Making divine super defence potions

Introduction to Making Divine Super Defence Potions
In the alchemical heart of Old School RuneScape (OSRS), making divine super defence potions emerges as a sophisticated and profitable money-making method that combines high-level Herblore with the demand for powerful combat buffs. Introduced as part of the Chambers of Xeric update, these potions enhance a player’s Defence stat beyond the standard super defence potion, making them a prized commodity among PvM enthusiasts and sold at a premium on the Grand Exchange. This method suits advanced players with substantial Herblore skills and a modest GP reserve, offering a lucrative return for those willing to gather ingredients and mix potions with precision. Whether you’re funding endgame gear or simply enjoy the art of potion-making, crafting divine super defence potions brews up a potent blend of profit and skill progression in Gielinor.
Requirements
Crafting divine super defence potions demands a high Herblore level, specific items, and access to members-only content. Here’s what you’ll need:
- Herblore Level: Level 70 Herblore is required to make divine super defence potions, though 75+ is ideal for faster XP and efficiency.
- Quest Completion: “Song of the Elves” must be completed to unlock crystal dust (via crystal shards), a key ingredient.
- Items:
- Super Defence Potion (3): Base potion requiring 66 Herblore (cadantine and white berries).
- Crystal Dust: Obtained by crushing crystal shards with a pestle and mortar.
- Vial: To hold the finished potion (optional if using pre-vialed super defence potions).
- Gear: Amulet of Glory or Ring of Dueling for banking, and optionally an Amulet of Chemistry (~1M GP) for a 5% chance to make 4-dose potions.
- Inventory: 14 super defence potions (3), 14 crystal dust, and teleport runes/items for 28-slot efficiency.
- Membership: Mandatory, as divine potions, crystal dust, and related content are members-only.
- Initial Capital: 500K-1M GP to buy super defence potions and crystal shards, though self-sourcing reduces this significantly.
The Herblore requirement and quest are the main barriers, but with these met, you’re set to mix and profit.
Collecting Ingredients
The profitability of divine super defence potions relies on securing super defence potions and crystal dust at a low cost. Here’s how to gather them:
- Super Defence Potions (3):
- Grand Exchange:
- Price: ~2K-2.5K GP each.
- Method: Buy in bulk (e.g., 1K for 2M-2.5M GP) for speed and consistency.
- Herblore Crafting:
- Cadantine: ~1K-1.5K GP each (Grand Exchange) or farmed at 67 Farming (~5-10 GP/seed).
- White Berries: ~300-400 GP each (Grand Exchange) or grown at 59 Farming (~5 GP/bush seed).
- Vial of Water: ~5-10 GP each.
- Cost: ~1.5K-2K GP per potion, slightly cheaper than buying finished potions but time-intensive.
- Crystal Dust:
- Crystal Shards:
- Source: Obtained in Prifddinas via skilling (e.g., Woodcutting at crystal trees, Mining at Trahaearn mine) or combat (e.g., killing Zalcano, ~20-50 shards/kill).
- Grand Exchange: Crystal shards (~10K-12K GP each) can be bought indirectly via crystal seeds/keys, then converted.
- Yield: 10 crystal dust per shard with a pestle and mortar (free tool, ~100 GP).
- Cost: ~1K-1.2K GP per dust if bought, ~0 GP if sourced via skilling.
- Vials (Optional): ~5 GP each if crafting super defence potions from scratch.
Strategies:
- Buy everything for speed (2M-3M GP startup).
- Farm cadantine/white berries and gather shards in Prifddinas for near-zero cost, ideal for skillers.
- Mix purchased potions with self-sourced dust for a balanced approach.
Grand Exchange is fastest, but self-sourcing maximizes profit if you’ve got time and skills.
Creation Process
Making divine super defence potions is a simple combining process that leverages your Herblore skill. Here’s the step-by-step:
- Prepare Inventory: Load 14 super defence potions (3) and 14 crystal dust (28 slots total), plus a teleport item (e.g., Glory).
- Mix Potions: Left-click a super defence potion, then use it on a crystal dust (or vice versa). This creates a divine super defence potion (3), granting 150 Herblore XP per mix. No failure chance at 70+.
- Batch Process: Repeat for all 14 pairs, taking ~15-20 seconds with practice.
- Bank: Teleport to Edgeville or Grand Exchange, deposit the divine potions, and restock ingredients.
- Repeat: Return to a bank-adjacent spot and mix again, averaging 150-180 inventories/hour (2100-2520 potions).
It’s a quick, repetitive task—click, combine, bank. The Amulet of Chemistry can randomly yield 4-dose potions, slightly boosting profit and XP.
Profit Evaluation
Profit from divine super defence potions comes from the difference between ingredient costs and the selling price of the finished product. Here’s a breakdown based on typical Grand Exchange prices as of April 2025:
Item | Buy Price (GP) | Sell Price (GP) | Profit per Potion (GP) |
---|---|---|---|
Super Defence Potion (3) | 2.2K | – | – |
Crystal Dust (bought shard) | 1K | – | – |
Total Cost | 3.2K | – | – |
Divine Super Defence (3) | – | 4.5K | 1.3K |
- Per Inventory: 14 potions x 1.3K GP = 18.2K GP profit per trip.
- Per Hour: 160 inventories/hour = 2240 potions, or 2.91M GP profit/hour.
- Self-Sourced Scenario: Super defence (~1.5K GP crafted), crystal dust (~0 GP from shards), cost ~1.5K GP, sell 4.5K GP, profit 3K GP each, or 6.72M GP/hour.
- Amulet of Chemistry: ~5% chance for 4-dose (~5K GP each), adding ~50K-100K GP/hour.
Factors Affecting Profit:
- Market Volatility: If divine potions drop to 4K GP or shards rise to 15K GP, profit falls to 800 GP each, or 1.8M GP/hour.
- Volume: Mixing 5K+ potions smooths price swings.
- Supply Costs: Teleport runes (~500 GP/trip) cut ~50K GP/hour if overused.
Expect 2.5M-3M GP/hour buying materials, or 6M-7M GP/hour self-sourcing—a top-tier Herblore method.
Efficiency Techniques
Maximizing GP from divine super defence potions focuses on cost reduction and speed. Here are some techniques:
- Prifddinas Skilling: Gather 100-200 crystal shards/hour via Woodcutting/Mining in Prifddinas, dropping dust cost to ~0 GP and boosting profit by 2M+ GP/hour.
- Farm Ingredients: Plant cadantine and white berry bushes during downtime, cutting super defence cost to ~500 GP each, adding ~1.5M GP/hour.
- Bank Proximity: Mix at Grand Exchange or Edgeville for instant banking, hitting 180+ inventories/hour.
- Amulet of Chemistry: Equip for 4-dose chance, increasing value by ~5% (~100K GP/hour).
- Mouse Keys: Use for faster combining, shaving 5 seconds per inventory and adding 10-20 trips/hour.
- Bulk Prep: Crush 1K+ shards into dust and buy/craft 1K+ super defence potions upfront to avoid restocking delays.
- Market Timing: Sell during PvM events when defence buffs are in demand, potentially hitting 4.8K-5K GP each.
With these, you can reach 3M-3.5M GP/hour with purchases, or 7M-8M GP/hour self-sourcing, rivaling high-end methods.
Conclusion
Making divine super defence potions is a masterful money-making method in OSRS, brewing up 2.5M-8M GP per hour depending on your sourcing strategy. Its high Herblore requirement and reliance on “Song of the Elves” lock it behind some progression, but the payoff is immense for skilled alchemists. Whether you buy ingredients for convenience or farm and gather them for maximum profit, this method offers flexibility and scalability with zero combat risk. By optimizing with Prifddinas shards, efficient banking, and market play, you can turn herbs and dust into a fortune. So stock your vials, grind your crystals, and start mixing—Gielinor’s warriors need your potions, and your bank will swell with every dose crafted.