Side Hustles for "" with Stats ""

Dude I’ve been playing my ironman for 3 years and this tool is what I wish existed when I started. You know how broke ironmen always are? Like you’re trying to train herblore but you have 12k GP and a dream. This thing actually helps with that problem.

So basically you tell it what skill you’re training and what your levels are. Then it shows you ways to make money that don’t completely screw up your training plans. Finally someone understands ironman life.

Why Normal Money Guides Suck for Irons

Every guide is like “just do Vorkath for 3M per hour bro.” Cool except I’m level 70 combat and can barely kill a moss giant. Or they say flip items. Yeah let me just use that GE I definitely have access to.

This tool actually thinks about what ironmen can do with their current stats and goals. Revolutionary concept apparently.

My Broke Ironman Stories

Remember being level 50 with like 30k GP trying to figure out how to afford food for barrows. Ended up fishing lobbies for hours just to afford a few trips. Made me want to quit honestly.

Another time I was training crafting and kept running out of money for supplies. Had to stop every few levels to go make GP somehow. Took forever and killed all my momentum.

If this tool existed back then I could’ve found ways to make money while actually progressing instead of stopping everything to fish sharks.

The Multi-Level Input Thing is Genius

Most tools just assume everyone’s maxed or something. This one asks for your actual levels because that matters so much on an iron.

Like level 40 smithing has completely different options than level 80 smithing. Level 20 herblore vs level 60 herblore? Totally different game.

Your opportunities change every few levels on an iron. Having a tool that knows where you actually are is huge.

How I Make Money Now vs Then

Early days: Fish for hours, sell to shops, repeat. Made like 50k per hour if I was lucky.

Now: I plan ahead. When training hunter I catch extra chins to sell. When doing smithing I make profitable items instead of just going for XP.

This tool probably would’ve taught me that planning approach way earlier.

Skills That Actually Make Money

Hunter is underrated for ironman GP. Red chins sell for decent money and you need hunter levels anyway for diaries.

Cooking can be profitable if you’re smart about it. Make extra food while training, sell what you don’t need.

Fletching is okay for money. Longbows alch for decent amounts and you need the levels eventually.

Smithing depends on your level but some items are actually worth making for profit.

Most guides never mention this stuff because they assume you have unlimited GP.

The Resource Management Game

Being an ironman is basically resource management simulator. What do I keep? What do I drop? What’s worth my time?

Made so many mistakes early on. Dropped valuable herbs because I didn’t know they were expensive. Wasted ores on useless items. Used expensive supplies for training when cheaper options existed.

This tool probably helps avoid those mistakes by showing what’s actually valuable.

Real Examples from My Account

Was training mining at MLM and getting tons of coal. Didn’t know what to do with it all. Turns out I could’ve been making steel bars and alching them for decent profit.

Another time I was doing wintertodt and getting random supplies. Some of them were worth way more than I realized. Could’ve been selling extras instead of dropping them.

These opportunities are everywhere but you need to know what to look for.

Training vs Money Making Dilemma

Every ironman faces this choice constantly. Do the efficient method that costs tons of money? Or do the slow profitable method?

Usually I’d just pick one or the other. Efficient and go broke, or profitable and take forever. Never found a good middle ground.

This tool probably shows those middle ground options that give decent XP and decent GP.

Why Level Requirements Matter So Much

Level 30 fishing? You’re catching trout and salmon. Level 70 fishing? You can do monkfish or karambwans. Totally different profit potential.

Same with every skill. Your level determines what methods are available. Most guides ignore this and just show high level methods.

Things I Wish I Knew Earlier

Herb runs are insane money but nobody tells new ironmen this. Even low level herbs add up over time.

Bird house runs are easy hunter XP and the birds are worth decent money.

Seaweed/giant seaweed for superglass make is profitable and gives crafting XP.

Blast furnace can be profitable if you do it right, not just for XP.

This tool probably mentions stuff like this that gets overlooked.

The Ironman Poverty Cycle

You’re broke so you can’t afford supplies to train efficiently. You train slowly so you stay low level. Low level means fewer money making options. Cycle repeats.

Breaking out of that cycle requires finding methods that give XP and GP simultaneously. That’s exactly what this tool seems designed for.

Different Stages Need Different Approaches

Early game: Everything costs money you don’t have. Need basic GP sources that don’t require high stats.

Mid game: Training expensive skills like herblore and construction. Need consistent GP income.

Late game: High level activities need expensive supplies. Need efficient GP methods.

Each stage has different constraints. One size fits all advice doesn’t work.

How I’d Actually Use This

Say I’m training smithing to 70 for diary requirements. I’d select smithing as my goal, input my current level, and see what profitable options exist.

Maybe it shows me specific items to smith that alch well. Or suggests combining smithing with mining for better profit. Or points out opportunities I never considered.

The key is getting advice that fits my actual situation instead of generic tips.

What Makes This Different

Other tools and guides assume you can do whatever makes the most money. This one assumes you have specific goals and limited stats.

That’s the ironman reality. You can’t just drop everything to do the most profitable activity. You need money making that works with your progression.

Skills I Always Struggled With

Herblore was the worst. So expensive and you need it for everything. Made me consider de-ironing multiple times.

Construction is another money sink. Need it for achievement diaries but costs millions.

Prayer at higher levels gets crazy expensive. Dragon bones are like 3k each from shops.

Having side hustles while training these skills would’ve made everything way less painful.

The Bottom Line

Ironman mode is supposed to be about self-sufficiency but that doesn’t mean being broke all the time. You just need smarter approaches that work with the restrictions.

This tool gives ironmen what they actually need instead of what regular accounts need. FINALLY someone built something specifically for our weird situation.