herblore.
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- Time: 10–15 minutes to prep supplies, then 4–6 minutes per boss trio. A solid hour nets 8–12 runs.
Tips for Maximizing Gains
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- Master Mechanics: Each boss hits three times per attack—dodge the third hit with good defence or prayer flicking (though protection prayers don’t block damage). Learn safe spots via Eyatlalli’s glyphs.
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- Gear Up: Start tanky, then go offensive. Scythe of Vitur is BIS but costly; stick to Hasta/Whip for budget runs.
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- Supply Efficiently: Fish rockfish or hunt lizards between kills—keep health and prayer topped up without leaving.
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- Bank Smart: Use the antechamber chest to store loot, banking only when full or after a big drop.
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- Team Up (Ironmen): Ironmen can loot with friends—boss HP is solo, but chest rewards scale.
Alternative Money-Making Methods
If Moons of Peril isn’t your vibe, try:
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- Vorkath: 1.5M–4M GP/hour, but needs Dragon Slayer II and high stats.
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- Herb Runs: 500k–1M GP/hour, low effort, high Herblore needed.
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- Flipping: 300k–2M GP/hour, market savvy required.
Conclusion
The Moons of Peril method shines as a mid-level money-maker in 2025, blending accessibility with solid profits. It’s not the flashiest GP fountain like Vorkath or raids, but its self-contained nature and scalability make it a gem for players building their banks. Gear up, dive into Neypotzli, and watch your wealth grow—Gielinor’s lunar riches await!