Fairy Tale II Cure a Queen OSRS Quest Guide

Embark on a magical adventure in Old School RuneScape with the Fairy Tale II – Cure a Queen quest, a pivotal chapter in the Fairy Tale series set in the enchanting realm of Zanaris. This experienced-level quest challenges players to unravel mysteries, navigate fairy rings, and restore balance to the fairy kingdom. In this comprehensive guide, we’ll walk you through every step, from requirements to rewards, ensuring you conquer this quest with ease. Whether you’re a seasoned adventurer or a curious newcomer, this OSRS Fairy Tale II guide is your key to success.
Fairy Tale II – Cure a Queen continues the story from Fairy Tale I – Growing Pains, delving deeper into the political intrigue of Zanaris. Your mission is to find the missing Fairy Queen, confront the Fairy Godfather’s schemes, and cure the ailing queen. Before diving in, ensure you meet the prerequisites to avoid any hiccups.
Quest Prerequisites
You must complete the following quests to start Fairy Tale II:
- Fairy Tale I – Growing Pains
- Lost City
- Nature Spirit
- The Restless Ghost
- Priest in Peril
Skill Requirements
The quest demands specific skill levels, some of which are boostable:
- 40 Thieving (not boostable)
- 49 Farming (boostable, e.g., with a Garden Pie)
- 57 Herblore (boostable, e.g., with Greenman’s Ale)
Recommended Items
Prepare these items to streamline your quest:
- Dramen or Lunar Staff (essential for fairy ring access)
- Vial of Water
- Pestle and Mortar
- Combat Gear (for fighting level 145 Goraks)
- Food (10-15 pieces, depending on combat level)
- Teleportation Items (e.g., Amulet of Glory for Draynor)
Item | Purpose |
---|---|
Dramen Staff | Access fairy rings |
Vial of Water | Create Magic Essence potion |
Combat Gear | Fight Goraks |
Step-by-Step Quest Walkthrough
The Fairy Tale II quest involves detective work, fairy ring travel, and crafting a potion to cure the Fairy Queen. Follow these steps to complete the quest efficiently.
Starting the Quest
Head to Draynor Village and speak to Martin the Master Gardener in the market square. He’ll complain about his crops failing despite your efforts in Fairy Tale I. Wait approximately 5-6 minutes (real-world time) for his crops to “grow,” then talk to him again. Martin will accuse you of causing the issue, and you’ll agree to investigate further.
Tip: Avoid pickpocketing Martin before starting, as it delays quest progression for 15 minutes.
Investigating Fairy Nuff’s Grotto
Travel to Zanaris via the Lumbridge Swamp shack, equipping your Dramen or Lunar Staff. Go to Fairy Nuff’s grotto, just north of the bank. A cutscene reveals the grotto in disarray. Pick up Nuff’s Certificate from the floor near the potion shelves and study it by right-clicking. The certificate’s back contains strange fairy symbols you’ll need to decode.
Decoding the Certificate
Visit the Fairy Chef south of the bank and show her the certificate. She’ll mention similar symbols near the Cosmic Altar ruins. Head southwest to the ruins, just past the Tanglefoot area from Fairy Tale I, and read the Rune Temple Sign on the southern wall. It says “Cosmic Rune Altar,” allowing you to decipher the certificate’s message: “The Godfather attacked us. We have fled to safety. If you are loyal to her majesty, find us by using coordinates: AIR, DLR, DJQ, AJS.”
Confronting the Fairy Godfather
Go to the Fairy Queen’s throne room, now occupied by the Fairy Godfather, near the Slayer Master Chaeldar. Ask him about the Queen’s whereabouts. He’ll panic, grant you permission to use the fairy rings, and suggest speaking to the Co-ordinator outside the throne room. The Co-ordinator explains the fairy ring system briefly.
Unlocking and Using Fairy Rings
Head to the fairy ring southwest of the wheat field and speak to Fairy Fixit. With your Dramen Staff equipped, you can now use fairy rings. Input the certificate’s coordinates in order:
- AIR: Teleports to an island south of Witchaven.
- DLR: Takes you to Poison Waste near Castle Wars.
- DJQ: Doesn’t teleport (this is intentional).
- AJS: Transports you to the Fairy Queen’s hideout.
Note: Keep Nuff’s Certificate in your inventory, or you’ll end up on a penguin island by mistake. After entering the sequence once, it appears as a shortcut in the teleport menu.
Finding the Fairy Queen
At the hideout, follow the path northeast to find Fairy Nuff and Fairy Very Wise. They reveal the Fairy Godfather harmed the Queen by withholding her magic secateurs, causing her illness. Your task is to create a Magic Essence potion to cure her.
Gathering Potion Ingredients
You’ll need a Star Flower and Gorak Claws to craft the potion. Follow these steps:
- Star Flower: Use fairy ring code CKP to reach a cosmic plane. Wait 2-5 minutes for a Star Flower to grow, then pick it. Add it to your Vial of Water.
- Gorak Claws: Use fairy ring code DIR to enter a plane with level 145 Goraks. Kill one (safespot using terrain if needed) to obtain Gorak Claws. Grind them with a Pestle and Mortar to get Gorak Claw Powder.
Combat Tip: Goraks deal typeless damage, so protection prayers won’t work. Wear melee armor and bring food, as they can hit accurately but have low defense.
Crafting the Magic Essence Potion
Return to the Fairy Queen’s hideout (AIR, DLR, DJQ, AJS). Combine the Star Flower with the Vial of Water, then add the Gorak Claw Powder to create the Magic Essence potion. Right-click to use it on the Fairy Queen, who’s lying on a stretcher near Fairy Nuff.
Completing the Quest
After administering the potion, speak to the Fairy Queen. She awakens, thanks you, and reveals the Fairy Godfather’s treachery, setting the stage for Fairy Tale III. Congratulations, you’ve completed Fairy Tale II – Cure a Queen!
Post-Quest Actions
For extra rewards, pickpocket the Fairy Godfather (requires 40 Thieving) to obtain a Golden Queen’s Secateurs, which boosts Farming experience temporarily. Be cautious, as failure teleports you out of Zanaris.
Rewards and Benefits
Completing Fairy Tale II offers valuable rewards that enhance your OSRS gameplay:
- 2 Quest Points
- 3,500 Herblore XP
- 2,500 Thieving XP
- XP Lamp (2,500 XP to any skill)
- Fairy Ring Access (unlocked mid-quest, no completion required)
- Magic Essence Potion Recipe (boosts Magic by 3 without ale side effects)
Pro Tip: Fairy rings are a game-changer for fast travel across Gielinor, with 52 unique codes unlocking diverse locations like the Kalphite Lair or Haunted Woods.
Tips and Common Pitfalls
To ensure a smooth quest experience, keep these pointers in mind:
Avoiding Fairy Ring Errors
If you teleport to an island with penguins, check:
- Do you have Nuff’s Certificate?
- Did you read the Cosmic Altar sign?
- Are you entering the codes (AIR, DLR, DJQ, AJS) correctly?
Combat Preparation
Goraks can be tough for lower-level players. Use a safespot (e.g., behind terrain) to minimize damage, and bring super restores if your stats are drained.
Boosting Skills
If you’re short on Farming or Herblore, use a Garden Pie (+3 Farming) or Greenman’s Ale (+1 Herblore) to meet the requirements temporarily.
With this guide, Fairy Tale II – Cure a Queen becomes a manageable and rewarding adventure. Unlocking fairy rings alone makes this quest a must-do, opening up a world of exploration in OSRS. Happy questing, and may your travels through Zanaris be magical!